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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
9 | 9 |
10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
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37 } | 37 } |
38 | 38 |
39 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { |
40 GrGLVertToFrag v(kVec4f_GrSLType); | 40 GrGLVertToFrag v(kVec4f_GrSLType); |
41 args.fPB->addVarying("ConicCoeffs", &v); | 41 args.fPB->addVarying("ConicCoeffs", &v); |
42 | 42 |
43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); | 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); |
44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); | 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); |
46 | 46 |
| 47 // setup position varying |
| 48 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(), |
| 49 args.fGP.inPosition()); |
| 50 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 51 |
47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 52 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
48 fsBuilder->codeAppend("float edgeAlpha;"); | 53 fsBuilder->codeAppend("float edgeAlpha;"); |
49 | 54 |
50 switch (fEdgeType) { | 55 switch (fEdgeType) { |
51 case kHairlineAA_GrProcessorEdgeType: { | 56 case kHairlineAA_GrProcessorEdgeType: { |
52 SkAssertResult(fsBuilder->enableFeature( | 57 SkAssertResult(fsBuilder->enableFeature( |
53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 58 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 59 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); |
55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 60 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); |
56 fsBuilder->codeAppendf("float dfdx =" | 61 fsBuilder->codeAppendf("float dfdx =" |
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177 } | 182 } |
178 | 183 |
179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 184 void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
180 GrGLVertToFrag v(kVec4f_GrSLType); | 185 GrGLVertToFrag v(kVec4f_GrSLType); |
181 args.fPB->addVarying("HairQuadEdge", &v); | 186 args.fPB->addVarying("HairQuadEdge", &v); |
182 | 187 |
183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 188 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); | 189 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); |
185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); | 190 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); |
186 | 191 |
| 192 // setup position varying |
| 193 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(), |
| 194 args.fGP.inPosition()); |
| 195 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 196 |
187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 197 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
188 fsBuilder->codeAppendf("float edgeAlpha;"); | 198 fsBuilder->codeAppendf("float edgeAlpha;"); |
189 | 199 |
190 switch (fEdgeType) { | 200 switch (fEdgeType) { |
191 case kHairlineAA_GrProcessorEdgeType: { | 201 case kHairlineAA_GrProcessorEdgeType: { |
192 SkAssertResult(fsBuilder->enableFeature( | 202 SkAssertResult(fsBuilder->enableFeature( |
193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 203 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 204 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); |
195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 205 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); |
196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 206 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
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303 } | 313 } |
304 | 314 |
305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 315 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
306 GrGLVertToFrag v(kVec4f_GrSLType); | 316 GrGLVertToFrag v(kVec4f_GrSLType); |
307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); | 317 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); |
308 | 318 |
309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 319 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); | 320 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); |
311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); | 321 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); |
312 | 322 |
| 323 // setup position varying |
| 324 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uViewM(), |
| 325 args.fGP.inPosition()); |
| 326 vsBuilder->transformPositionToDeviceSpace("pos3"); |
| 327 |
313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 328 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
314 | 329 |
315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 330 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 331 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 332 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 333 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 334 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 335 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 336 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 337 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
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434 GrTexture*[]) { | 449 GrTexture*[]) { |
435 GrGeometryProcessor* gp; | 450 GrGeometryProcessor* gp; |
436 do { | 451 do { |
437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 452 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
438 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 453 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
439 gp = GrCubicEffect::Create(edgeType, caps); | 454 gp = GrCubicEffect::Create(edgeType, caps); |
440 } while (NULL == gp); | 455 } while (NULL == gp); |
441 return gp; | 456 return gp; |
442 } | 457 } |
443 | 458 |
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