Descriptioncc: Full solid layers not at origin painted incorrectly
Old code used a size, we now use a rect, and I didn't update the
quad clipping to use the origin offset.
We now correctly clip the quads, and I've updated the unit test
to use a visible rect that doesn't sit on (0,0), and will fail
without this change.
Though I wasn't able to reproduce it, it may also fix:
https://code.google.com/p/chromium/issues/detail?id=427467
BUG=18132446
(internal)
Committed: https://crrev.com/efe523e2b7b92af88a16a798b4059cc320901c85
Cr-Commit-Position: refs/heads/master@{#301519}
Patch Set 1 #
Total comments: 1
Patch Set 2 : fix temps #
Messages
Total messages: 10 (4 generated)
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