OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLVertexShader_DEFINED | 8 #ifndef GrGLVertexShader_DEFINED |
9 #define GrGLVertexShader_DEFINED | 9 #define GrGLVertexShader_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
12 | 12 |
13 class GrGLVarying; | 13 class GrGLVarying; |
14 | 14 |
15 class GrGLVertexBuilder : public GrGLShaderBuilder { | 15 class GrGLVertexBuilder : public GrGLShaderBuilder { |
16 public: | 16 public: |
17 GrGLVertexBuilder(GrGLProgramBuilder* program); | 17 GrGLVertexBuilder(GrGLProgramBuilder* program); |
18 | 18 |
| 19 void transformPositionToDeviceSpace(const char* pos3); |
| 20 |
19 /** | 21 /** |
20 * Are explicit local coordinates provided as input to the vertex shader. | 22 * Are explicit local coordinates provided as input to the vertex shader. |
21 */ | 23 */ |
22 bool hasLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } | 24 bool hasLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } |
23 | 25 |
24 /** Returns a vertex attribute that represents the local coords in the VS. T
his may be the same | 26 /** Returns a vertex attribute that represents the local coords in the VS. T
his may be the same |
25 as positionAttribute() or it may not be. It depends upon whether the ren
dering code | 27 as positionAttribute() or it may not be. It depends upon whether the ren
dering code |
26 specified explicit local coords or not in the GrDrawState. */ | 28 specified explicit local coords or not in the GrDrawState. */ |
27 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar;
} | 29 const GrGLShaderVar& localCoordsAttribute() const { return *fLocalCoordsVar;
} |
28 | 30 |
29 /** Returns a vertex attribute that represents the vertex position in the VS
. This is the | 31 /** Returns a vertex attribute that represents the vertex position in the VS
. This is the |
30 pre-matrix position and is commonly used by effects to compute texture c
oords via a matrix. | 32 pre-matrix position and is commonly used by effects to compute texture c
oords via a matrix. |
31 */ | 33 */ |
32 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } | 34 const GrGLShaderVar& positionAttribute() const { return *fPositionVar; } |
33 | 35 |
34 private: | 36 private: |
35 /* | 37 /* |
36 * Internal call for GrGLProgramBuilder.addVarying | 38 * Internal call for GrGLProgramBuilder.addVarying |
37 */ | 39 */ |
38 void addVarying(const char* name, GrGLVarying*); | 40 void addVarying(const char* name, GrGLVarying*); |
39 | 41 |
40 /* | 42 /* |
41 * private helpers for compilation by GrGLProgramBuilder | 43 * private helpers for compilation by GrGLProgramBuilder |
42 */ | 44 */ |
| 45 //TODO GP itself should setup the uniform view matrix |
| 46 void setupUniformViewMatrix(); |
43 void setupLocalCoords(); | 47 void setupLocalCoords(); |
44 void transformGLToSkiaCoords(); | |
45 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out); | 48 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr1* out); |
46 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out); | 49 void setupBuiltinVertexAttribute(const char* inName, GrGLSLExpr4* out); |
47 void emitAttributes(const GrGeometryProcessor& gp); | 50 void emitAttributes(const GrGeometryProcessor& gp); |
48 void transformSkiaToGLCoords(); | |
49 void bindVertexAttributes(GrGLuint programID); | 51 void bindVertexAttributes(GrGLuint programID); |
50 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 52 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
51 | 53 |
52 // an internal call which checks for uniquness of a var before adding it to
the list of inputs | 54 // an internal call which checks for uniquness of a var before adding it to
the list of inputs |
53 bool addAttribute(const GrShaderVar& var); | 55 bool addAttribute(const GrShaderVar& var); |
54 struct AttributePair { | 56 struct AttributePair { |
55 void set(int index, const SkString& name) { | 57 void set(int index, const SkString& name) { |
56 fIndex = index; fName = name; | 58 fIndex = index; fName = name; |
57 } | 59 } |
58 int fIndex; | 60 int fIndex; |
59 SkString fName; | 61 SkString fName; |
60 }; | 62 }; |
61 | 63 |
62 GrGLShaderVar* fPositionVar; | 64 GrGLShaderVar* fPositionVar; |
63 GrGLShaderVar* fLocalCoordsVar; | 65 GrGLShaderVar* fLocalCoordsVar; |
| 66 const char* fRtAdjustName; |
64 int fEffectAttribOffset; | 67 int fEffectAttribOffset; |
65 | 68 |
66 friend class GrGLProgramBuilder; | 69 friend class GrGLProgramBuilder; |
67 | 70 |
68 typedef GrGLShaderBuilder INHERITED; | 71 typedef GrGLShaderBuilder INHERITED; |
69 }; | 72 }; |
70 | 73 |
71 #endif | 74 #endif |
OLD | NEW |