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Unified Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback incorporated Created 6 years, 1 month ago
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Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
index b9776986b54dfb969bbff17897908fd296d6c597..d710a0e0b18fceafae14cd11af74afafe625cea9 100755
--- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
+++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
@@ -45,6 +45,11 @@ public:
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "TextureSize",
@@ -256,6 +261,11 @@ public:
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
const char* textureSizeUniName = NULL;
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kVec2f_GrSLType, "TextureSize",
@@ -410,6 +420,11 @@ public:
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
+ // setup position varying
+ vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
+ args.fGP.inPosition());
+ vsBuilder->transformPositionToDeviceSpace("pos3");
+
const char* textureSizeUniName = NULL;
// width, height, 1/(3*width)
fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,

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