| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| index 2f14bd77022e7aa0bd66a4099e951a743d3d56ca..e895a9d4afa39a025b0fb98d93ab2a24d9bdfeea 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.h
|
| @@ -16,6 +16,8 @@ class GrGLVertexBuilder : public GrGLShaderBuilder {
|
| public:
|
| GrGLVertexBuilder(GrGLProgramBuilder* program);
|
|
|
| + void transformPositionToDeviceSpace(const char* pos3);
|
| +
|
| /**
|
| * Are explicit local coordinates provided as input to the vertex shader.
|
| */
|
| @@ -40,12 +42,12 @@ private:
|
| /*
|
| * private helpers for compilation by GrGLProgramBuilder
|
| */
|
| + //TODO GP itself should setup the uniform view matrix
|
| + void setupUniformViewMatrix();
|
| void setupLocalCoords();
|
| - void transformGLToSkiaCoords();
|
| void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out);
|
| void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out);
|
| void emitAttributes(const GrGeometryProcessor& gp);
|
| - void transformSkiaToGLCoords();
|
| void bindVertexAttributes(GrGLuint programID);
|
| bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) const;
|
|
|
| @@ -61,6 +63,7 @@ private:
|
|
|
| GrGLShaderVar* fPositionVar;
|
| GrGLShaderVar* fLocalCoordsVar;
|
| + const char* fRtAdjustName;
|
| int fEffectAttribOffset;
|
|
|
| friend class GrGLProgramBuilder;
|
|
|