Index: Source/core/rendering/svg/RenderSVGEllipse.cpp |
diff --git a/Source/core/rendering/svg/RenderSVGEllipse.cpp b/Source/core/rendering/svg/RenderSVGEllipse.cpp |
index 8b350bad1100c70b5353cfc7659559cc26247dbe..47ad9b9822549fd0d983ba4cdde7284bd636a0d0 100644 |
--- a/Source/core/rendering/svg/RenderSVGEllipse.cpp |
+++ b/Source/core/rendering/svg/RenderSVGEllipse.cpp |
@@ -30,7 +30,6 @@ |
#include "core/svg/SVGCircleElement.h" |
#include "core/svg/SVGEllipseElement.h" |
-#include "platform/graphics/GraphicsContext.h" |
namespace blink { |
@@ -95,26 +94,6 @@ void RenderSVGEllipse::calculateRadiiAndCenter() |
m_center = FloatPoint(ellipse.cx()->currentValue()->value(lengthContext), ellipse.cy()->currentValue()->value(lengthContext)); |
} |
-void RenderSVGEllipse::fillShape(GraphicsContext* context) const |
-{ |
- if (m_usePathFallback) { |
- RenderSVGShape::fillShape(context); |
- return; |
- } |
- context->fillEllipse(m_fillBoundingBox); |
-} |
- |
-void RenderSVGEllipse::strokeShape(GraphicsContext* context) const |
-{ |
- if (!style()->svgStyle().hasVisibleStroke()) |
- return; |
- if (m_usePathFallback) { |
- RenderSVGShape::strokeShape(context); |
- return; |
- } |
- context->strokeEllipse(m_fillBoundingBox); |
-} |
- |
bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point) |
{ |
// The optimized contains code below does not support non-smooth strokes so we need |