| Index: src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| index afa075460386b71531ecc2bb35b659b0a4de571f..77e799414aed9702b5d6de8232df39dfc7d26f85 100644
|
| --- a/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrCustomCoordsTextureEffect.cpp
|
| @@ -31,6 +31,10 @@ public:
|
| const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTextureCoords();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
|
| + vsBuilder->uViewM(), vsBuilder->inPosition());
|
| +
|
| GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("%s = ", args.fOutput);
|
| fsBuilder->appendTextureLookupAndModulate(args.fInput,
|
|
|