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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
10 | 10 |
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234 | 234 |
235 const GrOptDrawState& optState() const { return fOptState; } | 235 const GrOptDrawState& optState() const { return fOptState; } |
236 const GrProgramDesc& desc() const { return fDesc; } | 236 const GrProgramDesc& desc() const { return fDesc; } |
237 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } | 237 const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); } |
238 | 238 |
239 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix | 239 // Generates a name for a variable. The generated string will be name prefix
ed by the prefix |
240 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're | 240 // char (unless the prefix is '\0'). It also mangles the name to be stage-sp
ecific if we're |
241 // generating stage code. | 241 // generating stage code. |
242 void nameVariable(SkString* out, char prefix, const char* name); | 242 void nameVariable(SkString* out, char prefix, const char* name); |
243 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp
r1* inputCoverage); | 243 void setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* inputColor, GrGLSLExp
r1* inputCoverage); |
244 void emitAndInstallProcs(const GrOptDrawState& optState, | 244 void emitAndInstallProcs(GrGLSLExpr4* inputColor, |
245 GrGLSLExpr4* inputColor, | |
246 GrGLSLExpr4* inputCoverage); | 245 GrGLSLExpr4* inputCoverage); |
247 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 246 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
248 template <class Proc> | 247 template <class Proc> |
249 void emitAndInstallProc(const Proc&, | 248 void emitAndInstallProc(const Proc&, |
250 int index, | 249 int index, |
251 const ProcKeyProvider&, | 250 const ProcKeyProvider&, |
252 const GrGLSLExpr4& input, | 251 const GrGLSLExpr4& input, |
253 GrGLSLExpr4* output); | 252 GrGLSLExpr4* output); |
254 | 253 |
255 // these emit functions help to keep the createAndEmitProcessors template ge
neral | 254 // these emit functions help to keep the createAndEmitProcessors template ge
neral |
256 void emitAndInstallProc(const GrFragmentStage&, | 255 void emitAndInstallProc(const GrFragmentStage&, |
257 const GrProcessorKey&, | 256 const GrProcessorKey&, |
258 const char* outColor, | 257 const char* outColor, |
259 const char* inColor); | 258 const char* inColor); |
260 void emitAndInstallProc(const GrGeometryProcessor&, | 259 void emitAndInstallProc(const GrGeometryProcessor&, |
261 const GrProcessorKey&, | 260 const GrProcessorKey&, |
262 const char* outColor, | 261 const char* outCoverage, |
263 const char* inColor); | 262 const char* inCoverage); |
264 void verify(const GrGeometryProcessor&); | 263 void verify(const GrGeometryProcessor&); |
265 void verify(const GrFragmentProcessor&); | 264 void verify(const GrFragmentProcessor&); |
266 void emitSamplers(const GrProcessor&, | 265 void emitSamplers(const GrProcessor&, |
267 GrGLProcessor::TextureSamplerArray* outSamplers, | 266 GrGLProcessor::TextureSamplerArray* outSamplers, |
268 GrGLInstalledProc*); | 267 GrGLInstalledProc*); |
269 | 268 |
270 // each specific program builder has a distinct transform and must override
this function | 269 // each specific program builder has a distinct transform and must override
this function |
271 virtual void emitTransforms(const GrFragmentStage&, | 270 virtual void emitTransforms(const GrFragmentStage&, |
272 GrGLProcessor::TransformedCoordsArray* outCoords
, | 271 GrGLProcessor::TransformedCoordsArray* outCoords
, |
273 GrGLInstalledFragProc*); | 272 GrGLInstalledFragProc*); |
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307 public: | 306 public: |
308 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } | 307 AutoStageAdvance(GrGLProgramBuilder* pb) : fPB(pb) { fPB->reset(); } |
309 ~AutoStageAdvance() { fPB->exitStage(); } | 308 ~AutoStageAdvance() { fPB->exitStage(); } |
310 private: | 309 private: |
311 GrGLProgramBuilder* fPB; | 310 GrGLProgramBuilder* fPB; |
312 }; | 311 }; |
313 void exitStage() { fOutOfStage = true; } | 312 void exitStage() { fOutOfStage = true; } |
314 void enterStage() { fOutOfStage = false; } | 313 void enterStage() { fOutOfStage = false; } |
315 int stageIndex() const { return fStageIndex; } | 314 int stageIndex() const { return fStageIndex; } |
316 | 315 |
| 316 struct TransformVarying { |
| 317 TransformVarying(const GrGLVarying& v, const char* uniName, const char*
sourceCoords) |
| 318 : fV(v), fUniName(uniName), fSourceCoords(sourceCoords) {} |
| 319 GrGLVarying fV; |
| 320 SkString fUniName; |
| 321 SkString fSourceCoords; |
| 322 }; |
| 323 |
| 324 void addCoordVarying(const char* name, GrGLVarying* v, const char* uniName, |
| 325 const char* sourceCoords) { |
| 326 this->addVarying(name, v); |
| 327 fCoordVaryings.push_back(TransformVarying(*v, uniName, sourceCoords)); |
| 328 } |
| 329 |
| 330 const char* rtAdjustment() const { return "rtAdjustment"; } |
| 331 |
317 // number of each input/output type in a single allocation block, used by ma
ny builders | 332 // number of each input/output type in a single allocation block, used by ma
ny builders |
318 static const int kVarsPerBlock; | 333 static const int kVarsPerBlock; |
319 | 334 |
320 BuiltinUniformHandles fUniformHandles; | 335 BuiltinUniformHandles fUniformHandles; |
321 GrGLVertexBuilder fVS; | 336 GrGLVertexBuilder fVS; |
322 GrGLGeometryBuilder fGS; | 337 GrGLGeometryBuilder fGS; |
323 GrGLFragmentShaderBuilder fFS; | 338 GrGLFragmentShaderBuilder fFS; |
324 bool fOutOfStage; | 339 bool fOutOfStage; |
325 int fStageIndex; | 340 int fStageIndex; |
326 | 341 |
327 GrGLInstalledGeoProc* fGeometryProcessor; | 342 GrGLInstalledGeoProc* fGeometryProcessor; |
328 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 343 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
329 | 344 |
330 const GrOptDrawState& fOptState; | 345 const GrOptDrawState& fOptState; |
331 const GrProgramDesc& fDesc; | 346 const GrProgramDesc& fDesc; |
332 GrGpuGL* fGpu; | 347 GrGpuGL* fGpu; |
333 UniformInfoArray fUniforms; | 348 UniformInfoArray fUniforms; |
| 349 SkSTArray<16, TransformVarying, true> fCoordVaryings; |
334 | 350 |
335 friend class GrGLShaderBuilder; | 351 friend class GrGLShaderBuilder; |
336 friend class GrGLVertexBuilder; | 352 friend class GrGLVertexBuilder; |
337 friend class GrGLFragmentShaderBuilder; | 353 friend class GrGLFragmentShaderBuilder; |
338 friend class GrGLGeometryBuilder; | 354 friend class GrGLGeometryBuilder; |
339 }; | 355 }; |
340 | 356 |
341 /** | 357 /** |
342 * The below structs represent processors installed in programs. All processors
can have texture | 358 * The below structs represent processors installed in programs. All processors
can have texture |
343 * samplers, but only frag processors have coord transforms, hence the need for
different structs | 359 * samplers, but only frag processors have coord transforms, hence the need for
different structs |
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385 SkSTArray<2, Transform, true> fTransforms; | 401 SkSTArray<2, Transform, true> fTransforms; |
386 bool fLocalCoordAttrib; | 402 bool fLocalCoordAttrib; |
387 }; | 403 }; |
388 | 404 |
389 struct GrGLInstalledFragProcs : public SkRefCnt { | 405 struct GrGLInstalledFragProcs : public SkRefCnt { |
390 virtual ~GrGLInstalledFragProcs(); | 406 virtual ~GrGLInstalledFragProcs(); |
391 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 407 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
392 }; | 408 }; |
393 | 409 |
394 #endif | 410 #endif |
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