| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index b9776986b54dfb969bbff17897908fd296d6c597..d710a0e0b18fceafae14cd11af74afafe625cea9 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -45,6 +45,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "TextureSize",
|
| @@ -256,6 +261,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| kVec2f_GrSLType, "TextureSize",
|
| @@ -410,6 +420,11 @@ public:
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
|
|
| + // setup position varying
|
| + vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
|
| + args.fGP.inPosition());
|
| + vsBuilder->transformPositionToDeviceSpace("pos3");
|
| +
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
|
|