| Index: Source/core/rendering/svg/RenderSVGRect.cpp
|
| diff --git a/Source/core/rendering/svg/RenderSVGRect.cpp b/Source/core/rendering/svg/RenderSVGRect.cpp
|
| index 81c4659032f436712d67f89b63c6f17bbb34709f..a8d37354f857f1a685ad47d61c941fcc3601492a 100644
|
| --- a/Source/core/rendering/svg/RenderSVGRect.cpp
|
| +++ b/Source/core/rendering/svg/RenderSVGRect.cpp
|
| @@ -28,7 +28,7 @@
|
| #include "config.h"
|
|
|
| #include "core/rendering/svg/RenderSVGRect.h"
|
| -#include "platform/graphics/GraphicsContext.h"
|
| +#include "core/svg/SVGRectElement.h"
|
|
|
| namespace blink {
|
|
|
| @@ -86,29 +86,6 @@ void RenderSVGRect::updateShapeFromElement()
|
| m_strokeBoundingBox = m_outerStrokeRect;
|
| }
|
|
|
| -void RenderSVGRect::fillShape(GraphicsContext* context) const
|
| -{
|
| - if (m_usePathFallback) {
|
| - RenderSVGShape::fillShape(context);
|
| - return;
|
| - }
|
| -
|
| - context->fillRect(m_fillBoundingBox);
|
| -}
|
| -
|
| -void RenderSVGRect::strokeShape(GraphicsContext* context) const
|
| -{
|
| - if (!style()->svgStyle().hasVisibleStroke())
|
| - return;
|
| -
|
| - if (m_usePathFallback) {
|
| - RenderSVGShape::strokeShape(context);
|
| - return;
|
| - }
|
| -
|
| - context->strokeRect(m_fillBoundingBox, strokeWidth());
|
| -}
|
| -
|
| bool RenderSVGRect::shapeDependentStrokeContains(const FloatPoint& point)
|
| {
|
| // The optimized contains code below does not support non-smooth strokes so we need
|
|
|