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Side by Side Diff: src/gpu/GrOvalRenderer.cpp

Issue 678953002: Default geometry processor (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: feedback incorporated Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalRenderer.h" 8 #include "GrOvalRenderer.h"
9 9
10 #include "gl/builders/GrGLProgramBuilder.h" 10 #include "gl/builders/GrGLProgramBuilder.h"
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93 : INHERITED (factory) {} 93 : INHERITED (factory) {}
94 94
95 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { 95 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
96 const CircleEdgeEffect& circleEffect = args.fGP.cast<CircleEdgeEffec t>(); 96 const CircleEdgeEffect& circleEffect = args.fGP.cast<CircleEdgeEffec t>();
97 GrGLVertToFrag v(kVec4f_GrSLType); 97 GrGLVertToFrag v(kVec4f_GrSLType);
98 args.fPB->addVarying("CircleEdge", &v); 98 args.fPB->addVarying("CircleEdge", &v);
99 99
100 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();; 100 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();;
101 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), circleEffect.inCircleE dge().c_str()); 101 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), circleEffect.inCircleE dge().c_str());
102 102
103 // setup position varying
104 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uVi ewM(),
105 args.fGP.inPosition());
106 vsBuilder->transformPositionToDeviceSpace("pos3");
bsalomon 2014/11/07 14:44:03 This name is a bit confusing. I'd expect it to tak
107
103 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 108 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
104 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn()); 109 fsBuilder->codeAppendf("float d = length(%s.xy);", v.fsIn());
105 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z - d, 0.0, 1.0); ", v.fsIn()); 110 fsBuilder->codeAppendf("float edgeAlpha = clamp(%s.z - d, 0.0, 1.0); ", v.fsIn());
106 if (circleEffect.isStroked()) { 111 if (circleEffect.isStroked()) {
107 fsBuilder->codeAppendf("float innerAlpha = clamp(d - %s.w, 0.0, 1.0);", 112 fsBuilder->codeAppendf("float innerAlpha = clamp(d - %s.w, 0.0, 1.0);",
108 v.fsIn()); 113 v.fsIn());
109 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;"); 114 fsBuilder->codeAppend("edgeAlpha *= innerAlpha;");
110 } 115 }
111 116
112 fsBuilder->codeAppendf("%s = %s;\n", args.fOutput, 117 fsBuilder->codeAppendf("%s = %s;\n", args.fOutput,
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212 217
213 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 218 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
214 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(), 219 vsBuilder->codeAppendf("%s = %s;", ellipseOffsets.vsOut(),
215 ellipseEffect.inEllipseOffset().c_str()); 220 ellipseEffect.inEllipseOffset().c_str());
216 221
217 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType); 222 GrGLVertToFrag ellipseRadii(kVec4f_GrSLType);
218 args.fPB->addVarying("EllipseRadii", &ellipseRadii); 223 args.fPB->addVarying("EllipseRadii", &ellipseRadii);
219 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), 224 vsBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(),
220 ellipseEffect.inEllipseRadii().c_str()); 225 ellipseEffect.inEllipseRadii().c_str());
221 226
227 // setup position varying
228 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uVi ewM(),
229 args.fGP.inPosition());
230 vsBuilder->transformPositionToDeviceSpace("pos3");
231
222 // for outer curve 232 // for outer curve
223 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 233 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
224 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(), 234 fsBuilder->codeAppendf("vec2 scaledOffset = %s*%s.xy;", ellipseOffse ts.fsIn(),
225 ellipseRadii.fsIn()); 235 ellipseRadii.fsIn());
226 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); 236 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
227 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn()); 237 fsBuilder->codeAppendf("vec2 grad = 2.0*scaledOffset*%s.xy;", ellips eRadii.fsIn());
228 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);"); 238 fsBuilder->codeAppend("float grad_dot = dot(grad, grad);");
229 239
230 // avoid calling inversesqrt on zero. 240 // avoid calling inversesqrt on zero.
231 fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);"); 241 fsBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
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358 368
359 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 369 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
360 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(), 370 vsBuilder->codeAppendf("%s = %s;", offsets0.vsOut(),
361 ellipseEffect.inEllipseOffsets0().c_str()); 371 ellipseEffect.inEllipseOffsets0().c_str());
362 372
363 GrGLVertToFrag offsets1(kVec2f_GrSLType); 373 GrGLVertToFrag offsets1(kVec2f_GrSLType);
364 args.fPB->addVarying("EllipseOffsets1", &offsets1); 374 args.fPB->addVarying("EllipseOffsets1", &offsets1);
365 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), 375 vsBuilder->codeAppendf("%s = %s;", offsets1.vsOut(),
366 ellipseEffect.inEllipseOffsets1().c_str()); 376 ellipseEffect.inEllipseOffsets1().c_str());
367 377
378 // setup position varying
379 vsBuilder->codeAppendf("vec3 pos3 = %s * vec3(%s, 1);", args.fGP.uVi ewM(),
380 args.fGP.inPosition());
381 vsBuilder->transformPositionToDeviceSpace("pos3");
382
368 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r(); 383 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilde r();
369 SkAssertResult(fsBuilder->enableFeature( 384 SkAssertResult(fsBuilder->enableFeature(
370 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) ); 385 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature) );
371 // for outer curve 386 // for outer curve
372 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() ); 387 fsBuilder->codeAppendf("vec2 scaledOffset = %s.xy;", offsets0.fsIn() );
373 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;"); 388 fsBuilder->codeAppend("float test = dot(scaledOffset, scaledOffset) - 1.0;");
374 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn()); 389 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s);", offsets0.fsIn());
375 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn()); 390 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s);", offsets0.fsIn());
376 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y," 391 fsBuilder->codeAppendf("vec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y *duvdx.y,"
377 " 2.0*%s.x*duvdy.x + 2.0*%s.y *duvdy.y);", 392 " 2.0*%s.x*duvdy.x + 2.0*%s.y *duvdy.y);",
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1239 // drop out the middle quad if we're stroked 1254 // drop out the middle quad if we're stroked
1240 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : 1255 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 :
1241 SK_ARRAY_COUNT(gRRectIndices); 1256 SK_ARRAY_COUNT(gRRectIndices);
1242 target->setIndexSourceToBuffer(indexBuffer); 1257 target->setIndexSourceToBuffer(indexBuffer);
1243 target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt , &bounds); 1258 target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 16, indexCnt , &bounds);
1244 } 1259 }
1245 1260
1246 target->resetIndexSource(); 1261 target->resetIndexSource();
1247 return true; 1262 return true;
1248 } 1263 }
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