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Side by Side Diff: src/gpu/gl/builders/GrGLNvprProgramBuilder.h

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix dm bug Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLNvprProgramBuilder_DEFINED 8 #ifndef GrGLNvprProgramBuilder_DEFINED
9 #define GrGLNvprProgramBuilder_DEFINED 9 #define GrGLNvprProgramBuilder_DEFINED
10 10
11 #include "GrGLProgramBuilder.h" 11 #include "GrGLProgramBuilder.h"
12 12
13 class GrGLNvprProgramBuilder : public GrGLProgramBuilder { 13 /*
14 * This base class will ONLY exist until we can deprecate legacy nvpr, after tha t point we can
15 * roll this class into GrGLNvprProgramBuilder
16 *
17 * TODO deprecate legacy nvpr ASAP
18 */
19 class GrGLNvprProgramBuilderBase : public GrGLProgramBuilder {
20 public:
21 GrGLNvprProgramBuilderBase(GrGpuGL*, const GrOptDrawState&, const GrGLProgra mDesc&);
22
23 protected:
24 virtual GrGLProgram* create();
25
26 private:
27 typedef GrGLProgramBuilder INHERITED;
28 };
29
30 class GrGLNvprProgramBuilder : public GrGLNvprProgramBuilderBase {
14 public: 31 public:
15 GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrGLProgramDes c&); 32 GrGLNvprProgramBuilder(GrGpuGL*, const GrOptDrawState&, const GrGLProgramDes c&);
16 33
17 /* 34 /*
18 * The separable varying info must be passed to GrGLProgram so this must 35 * The separable varying info must be passed to GrGLProgram so this must
19 * be part of the public interface 36 * be part of the public interface
20 */ 37 */
21 struct SeparableVaryingInfo { 38 struct SeparableVaryingInfo {
22 GrGLShaderVar fVariable; 39 GrGLShaderVar fVariable;
23 GrGLint fLocation; 40 GrGLint fLocation;
(...skipping 16 matching lines...) Expand all
40 * shaders are not used. With a vertex shader, the operation is same as with other 57 * shaders are not used. With a vertex shader, the operation is same as with other
41 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API s are used to 58 * varyings. Without a vertex shader, such as with NV_path_rendering, GL API s are used to
42 * populate the variable. The APIs can refer to the variable through the ret urned handle. 59 * populate the variable. The APIs can refer to the variable through the ret urned handle.
43 */ 60 */
44 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); 61 ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v);
45 62
46 void resolveSeparableVaryings(GrGLuint programId); 63 void resolveSeparableVaryings(GrGLuint programId);
47 64
48 SeparableVaryingInfoArray fSeparableVaryingInfos; 65 SeparableVaryingInfoArray fSeparableVaryingInfos;
49 66
50 typedef GrGLProgramBuilder INHERITED; 67 typedef GrGLNvprProgramBuilderBase INHERITED;
51 }; 68 };
52 69
53 #endif 70 #endif
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