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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
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38 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 38 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
39 SkAssertResult(fsBuilder->enableFeature( | 39 SkAssertResult(fsBuilder->enableFeature( |
40 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 40 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
41 | 41 |
42 GrGLVertToFrag v(kVec2f_GrSLType); | 42 GrGLVertToFrag v(kVec2f_GrSLType); |
43 args.fPB->addVarying("TextureCoords", &v); | 43 args.fPB->addVarying("TextureCoords", &v); |
44 | 44 |
45 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 45 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
46 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); | 46 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); |
47 | 47 |
| 48 // setup position varying |
| 49 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, |
| 50 vsBuilder->uViewM(), vsBuilder->inPosition()); |
| 51 |
48 const char* textureSizeUniName = NULL; | 52 const char* textureSizeUniName = NULL; |
49 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 53 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
50 kVec2f_GrSLType, "TextureSize", | 54 kVec2f_GrSLType, "TextureSize", |
51 &textureSizeUniName); | 55 &textureSizeUniName); |
52 | 56 |
53 fsBuilder->codeAppend("\tvec4 texColor = "); | 57 fsBuilder->codeAppend("\tvec4 texColor = "); |
54 fsBuilder->appendTextureLookup(args.fSamplers[0], | 58 fsBuilder->appendTextureLookup(args.fSamplers[0], |
55 v.fsIn(), | 59 v.fsIn(), |
56 kVec2f_GrSLType); | 60 kVec2f_GrSLType); |
57 fsBuilder->codeAppend(";\n"); | 61 fsBuilder->codeAppend(";\n"); |
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249 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 253 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
250 SkAssertResult(fsBuilder->enableFeature( | 254 SkAssertResult(fsBuilder->enableFeature( |
251 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); | 255 GrGLFragmentShaderBuilder::kStandardDerivat
ives_GLSLFeature)); |
252 | 256 |
253 GrGLVertToFrag v(kVec2f_GrSLType); | 257 GrGLVertToFrag v(kVec2f_GrSLType); |
254 args.fPB->addVarying("TextureCoords", &v); | 258 args.fPB->addVarying("TextureCoords", &v); |
255 | 259 |
256 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 260 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
257 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s().c_str()); | 261 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoord
s().c_str()); |
258 | 262 |
| 263 // setup position varying |
| 264 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, |
| 265 vsBuilder->uViewM(), vsBuilder->inPosition()); |
| 266 |
259 const char* textureSizeUniName = NULL; | 267 const char* textureSizeUniName = NULL; |
260 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 268 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
261 kVec2f_GrSLType, "TextureSize", | 269 kVec2f_GrSLType, "TextureSize", |
262 &textureSizeUniName); | 270 &textureSizeUniName); |
263 | 271 |
264 fsBuilder->codeAppend("vec4 texColor = "); | 272 fsBuilder->codeAppend("vec4 texColor = "); |
265 fsBuilder->appendTextureLookup(args.fSamplers[0], | 273 fsBuilder->appendTextureLookup(args.fSamplers[0], |
266 v.fsIn(), | 274 v.fsIn(), |
267 kVec2f_GrSLType); | 275 kVec2f_GrSLType); |
268 fsBuilder->codeAppend(";"); | 276 fsBuilder->codeAppend(";"); |
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403 const GrDistanceFieldLCDTextureEffect& dfTexEffect = | 411 const GrDistanceFieldLCDTextureEffect& dfTexEffect = |
404 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); | 412 args.fGP.cast<GrDistanceFieldLCDTextureEffect>(); |
405 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); | 413 SkASSERT(1 == dfTexEffect.getVertexAttribs().count()); |
406 | 414 |
407 GrGLVertToFrag v(kVec2f_GrSLType); | 415 GrGLVertToFrag v(kVec2f_GrSLType); |
408 args.fPB->addVarying("TextureCoords", &v); | 416 args.fPB->addVarying("TextureCoords", &v); |
409 | 417 |
410 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 418 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
411 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); | 419 vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureC
oords().c_str()); |
412 | 420 |
| 421 // setup position varying |
| 422 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition()
, |
| 423 vsBuilder->uViewM(), vsBuilder->inPosition()); |
| 424 |
413 const char* textureSizeUniName = NULL; | 425 const char* textureSizeUniName = NULL; |
414 // width, height, 1/(3*width) | 426 // width, height, 1/(3*width) |
415 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, | 427 fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Vis
ibility, |
416 kVec3f_GrSLType, "TextureSize", | 428 kVec3f_GrSLType, "TextureSize", |
417 &textureSizeUniName); | 429 &textureSizeUniName); |
418 | 430 |
419 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 431 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
420 | 432 |
421 SkAssertResult(fsBuilder->enableFeature( | 433 SkAssertResult(fsBuilder->enableFeature( |
422 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); | 434 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)); |
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632 random->nextULessThan(256), | 644 random->nextULessThan(256), |
633 random->nextULessThan(256)); | 645 random->nextULessThan(256)); |
634 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; | 646 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
635 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; | 647 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; |
636 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 648 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
637 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 649 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
638 textures[texIdx2], params2, | 650 textures[texIdx2], params2, |
639 textColor, | 651 textColor, |
640 flags); | 652 flags); |
641 } | 653 } |
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