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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
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48 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 48 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
49 SkAssertResult(fsBuilder->enableFeature( | 49 SkAssertResult(fsBuilder->enableFeature( |
50 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 50 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
51 | 51 |
52 GrGLVertToFrag v(kVec2f_GrSLType); | 52 GrGLVertToFrag v(kVec2f_GrSLType); |
53 args.fPB->addVarying("TextureCoords", &v); | 53 args.fPB->addVarying("TextureCoords", &v); |
54 | 54 |
55 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 55 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
56 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); | 56 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); |
57 | 57 |
| 58 // setup position varying |
| 59 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(
), |
| 60 args.fGP.inPosition()); |
| 61 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 62 |
58 const char* textureSizeUniName = NULL; | 63 const char* textureSizeUniName = NULL; |
59 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 64 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
60 kVec2f_GrSLType, "TextureSize", | 65 kVec2f_GrSLType, "TextureSize", |
61 &textureSizeUniName); | 66 &textureSizeUniName); |
62 | 67 |
63 fsBuilder->codeAppend("\tvec4 texColor = "); | 68 fsBuilder->codeAppend("\tvec4 texColor = "); |
64 fsBuilder->appendTextureLookup(args.fSamplers[0], | 69 fsBuilder->appendTextureLookup(args.fSamplers[0], |
65 v.fsIn(), | 70 v.fsIn(), |
66 kVec2f_GrSLType); | 71 kVec2f_GrSLType); |
67 fsBuilder->codeAppend(";\n"); | 72 fsBuilder->codeAppend(";\n"); |
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260 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 265 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
261 SkAssertResult(fsBuilder->enableFeature( | 266 SkAssertResult(fsBuilder->enableFeature( |
262 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 267 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
263 | 268 |
264 GrGLVertToFrag v(kVec2f_GrSLType); | 269 GrGLVertToFrag v(kVec2f_GrSLType); |
265 args.fPB->addVarying("TextureCoords", &v); | 270 args.fPB->addVarying("TextureCoords", &v); |
266 | 271 |
267 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 272 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
268 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s().c_str()); | 273 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s().c_str()); |
269 | 274 |
| 275 // setup position varying |
| 276 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(
), |
| 277 args.fGP.inPosition()); |
| 278 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 279 |
270 const char* textureSizeUniName = NULL; | 280 const char* textureSizeUniName = NULL; |
271 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 281 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
272 kVec2f_GrSLType, "TextureSize", | 282 kVec2f_GrSLType, "TextureSize", |
273 &textureSizeUniName); | 283 &textureSizeUniName); |
274 | 284 |
275 fsBuilder->codeAppend("vec4 texColor = "); | 285 fsBuilder->codeAppend("vec4 texColor = "); |
276 fsBuilder->appendTextureLookup(args.fSamplers[0], | 286 fsBuilder->appendTextureLookup(args.fSamplers[0], |
277 v.fsIn(), | 287 v.fsIn(), |
278 kVec2f_GrSLType); | 288 kVec2f_GrSLType); |
279 fsBuilder->codeAppend(";"); | 289 fsBuilder->codeAppend(";"); |
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414 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 424 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
415 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 425 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
416 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 426 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
417 | 427 |
418 GrGLVertToFrag v(kVec2f_GrSLType); | 428 GrGLVertToFrag v(kVec2f_GrSLType); |
419 args.fPB->addVarying("TextureCoords", &v); | 429 args.fPB->addVarying("TextureCoords", &v); |
420 | 430 |
421 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 431 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
422 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); | 432 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); |
423 | 433 |
| 434 // setup position varying |
| 435 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(
), |
| 436 args.fGP.inPosition()); |
| 437 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 438 |
424 const char* textureSizeUniName = NULL; | 439 const char* textureSizeUniName = NULL; |
425 // width, height, 1/(3*width) | 440 // width, height, 1/(3*width) |
426 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 441 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
427 kVec3f_GrSLType, "TextureSize", | 442 kVec3f_GrSLType, "TextureSize", |
428 &textureSizeUniName); | 443 &textureSizeUniName); |
429 | 444 |
430 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 445 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
431 | 446 |
432 SkAssertResult(fsBuilder->enableFeature( | 447 SkAssertResult(fsBuilder->enableFeature( |
433 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 448 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
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644 random->nextULessThan(256), | 659 random->nextULessThan(256), |
645 random->nextULessThan(256)); | 660 random->nextULessThan(256)); |
646 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 661 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
647 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 662 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
648 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 663 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
649 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 664 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
650 textures[texIdx2], params2, | 665 textures[texIdx2], params2, |
651 textColor, | 666 textColor, |
652 flags); | 667 flags); |
653 } | 668 } |
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