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Side by Side Diff: Source/core/rendering/svg/RenderSVGResourcePattern.h

Issue 678163002: Oilpan: move SVG property hierarchy to the heap. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebased upto r185213 Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * Copyright 2014 The Chromium Authors. All rights reserved. 4 * Copyright 2014 The Chromium Authors. All rights reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
11 * This library is distributed in the hope that it will be useful, 11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Library General Public License for more details. 14 * Library General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU Library General Public License 16 * You should have received a copy of the GNU Library General Public License
17 * along with this library; see the file COPYING.LIB. If not, write to 17 * along with this library; see the file COPYING.LIB. If not, write to
18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 * Boston, MA 02110-1301, USA. 19 * Boston, MA 02110-1301, USA.
20 */ 20 */
21 21
22 #ifndef RenderSVGResourcePattern_h 22 #ifndef RenderSVGResourcePattern_h
23 #define RenderSVGResourcePattern_h 23 #define RenderSVGResourcePattern_h
24 24
25 #include "core/rendering/svg/RenderSVGResourcePaintServer.h" 25 #include "core/rendering/svg/RenderSVGResourcePaintServer.h"
26 #include "core/svg/PatternAttributes.h" 26 #include "core/svg/PatternAttributes.h"
27 27
28 #include "platform/heap/Handle.h"
28 #include "wtf/HashMap.h" 29 #include "wtf/HashMap.h"
29 #include "wtf/OwnPtr.h" 30 #include "wtf/OwnPtr.h"
30 #include "wtf/RefPtr.h" 31 #include "wtf/RefPtr.h"
31 32
32 namespace blink { 33 namespace blink {
33 34
34 class AffineTransform; 35 class AffineTransform;
35 class DisplayList; 36 class DisplayList;
36 class FloatRect; 37 class FloatRect;
37 class SVGPatternElement; 38 class SVGPatternElement;
38 struct PatternData; 39 struct PatternData;
39 40
40 class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer { 41 class RenderSVGResourcePattern final : public RenderSVGResourcePaintServer {
41 public: 42 public:
42 explicit RenderSVGResourcePattern(SVGPatternElement*); 43 explicit RenderSVGResourcePattern(SVGPatternElement*);
43 44
44 virtual const char* renderName() const override { return "RenderSVGResourceP attern"; } 45 virtual const char* renderName() const override { return "RenderSVGResourceP attern"; }
45 46
46 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over ride; 47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over ride;
47 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) override; 48 virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) override;
48 49
49 virtual SVGPaintServer preparePaintServer(const RenderObject&) override; 50 virtual SVGPaintServer preparePaintServer(const RenderObject&) override;
50 51
51 static const RenderSVGResourceType s_resourceType = PatternResourceType; 52 static const RenderSVGResourceType s_resourceType = PatternResourceType;
52 virtual RenderSVGResourceType resourceType() const override { return s_resou rceType; } 53 virtual RenderSVGResourceType resourceType() const override { return s_resou rceType; }
53 54
55 virtual void trace(Visitor*) override;
56
54 private: 57 private:
55 PassOwnPtr<PatternData> buildPatternData(const RenderObject&); 58 PassOwnPtr<PatternData> buildPatternData(const RenderObject&);
56 PassRefPtr<DisplayList> asDisplayList(const FloatRect& tileBounds, const Aff ineTransform&) const; 59 PassRefPtr<DisplayList> asDisplayList(const FloatRect& tileBounds, const Aff ineTransform&) const;
57 PatternData* patternForRenderer(const RenderObject&); 60 PatternData* patternForRenderer(const RenderObject&);
58 61
59 bool m_shouldCollectPatternAttributes : 1; 62 bool m_shouldCollectPatternAttributes : 1;
60 PatternAttributes m_attributes; 63 PatternAttributes m_attributes;
61 64
62 // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be 65 // FIXME: we can almost do away with this per-object map, but not quite: the tile size can be
63 // relative to the client bounding box, and it gets captured in the cached P attern shader. 66 // relative to the client bounding box, and it gets captured in the cached P attern shader.
64 // Hence, we need one Pattern shader per client. The display list OTOH is th e same => we 67 // Hence, we need one Pattern shader per client. The display list OTOH is th e same => we
65 // should be able to cache a single display list per RenderSVGResourcePatter n + one 68 // should be able to cache a single display list per RenderSVGResourcePatter n + one
66 // Pattern(shader) for each client -- this would avoid re-recording when mul tiple clients 69 // Pattern(shader) for each client -- this would avoid re-recording when mul tiple clients
67 // share the same pattern. 70 // share the same pattern.
68 HashMap<const RenderObject*, OwnPtr<PatternData> > m_patternMap; 71 HashMap<const RenderObject*, OwnPtr<PatternData> > m_patternMap;
69 }; 72 };
70 73
71 } 74 }
72 75
73 #endif 76 #endif
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