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Side by Side Diff: Source/core/rendering/svg/RenderSVGShape.h

Issue 678863002: Move SVG shape painting code to SVGShapePainter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Cleanup for review Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2006 Apple Computer, Inc 5 * Copyright (C) 2006 Apple Computer, Inc
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> 7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
8 * Copyright (C) 2011 University of Szeged 8 * Copyright (C) 2011 University of Szeged
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
(...skipping 18 matching lines...) Expand all
29 #include "core/rendering/svg/RenderSVGModelObject.h" 29 #include "core/rendering/svg/RenderSVGModelObject.h"
30 #include "core/rendering/svg/SVGMarkerData.h" 30 #include "core/rendering/svg/SVGMarkerData.h"
31 #include "platform/geometry/FloatRect.h" 31 #include "platform/geometry/FloatRect.h"
32 #include "platform/transforms/AffineTransform.h" 32 #include "platform/transforms/AffineTransform.h"
33 #include "wtf/OwnPtr.h" 33 #include "wtf/OwnPtr.h"
34 #include "wtf/Vector.h" 34 #include "wtf/Vector.h"
35 35
36 namespace blink { 36 namespace blink {
37 37
38 class FloatPoint; 38 class FloatPoint;
39 class GraphicsContextStateSaver;
40 class PointerEventsHitRules; 39 class PointerEventsHitRules;
41 class SVGGraphicsElement; 40 class SVGGraphicsElement;
42 41
43 class RenderSVGShape : public RenderSVGModelObject { 42 class RenderSVGShape : public RenderSVGModelObject {
44 public: 43 public:
45 explicit RenderSVGShape(SVGGraphicsElement*); 44 explicit RenderSVGShape(SVGGraphicsElement*);
46 virtual ~RenderSVGShape(); 45 virtual ~RenderSVGShape();
47 46
48 void setNeedsShapeUpdate() { m_needsShapeUpdate = true; } 47 void setNeedsShapeUpdate() { m_needsShapeUpdate = true; }
49 virtual void setNeedsBoundariesUpdate() override final { m_needsBoundariesUp date = true; } 48 virtual void setNeedsBoundariesUpdate() override final { m_needsBoundariesUp date = true; }
50 virtual void setNeedsTransformUpdate() override final { m_needsTransformUpda te = true; } 49 virtual void setNeedsTransformUpdate() override final { m_needsTransformUpda te = true; }
51 virtual void fillShape(GraphicsContext*) const;
52 virtual void strokeShape(GraphicsContext*) const;
53 50
54 bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, Poin terEventsHitRules); 51 bool nodeAtFloatPointInternal(const HitTestRequest&, const FloatPoint&, Poin terEventsHitRules);
55 52
56 Path& path() const 53 Path& path() const
57 { 54 {
58 ASSERT(m_path); 55 ASSERT(m_path);
59 return *m_path; 56 return *m_path;
60 } 57 }
58 bool hasPath() const { return m_path.get(); }
61 59
62 virtual bool isShapeEmpty() const { return path().isEmpty(); } 60 virtual bool isShapeEmpty() const { return path().isEmpty(); }
63 61
62 virtual FloatRect paintInvalidationRectInLocalCoordinates() const override f inal { return m_paintInvalidationBoundingBox; }
chrishtr 2014/10/27 03:34:11 Can this one be un-virtualized?
chrishtr 2014/10/27 03:34:12 Can this one be un-virtualized?
fs 2014/10/27 12:36:27 Not quite yet I think (still a few places calling
63
64 bool hasNonScalingStroke() const { return style()->svgStyle().vectorEffect() == VE_NON_SCALING_STROKE; }
65 Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
66 AffineTransform nonScalingStrokeTransform() const;
67 virtual AffineTransform localTransform() const override final { return m_loc alTransform; }
68
69 virtual const Vector<MarkerPosition>* markerPositions() const { return 0; }
70
71 float strokeWidth() const;
72
73 virtual bool useRectRenderingFastPath() const { return false; }
74 virtual bool useEllipseRenderingFastPath() const { return false; }
fs 2014/10/27 12:36:27 Why two extension points for this? They'll be mutu
pdr. 2014/10/27 22:29:43 Good idea, done.
75 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; };
fs 2014/10/27 12:36:27 Nit: Redundant ';'.
pdr. 2014/10/27 22:29:43 Done.
76
77 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; }
78
64 protected: 79 protected:
65 virtual void updateShapeFromElement(); 80 virtual void updateShapeFromElement();
66 virtual bool shapeDependentStrokeContains(const FloatPoint&); 81 virtual bool shapeDependentStrokeContains(const FloatPoint&);
67 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst; 82 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst;
68 float strokeWidth() const;
69 bool hasPath() const { return m_path.get(); }
70 bool hasSmoothStroke() const; 83 bool hasSmoothStroke() const;
71 84
72 bool hasNonScalingStroke() const { return style()->svgStyle().vectorEffect() == VE_NON_SCALING_STROKE; } 85 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement.
73 AffineTransform nonScalingStrokeTransform() const; 86 virtual void processMarkerPositions() { };
fs 2014/10/27 12:36:27 Nit: Redundant ';'
74 Path* nonScalingStrokePath(const Path*, const AffineTransform&) const;
75 87
76 FloatRect m_fillBoundingBox; 88 FloatRect m_fillBoundingBox;
77 FloatRect m_strokeBoundingBox; 89 FloatRect m_strokeBoundingBox;
78 90
79 private: 91 private:
80 // Hit-detection separated for the fill and the stroke 92 // Hit-detection separated for the fill and the stroke
81 bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRul e fillRule = RULE_NONZERO); 93 bool fillContains(const FloatPoint&, bool requiresFill = true, const WindRul e fillRule = RULE_NONZERO);
82 bool strokeContains(const FloatPoint&, bool requiresStroke = true); 94 bool strokeContains(const FloatPoint&, bool requiresStroke = true);
83 95
84 virtual FloatRect paintInvalidationRectInLocalCoordinates() const override f inal { return m_paintInvalidationBoundingBox; }
85 virtual const AffineTransform& localToParentTransform() const override final { return m_localTransform; } 96 virtual const AffineTransform& localToParentTransform() const override final { return m_localTransform; }
86 virtual AffineTransform localTransform() const override final { return m_loc alTransform; }
87 97
88 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectSVGShape || RenderSVGModelObject::isOfType(type); } 98 virtual bool isOfType(RenderObjectType type) const override { return type == RenderObjectSVGShape || RenderSVGModelObject::isOfType(type); }
89 virtual const char* renderName() const override { return "RenderSVGShape"; } 99 virtual const char* renderName() const override { return "RenderSVGShape"; }
90 100
91 virtual void layout() override final; 101 virtual void layout() override final;
92 virtual void paint(PaintInfo&, const LayoutPoint&) override final; 102 virtual void paint(PaintInfo&, const LayoutPoint&) override final;
93 virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& addit ionalOffset, const RenderLayerModelObject* paintContainer) const override final; 103 virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& addit ionalOffset, const RenderLayerModelObject* paintContainer) const override final;
94 104
95 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) override final; 105 virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const F loatPoint& pointInParent, HitTestAction) override final;
96 106
97 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; }
98 virtual FloatRect strokeBoundingBox() const override final { return m_stroke BoundingBox; } 107 virtual FloatRect strokeBoundingBox() const override final { return m_stroke BoundingBox; }
99 FloatRect calculateObjectBoundingBox() const; 108 FloatRect calculateObjectBoundingBox() const;
100 FloatRect calculateStrokeBoundingBox() const; 109 FloatRect calculateStrokeBoundingBox() const;
101 void updatePaintInvalidationBoundingBox(); 110 void updatePaintInvalidationBoundingBox();
102 111
103 bool setupNonScalingStrokeContext(AffineTransform&, GraphicsContextStateSave r&);
104
105 bool shouldGenerateMarkerPositions() const;
106 FloatRect markerRect(float strokeWidth) const;
107 void processMarkerPositions();
108
109 void paintMarkers(PaintInfo&);
110
111 private: 112 private:
112 FloatRect m_paintInvalidationBoundingBox; 113 FloatRect m_paintInvalidationBoundingBox;
113 AffineTransform m_localTransform; 114 AffineTransform m_localTransform;
114 OwnPtr<Path> m_path; 115 OwnPtr<Path> m_path;
115 Vector<MarkerPosition> m_markerPositions;
116 116
117 bool m_needsBoundariesUpdate : 1; 117 bool m_needsBoundariesUpdate : 1;
118 bool m_needsShapeUpdate : 1; 118 bool m_needsShapeUpdate : 1;
119 bool m_needsTransformUpdate : 1; 119 bool m_needsTransformUpdate : 1;
120 }; 120 };
121 121
122 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); 122 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
123 123
124 } 124 }
125 125
126 #endif 126 #endif
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