OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
(...skipping 29 matching lines...) Expand all Loading... |
40 * the caps of the GrGpuGL are also inputs. It also outputs the color and co
verage stages | 40 * the caps of the GrGpuGL are also inputs. It also outputs the color and co
verage stages |
41 * referenced by the generated descriptor. Coverage stages from the drawStat
e may be treated as | 41 * referenced by the generated descriptor. Coverage stages from the drawStat
e may be treated as |
42 * color stages in the output. | 42 * color stages in the output. |
43 */ | 43 */ |
44 static bool Build(const GrOptDrawState&, | 44 static bool Build(const GrOptDrawState&, |
45 GrGpu::DrawType, | 45 GrGpu::DrawType, |
46 GrGpuGL*, | 46 GrGpuGL*, |
47 const GrDeviceCoordTexture*, | 47 const GrDeviceCoordTexture*, |
48 GrGLProgramDesc*); | 48 GrGLProgramDesc*); |
49 | 49 |
50 bool hasGeometryProcessor() const { | |
51 return SkToBool(this->getHeader().fHasGeometryProcessor); | |
52 } | |
53 | |
54 int numColorEffects() const { | 50 int numColorEffects() const { |
55 return this->getHeader().fColorEffectCnt; | 51 return this->getHeader().fColorEffectCnt; |
56 } | 52 } |
57 | 53 |
58 int numCoverageEffects() const { | 54 int numCoverageEffects() const { |
59 return this->getHeader().fCoverageEffectCnt; | 55 return this->getHeader().fCoverageEffectCnt; |
60 } | 56 } |
61 | 57 |
62 int numTotalEffects() const { return this->numColorEffects() + this->numCove
rageEffects(); } | 58 int numTotalEffects() const { return this->numColorEffects() + this->numCove
rageEffects(); } |
63 | 59 |
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
101 ColorInput fCoverageInput : 8; | 97 ColorInput fCoverageInput : 8; |
102 | 98 |
103 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; | 99 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; |
104 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; | 100 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; |
105 | 101 |
106 int8_t fPositionAttributeIndex; | 102 int8_t fPositionAttributeIndex; |
107 int8_t fLocalCoordAttributeIndex; | 103 int8_t fLocalCoordAttributeIndex; |
108 int8_t fColorAttributeIndex; | 104 int8_t fColorAttributeIndex; |
109 int8_t fCoverageAttributeIndex; | 105 int8_t fCoverageAttributeIndex; |
110 | 106 |
111 SkBool8 fHasGeometryProcessor; | |
112 int8_t fColorEffectCnt; | 107 int8_t fColorEffectCnt; |
113 int8_t fCoverageEffectCnt; | 108 int8_t fCoverageEffectCnt; |
114 }; | 109 }; |
115 | 110 |
116 // The key, stored in fKey, is composed of five parts: | 111 // The key, stored in fKey, is composed of five parts: |
117 // 1. uint32_t for total key length. | 112 // 1. uint32_t for total key length. |
118 // 2. uint32_t for a checksum. | 113 // 2. uint32_t for a checksum. |
119 // 3. Header struct defined above. | 114 // 3. Header struct defined above. |
120 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f
or each | 115 // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t f
or each |
121 // offset and size. | 116 // offset and size. |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
163 }; | 158 }; |
164 | 159 |
165 ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) | 160 ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) |
166 : fDesc(desc), fBaseIndex(0) { | 161 : fDesc(desc), fBaseIndex(0) { |
167 switch (type) { | 162 switch (type) { |
168 case kGeometry_ProcessorType: | 163 case kGeometry_ProcessorType: |
169 // there can be only one | 164 // there can be only one |
170 fBaseIndex = 0; | 165 fBaseIndex = 0; |
171 break; | 166 break; |
172 case kFragment_ProcessorType: | 167 case kFragment_ProcessorType: |
173 fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; | 168 fBaseIndex = desc->getHeader().fUseFragShaderOnly ? 0 : 1; |
174 break; | 169 break; |
175 } | 170 } |
176 } | 171 } |
177 | 172 |
178 GrProcessorKey get(int index) const { | 173 GrProcessorKey get(int index) const { |
179 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*
>( | 174 const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*
>( |
180 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); | 175 fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); |
181 // We store two uint16_ts per effect, one for the offset to the effe
ct's key and one for | 176 // We store two uint16_ts per effect, one for the offset to the effe
ct's key and one for |
182 // its length. Here we just need the offset. | 177 // its length. Here we just need the offset. |
183 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; | 178 uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; |
(...skipping 15 matching lines...) Expand all Loading... |
199 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, | 194 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
200 }; | 195 }; |
201 | 196 |
202 SkSTArray<kPreAllocSize, uint8_t, true> fKey; | 197 SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
203 | 198 |
204 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out | 199 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out |
205 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be | 200 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be |
206 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. | 201 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. |
207 friend class GrGLProgram; | 202 friend class GrGLProgram; |
208 friend class GrGLProgramBuilder; | 203 friend class GrGLProgramBuilder; |
| 204 friend class GrGLNvprProgramBuilderBase; |
209 friend class GrGLLegacyNvprProgramBuilder; | 205 friend class GrGLLegacyNvprProgramBuilder; |
210 friend class GrGLVertexBuilder; | 206 friend class GrGLVertexBuilder; |
211 friend class GrGLFragmentShaderBuilder; | 207 friend class GrGLFragmentShaderBuilder; |
212 friend class GrGLGeometryBuilder; | 208 friend class GrGLGeometryBuilder; |
213 }; | 209 }; |
214 | 210 |
215 #endif | 211 #endif |
OLD | NEW |