| Index: src/gpu/gl/GrGLProgram.h
|
| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
|
| index e8aef35f1decd9e26885dde35d303ada4d564b30..ca75e206f121bcd9c3badb90489de0cc431ca516 100644
|
| --- a/src/gpu/gl/GrGLProgram.h
|
| +++ b/src/gpu/gl/GrGLProgram.h
|
| @@ -60,27 +60,6 @@ public:
|
| virtual bool hasVertexShader() const { return true; }
|
|
|
| /**
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| - * Some GL state that is relevant to programs is not stored per-program. In particular color
|
| - * and coverage attributes can be global state. This struct is read and updated by
|
| - * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
|
| - * redundantly.
|
| - */
|
| - struct SharedGLState {
|
| - GrColor fConstAttribColor;
|
| - int fConstAttribColorIndex;
|
| - GrColor fConstAttribCoverage;
|
| - int fConstAttribCoverageIndex;
|
| -
|
| - SharedGLState() { this->invalidate(); }
|
| - void invalidate() {
|
| - fConstAttribColor = GrColor_ILLEGAL;
|
| - fConstAttribColorIndex = -1;
|
| - fConstAttribCoverage = GrColor_ILLEGAL;
|
| - fConstAttribCoverageIndex = -1;
|
| - }
|
| - };
|
| -
|
| - /**
|
| * The GrDrawState's view matrix along with the aspects of the render target determine the
|
| * matrix sent to GL. The size of the render target affects the GL matrix because we must
|
| * convert from Skia device coords to GL's normalized coords. Also the origin of the render
|
| @@ -152,8 +131,7 @@ public:
|
| */
|
| void setData(const GrOptDrawState&,
|
| GrGpu::DrawType,
|
| - const GrDeviceCoordTexture* dstCopy, // can be NULL
|
| - SharedGLState*);
|
| + const GrDeviceCoordTexture* dstCopy /* can be NULL*/);
|
|
|
| protected:
|
| typedef GrGLProgramDataManager::UniformHandle UniformHandle;
|
| @@ -173,11 +151,11 @@ protected:
|
|
|
| // Helper for setData(). Makes GL calls to specify the initial color when there is not
|
| // per-vertex colors.
|
| - void setColor(const GrOptDrawState&, GrColor color, SharedGLState*);
|
| + void setColor(const GrOptDrawState&, GrColor color);
|
|
|
| // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
|
| // per-vertex coverages.
|
| - void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*);
|
| + void setCoverage(const GrOptDrawState&, GrColor coverage);
|
|
|
| // A templated helper to loop over effects, set the transforms(via subclass) and bind textures
|
| void setFragmentData(const GrOptDrawState&);
|
|
|