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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 } | 37 } |
| 38 | 38 |
| 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { |
| 40 GrGLVertToFrag v(kVec4f_GrSLType); | 40 GrGLVertToFrag v(kVec4f_GrSLType); |
| 41 args.fPB->addVarying("ConicCoeffs", &v); | 41 args.fPB->addVarying("ConicCoeffs", &v); |
| 42 | 42 |
| 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); | 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); |
| 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); | 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); |
| 46 | 46 |
| 47 // setup position varying |
| 48 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), |
| 49 vsBuilder->inPosition()); |
| 50 |
| 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 51 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 48 fsBuilder->codeAppend("float edgeAlpha;"); | 52 fsBuilder->codeAppend("float edgeAlpha;"); |
| 49 | 53 |
| 50 switch (fEdgeType) { | 54 switch (fEdgeType) { |
| 51 case kHairlineAA_GrProcessorEdgeType: { | 55 case kHairlineAA_GrProcessorEdgeType: { |
| 52 SkAssertResult(fsBuilder->enableFeature( | 56 SkAssertResult(fsBuilder->enableFeature( |
| 53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 57 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 58 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
| 55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 59 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
| 56 fsBuilder->codeAppendf("float dfdx =" | 60 fsBuilder->codeAppendf("float dfdx =" |
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| 177 } | 181 } |
| 178 | 182 |
| 179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 183 void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
| 180 GrGLVertToFrag v(kVec4f_GrSLType); | 184 GrGLVertToFrag v(kVec4f_GrSLType); |
| 181 args.fPB->addVarying("HairQuadEdge", &v); | 185 args.fPB->addVarying("HairQuadEdge", &v); |
| 182 | 186 |
| 183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 187 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); | 188 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); |
| 185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); | 189 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); |
| 186 | 190 |
| 191 // setup position varying |
| 192 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), |
| 193 vsBuilder->inPosition()); |
| 194 |
| 187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 195 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 188 fsBuilder->codeAppendf("float edgeAlpha;"); | 196 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 189 | 197 |
| 190 switch (fEdgeType) { | 198 switch (fEdgeType) { |
| 191 case kHairlineAA_GrProcessorEdgeType: { | 199 case kHairlineAA_GrProcessorEdgeType: { |
| 192 SkAssertResult(fsBuilder->enableFeature( | 200 SkAssertResult(fsBuilder->enableFeature( |
| 193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 201 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 202 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
| 195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 203 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
| 196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 204 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
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| 303 } | 311 } |
| 304 | 312 |
| 305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 313 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
| 306 GrGLVertToFrag v(kVec4f_GrSLType); | 314 GrGLVertToFrag v(kVec4f_GrSLType); |
| 307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); | 315 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); |
| 308 | 316 |
| 309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 317 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); | 318 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); |
| 311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); | 319 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); |
| 312 | 320 |
| 321 // setup position varying |
| 322 vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(), vs
Builder->uViewM(), |
| 323 vsBuilder->inPosition()); |
| 324 |
| 313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 325 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 314 | 326 |
| 315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 327 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 328 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 329 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 330 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 331 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 332 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 333 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 334 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
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| 434 GrTexture*[]) { | 446 GrTexture*[]) { |
| 435 GrGeometryProcessor* gp; | 447 GrGeometryProcessor* gp; |
| 436 do { | 448 do { |
| 437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 449 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 438 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 450 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
| 439 gp = GrCubicEffect::Create(edgeType, caps); | 451 gp = GrCubicEffect::Create(edgeType, caps); |
| 440 } while (NULL == gp); | 452 } while (NULL == gp); |
| 441 return gp; | 453 return gp; |
| 442 } | 454 } |
| 443 | 455 |
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