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Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
(...skipping 26 matching lines...) Expand all
37 } 37 }
38 38
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { 39 void GrGLConicEffect::emitCode(const EmitArgs& args) {
40 GrGLVertToFrag v(kVec4f_GrSLType); 40 GrGLVertToFrag v(kVec4f_GrSLType);
41 args.fPB->addVarying("ConicCoeffs", &v); 41 args.fPB->addVarying("ConicCoeffs", &v);
42 42
43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs(); 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs();
44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
46 46
47 // setup position varying
48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
49 vsBuilder->inPosition());
50
47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 51 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
48 fsBuilder->codeAppend("float edgeAlpha;"); 52 fsBuilder->codeAppend("float edgeAlpha;");
49 53
50 switch (fEdgeType) { 54 switch (fEdgeType) {
51 case kHairlineAA_GrProcessorEdgeType: { 55 case kHairlineAA_GrProcessorEdgeType: {
52 SkAssertResult(fsBuilder->enableFeature( 56 SkAssertResult(fsBuilder->enableFeature(
53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 57 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); 58 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); 59 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
56 fsBuilder->codeAppendf("float dfdx =" 60 fsBuilder->codeAppendf("float dfdx ="
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
177 } 181 }
178 182
179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { 183 void GrGLQuadEffect::emitCode(const EmitArgs& args) {
180 GrGLVertToFrag v(kVec4f_GrSLType); 184 GrGLVertToFrag v(kVec4f_GrSLType);
181 args.fPB->addVarying("HairQuadEdge", &v); 185 args.fPB->addVarying("HairQuadEdge", &v);
182 186
183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 187 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge(); 188 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge();
185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); 189 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
186 190
191 // setup position varying
192 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
193 vsBuilder->inPosition());
194
187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 195 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
188 fsBuilder->codeAppendf("float edgeAlpha;"); 196 fsBuilder->codeAppendf("float edgeAlpha;");
189 197
190 switch (fEdgeType) { 198 switch (fEdgeType) {
191 case kHairlineAA_GrProcessorEdgeType: { 199 case kHairlineAA_GrProcessorEdgeType: {
192 SkAssertResult(fsBuilder->enableFeature( 200 SkAssertResult(fsBuilder->enableFeature(
193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 201 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); 202 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); 203 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y," 204 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y,"
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
303 } 311 }
304 312
305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { 313 void GrGLCubicEffect::emitCode(const EmitArgs& args) {
306 GrGLVertToFrag v(kVec4f_GrSLType); 314 GrGLVertToFrag v(kVec4f_GrSLType);
307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); 315 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision);
308 316
309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 317 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs(); 318 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs();
311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); 319 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
312 320
321 // setup position varying
322 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs Builder->uViewM(),
323 vsBuilder->inPosition());
324
313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 325 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
314 326
315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 327 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision);
316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 328 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 329 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 330 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 331 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 332 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; 333 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ;
322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 334 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
434 GrTexture*[]) { 446 GrTexture*[]) {
435 GrGeometryProcessor* gp; 447 GrGeometryProcessor* gp;
436 do { 448 do {
437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( 449 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
438 random->nextULessThan(kGrPro cessorEdgeTypeCnt)); 450 random->nextULessThan(kGrPro cessorEdgeTypeCnt));
439 gp = GrCubicEffect::Create(edgeType, caps); 451 gp = GrCubicEffect::Create(edgeType, caps);
440 } while (NULL == gp); 452 } while (NULL == gp);
441 return gp; 453 return gp;
442 } 454 }
443 455
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