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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLNvprProgramBuilder_DEFINED | 8 #ifndef GrGLNvprProgramBuilder_DEFINED |
9 #define GrGLNvprProgramBuilder_DEFINED | 9 #define GrGLNvprProgramBuilder_DEFINED |
10 | 10 |
11 #include "GrGLProgramBuilder.h" | 11 #include "GrGLProgramBuilder.h" |
12 | 12 |
13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { | 13 /* |
| 14 * This base class will ONLY exist until we can deprecate legacy nvpr, after tha
t point we can |
| 15 * roll this class into GrGLNvprProgramBuilder |
| 16 * |
| 17 * TODO deprecate legacy nvpr ASAP |
| 18 */ |
| 19 class GrGLNvprProgramBuilderBase : public GrGLProgramBuilder { |
| 20 public: |
| 21 GrGLNvprProgramBuilderBase(GrGpuGL*, const GrOptDrawState&, const GrGLProgra
mDesc&); |
| 22 |
| 23 protected: |
| 24 virtual GrGLProgram* create(); |
| 25 |
| 26 private: |
| 27 typedef GrGLProgramBuilder INHERITED; |
| 28 }; |
| 29 |
| 30 class GrGLNvprProgramBuilder : public GrGLNvprProgramBuilderBase { |
14 public: | 31 public: |
15 GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrGLProgramDes
c&); | 32 GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrGLProgramDes
c&); |
16 | 33 |
17 /* | 34 /* |
18 * The separable varying info must be passed to GrGLProgram so this must | 35 * The separable varying info must be passed to GrGLProgram so this must |
19 * be part of the public interface | 36 * be part of the public interface |
20 */ | 37 */ |
21 struct SeparableVaryingInfo { | 38 struct SeparableVaryingInfo { |
22 GrGLShaderVar fVariable; | 39 GrGLShaderVar fVariable; |
23 GrGLint fLocation; | 40 GrGLint fLocation; |
(...skipping 16 matching lines...) Expand all Loading... |
40 * shaders are not used. With a vertex shader, the operation is same as with
other | 57 * shaders are not used. With a vertex shader, the operation is same as with
other |
41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to | 58 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API
s are used to |
42 * populate the variable. The APIs can refer to the variable through the ret
urned handle. | 59 * populate the variable. The APIs can refer to the variable through the ret
urned handle. |
43 */ | 60 */ |
44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); | 61 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); |
45 | 62 |
46 void resolveSeparableVaryings(GrGLuint programId); | 63 void resolveSeparableVaryings(GrGLuint programId); |
47 | 64 |
48 SeparableVaryingInfoArray fSeparableVaryingInfos; | 65 SeparableVaryingInfoArray fSeparableVaryingInfos; |
49 | 66 |
50 typedef GrGLProgramBuilder INHERITED; | 67 typedef GrGLNvprProgramBuilderBase INHERITED; |
51 }; | 68 }; |
52 | 69 |
53 #endif | 70 #endif |
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