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Side by Side Diff: Source/platform/graphics/filters/FEDropShadow.h

Issue 678163002: Oilpan: move SVG property hierarchy to the heap. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased upto r185213 Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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21 #ifndef FEDropShadow_h 21 #ifndef FEDropShadow_h
22 #define FEDropShadow_h 22 #define FEDropShadow_h
23 23
24 #include "platform/graphics/Color.h" 24 #include "platform/graphics/Color.h"
25 #include "platform/graphics/filters/FilterEffect.h" 25 #include "platform/graphics/filters/FilterEffect.h"
26 26
27 namespace blink { 27 namespace blink {
28 28
29 class PLATFORM_EXPORT FEDropShadow : public FilterEffect { 29 class PLATFORM_EXPORT FEDropShadow : public FilterEffect {
30 public: 30 public:
31 static PassRefPtr<FEDropShadow> create(Filter*, float, float, float, float, const Color&, float); 31 static PassRefPtrWillBeRawPtr<FEDropShadow> create(Filter*, float, float, fl oat, float, const Color&, float);
32 32
33 float stdDeviationX() const { return m_stdX; } 33 float stdDeviationX() const { return m_stdX; }
34 void setStdDeviationX(float stdX) { m_stdX = stdX; } 34 void setStdDeviationX(float stdX) { m_stdX = stdX; }
35 35
36 float stdDeviationY() const { return m_stdY; } 36 float stdDeviationY() const { return m_stdY; }
37 void setStdDeviationY(float stdY) { m_stdY = stdY; } 37 void setStdDeviationY(float stdY) { m_stdY = stdY; }
38 38
39 float dx() const { return m_dx; } 39 float dx() const { return m_dx; }
40 void setDx(float dx) { m_dx = dx; } 40 void setDx(float dx) { m_dx = dx; }
41 41
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60 float m_stdY; 60 float m_stdY;
61 float m_dx; 61 float m_dx;
62 float m_dy; 62 float m_dy;
63 Color m_shadowColor; 63 Color m_shadowColor;
64 float m_shadowOpacity; 64 float m_shadowOpacity;
65 }; 65 };
66 66
67 } // namespace blink 67 } // namespace blink
68 68
69 #endif // FEDropShadow_h 69 #endif // FEDropShadow_h
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