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Side by Side Diff: Source/core/rendering/svg/RenderSVGEllipse.cpp

Issue 678863002: Move SVG shape painting code to SVGShapePainter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Update per reviewer comments Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google, Inc. 2 * Copyright (C) 2012 Google, Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions 6 * modification, are permitted provided that the following conditions
7 * are met: 7 * are met:
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #include "config.h" 27 #include "config.h"
28 28
29 #include "core/rendering/svg/RenderSVGEllipse.h" 29 #include "core/rendering/svg/RenderSVGEllipse.h"
30 30
31 #include "core/svg/SVGCircleElement.h" 31 #include "core/svg/SVGCircleElement.h"
32 #include "core/svg/SVGEllipseElement.h" 32 #include "core/svg/SVGEllipseElement.h"
33 #include "platform/graphics/GraphicsContext.h"
34 33
35 namespace blink { 34 namespace blink {
36 35
37 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node) 36 RenderSVGEllipse::RenderSVGEllipse(SVGGraphicsElement* node)
38 : RenderSVGShape(node) 37 : RenderSVGShape(node)
39 , m_usePathFallback(false) 38 , m_usePathFallback(false)
40 { 39 {
41 } 40 }
42 41
43 RenderSVGEllipse::~RenderSVGEllipse() 42 RenderSVGEllipse::~RenderSVGEllipse()
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88 return; 87 return;
89 } 88 }
90 89
91 SVGEllipseElement& ellipse = toSVGEllipseElement(*element()); 90 SVGEllipseElement& ellipse = toSVGEllipseElement(*element());
92 91
93 SVGLengthContext lengthContext(&ellipse); 92 SVGLengthContext lengthContext(&ellipse);
94 m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), elli pse.ry()->currentValue()->value(lengthContext)); 93 m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), elli pse.ry()->currentValue()->value(lengthContext));
95 m_center = FloatPoint(ellipse.cx()->currentValue()->value(lengthContext), el lipse.cy()->currentValue()->value(lengthContext)); 94 m_center = FloatPoint(ellipse.cx()->currentValue()->value(lengthContext), el lipse.cy()->currentValue()->value(lengthContext));
96 } 95 }
97 96
98 void RenderSVGEllipse::fillShape(GraphicsContext* context) const
99 {
100 if (m_usePathFallback) {
101 RenderSVGShape::fillShape(context);
102 return;
103 }
104 context->fillEllipse(m_fillBoundingBox);
105 }
106
107 void RenderSVGEllipse::strokeShape(GraphicsContext* context) const
108 {
109 if (!style()->svgStyle().hasVisibleStroke())
110 return;
111 if (m_usePathFallback) {
112 RenderSVGShape::strokeShape(context);
113 return;
114 }
115 context->strokeEllipse(m_fillBoundingBox);
116 }
117
118 bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point) 97 bool RenderSVGEllipse::shapeDependentStrokeContains(const FloatPoint& point)
119 { 98 {
120 // The optimized contains code below does not support non-smooth strokes so we need 99 // The optimized contains code below does not support non-smooth strokes so we need
121 // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cas es. 100 // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cas es.
122 if (m_usePathFallback || !hasSmoothStroke()) { 101 if (m_usePathFallback || !hasSmoothStroke()) {
123 if (!hasPath()) 102 if (!hasPath())
124 RenderSVGShape::updateShapeFromElement(); 103 RenderSVGShape::updateShapeFromElement();
125 return RenderSVGShape::shapeDependentStrokeContains(point); 104 return RenderSVGShape::shapeDependentStrokeContains(point);
126 } 105 }
127 106
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148 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y()); 127 FloatPoint center = FloatPoint(m_center.x() - point.x(), m_center.y() - poin t.y());
149 128
150 // This works by checking if the point satisfies the ellipse equation. 129 // This works by checking if the point satisfies the ellipse equation.
151 // (x/rX)^2 + (y/rY)^2 <= 1 130 // (x/rX)^2 + (y/rY)^2 <= 1
152 float xrX = center.x() / m_radii.width(); 131 float xrX = center.x() / m_radii.width();
153 float yrY = center.y() / m_radii.height(); 132 float yrY = center.y() / m_radii.height();
154 return xrX * xrX + yrY * yrY <= 1.0; 133 return xrX * xrX + yrY * yrY <= 1.0;
155 } 134 }
156 135
157 } 136 }
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