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Side by Side Diff: src/gpu/effects/GrBezierEffect.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback incorporated Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBezierEffect.h" 8 #include "GrBezierEffect.h"
9 9
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
(...skipping 26 matching lines...) Expand all
37 } 37 }
38 38
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { 39 void GrGLConicEffect::emitCode(const EmitArgs& args) {
40 GrGLVertToFrag v(kVec4f_GrSLType); 40 GrGLVertToFrag v(kVec4f_GrSLType);
41 args.fPB->addVarying("ConicCoeffs", &v); 41 args.fPB->addVarying("ConicCoeffs", &v);
42 42
43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs(); 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe ffs();
44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str());
46 46
47 // setup position varying
48 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
49 args.fGP.inPosition());
50 vsBuilder->transformPositionToDeviceSpace("pos3");
51
47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 52 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
48 fsBuilder->codeAppend("float edgeAlpha;"); 53 fsBuilder->codeAppend("float edgeAlpha;");
49 54
50 switch (fEdgeType) { 55 switch (fEdgeType) {
51 case kHairlineAA_GrProcessorEdgeType: { 56 case kHairlineAA_GrProcessorEdgeType: {
52 SkAssertResult(fsBuilder->enableFeature( 57 SkAssertResult(fsBuilder->enableFeature(
53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 58 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); 59 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); 60 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
56 fsBuilder->codeAppendf("float dfdx =" 61 fsBuilder->codeAppendf("float dfdx ="
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
177 } 182 }
178 183
179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { 184 void GrGLQuadEffect::emitCode(const EmitArgs& args) {
180 GrGLVertToFrag v(kVec4f_GrSLType); 185 GrGLVertToFrag v(kVec4f_GrSLType);
181 args.fPB->addVarying("HairQuadEdge", &v); 186 args.fPB->addVarying("HairQuadEdge", &v);
182 187
183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 188 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge(); 189 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad Edge();
185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); 190 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str());
186 191
192 // setup position varying
193 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
194 args.fGP.inPosition());
195 vsBuilder->transformPositionToDeviceSpace("pos3");
196
187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 197 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
188 fsBuilder->codeAppendf("float edgeAlpha;"); 198 fsBuilder->codeAppendf("float edgeAlpha;");
189 199
190 switch (fEdgeType) { 200 switch (fEdgeType) {
191 case kHairlineAA_GrProcessorEdgeType: { 201 case kHairlineAA_GrProcessorEdgeType: {
192 SkAssertResult(fsBuilder->enableFeature( 202 SkAssertResult(fsBuilder->enableFeature(
193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 203 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); 204 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); 205 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y," 206 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx. y,"
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
303 } 313 }
304 314
305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { 315 void GrGLCubicEffect::emitCode(const EmitArgs& args) {
306 GrGLVertToFrag v(kVec4f_GrSLType); 316 GrGLVertToFrag v(kVec4f_GrSLType);
307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); 317 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision);
308 318
309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 319 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs(); 320 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe ffs();
311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); 321 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str());
312 322
323 // setup position varying
324 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(),
325 args.fGP.inPosition());
326 vsBuilder->transformPositionToDeviceSpace("pos3");
327
313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 328 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
314 329
315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 330 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig h_Precision);
316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 331 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision); 332 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec ision);
318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 333 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 334 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); 335 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ; 336 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision) ;
322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n); 337 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio n);
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434 GrTexture*[]) { 449 GrTexture*[]) {
435 GrGeometryProcessor* gp; 450 GrGeometryProcessor* gp;
436 do { 451 do {
437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( 452 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
438 random->nextULessThan(kGrPro cessorEdgeTypeCnt)); 453 random->nextULessThan(kGrPro cessorEdgeTypeCnt));
439 gp = GrCubicEffect::Create(edgeType, caps); 454 gp = GrCubicEffect::Create(edgeType, caps);
440 } while (NULL == gp); 455 } while (NULL == gp);
441 return gp; 456 return gp;
442 } 457 }
443 458
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