Index: src/IceELFObjectWriter.h |
diff --git a/src/IceELFObjectWriter.h b/src/IceELFObjectWriter.h |
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+//===- subzero/src/IceELFObjectWriter.h - ELF object writer -----*- C++ -*-===// |
+// |
+// The Subzero Code Generator |
+// |
+// This file is distributed under the University of Illinois Open Source |
+// License. See LICENSE.TXT for details. |
+// |
+//===----------------------------------------------------------------------===// |
+// |
+// Abstraction for a writer that is responsible for writing an ELF file. |
+// |
+//===----------------------------------------------------------------------===// |
+ |
+#ifndef SUBZERO_SRC_ICEELFOBJECTWRITER_H |
+#define SUBZERO_SRC_ICEELFOBJECTWRITER_H |
+ |
+#include "IceDefs.h" |
+#include "IceELFSection.h" |
+#include "IceELFStreamer.h" |
+ |
+using namespace llvm::ELF; |
+ |
+namespace Ice { |
+ |
+// Higher level ELF object writer. Manages section information and writes |
+// the final ELF object. The object writer will write to file the code |
+// and data as it is being defined (rather than keep a copy). |
+// After all definitions are written out, it will finalize the bookkeeping |
+// sections and write them out. Expected usage: |
+// |
+// (1) writeInitialELFHeader |
+// (2) writeDataInitializer* |
+// (3) writeFunctionCode* |
+// (4) writeNonUserSections |
+class ELFObjectWriter { |
+ ELFObjectWriter(const ELFObjectWriter &) = delete; |
+ ELFObjectWriter &operator=(const ELFObjectWriter &) = delete; |
+ |
+public: |
+ ELFObjectWriter(GlobalContext &Ctx, ELFStreamer &Out); |
+ |
+ // Write the initial ELF header. This is just to reserve space in the ELF |
+ // file. Reserving space allows the other functions to write text |
+ // and data directly to the file and get the right file offsets. |
+ void writeInitialELFHeader(); |
+ |
+ // Copy data of a function's text section to file and note the offset of the |
+ // symbol's definition in the symbol table. |
+ // TODO(jvoung): This also needs the relocations to adjust the |
+ // section-relative offsets and hook them up to the symbol table references. |
+ void writeFunctionCode(const IceString &FuncName, bool IsInternal, |
+ const llvm::StringRef Data); |
+ |
+ // Copy initializer data for a global to file and note the offset and |
+ // size of the global's definition in the symbol table. |
+ // TODO(jvoung): This needs to know which section. This also needs the |
+ // relocations to hook them up to the symbol table references. Also |
+ // TODO is handling BSS (which just needs to note the size). |
+ void writeDataInitializer(const IceString &VarName, |
+ const llvm::StringRef Data); |
+ |
+ // Do final layout and write out the rest of the object file, then |
+ // patch up the initial ELF header with the final info. |
+ void writeNonUserSections(); |
+ |
+private: |
+ GlobalContext &Ctx; |
+ ELFStreamer &Str; |
+ bool SectionNumbersAssigned; |
+ |
+ // All created sections, separated into different pools. |
+ typedef std::vector<ELFSection *> SectionList; |
+ typedef std::vector<ELFTextSection *> TextSectionList; |
+ typedef std::vector<ELFDataSection *> DataSectionList; |
+ typedef std::vector<ELFRelocationSectionBase *> RelSectionList; |
+ TextSectionList TextSections; |
+ RelSectionList RelTextSections; |
+ DataSectionList DataSections; |
+ RelSectionList RelDataSections; |
+ DataSectionList RoDataSections; |
+ RelSectionList RelRoDataSections; |
+ |
+ // Handles to special sections that need incremental bookkeeping. |
+ ELFSection *NullSection; |
+ ELFStringTableSection *ShStrTab; |
+ ELFSymbolTableSection *SymTab; |
+ ELFStringTableSection *StrTab; |
+ |
+ template <typename T> |
+ T *createSection(const IceString &Name, Elf64_Word ShType, |
+ Elf64_Xword ShFlags, Elf64_Xword ShAddralign, |
+ Elf64_Xword ShEntsize); |
+ |
+ // Align the file position before writing out a section's data, |
+ // and return the position of the file. |
+ Elf64_Off alignFileOffset(Elf64_Xword Align); |
+ |
+ // Assign an ordering / section numbers to each section. |
+ // Fill in other information that is only known near the end |
+ // (such as the size, if it wasn't already incrementally updated). |
+ // This then collects all sections in the decided order, into one vector, |
+ // for conveniently writing out all of the section headers. |
+ void assignSectionNumbersInfo(SectionList &AllSections); |
+ |
+ // This function assigns .foo and .rel.foo consecutive section numbers. |
+ // It also sets the relocation section's sh_info field to the related |
+ // section's number. |
+ template <typename UserSectionList> |
+ void assignRelSectionNumInPairs(SizeT &CurSectionNumber, |
+ UserSectionList &UserSections, |
+ RelSectionList &RelSections, |
+ SectionList &AllSections); |
+ |
+ // Link the relocation sections to the symbol table. |
+ void assignRelLinkNum(SizeT SymTabNumber, RelSectionList &RelSections); |
+ |
+ // Write the ELF file header with the given information about sections. |
+ template <bool IsELF64> |
+ void writeELFHeaderInternal(uint64_t SectionHeaderOffset, |
+ SizeT SectHeaderStrIndex, SizeT NumSections); |
+}; |
+ |
+} // end of namespace Ice |
+ |
+#endif // SUBZERO_SRC_ICEELFOBJECTWRITER_H |