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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.cpp

Issue 678073005: Patch to remove constant attributes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramBuilder.h" 8 #include "GrGLProgramBuilder.h"
9 #include "gl/GrGLProgram.h" 9 #include "gl/GrGLProgram.h"
10 #include "gl/GrGLSLPrettyPrint.h" 10 #include "gl/GrGLSLPrettyPrint.h"
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48 && !gpu->glCaps().fbFetchSupport()) { 48 && !gpu->glCaps().fbFetchSupport()) {
49 pb->fFS.emitCodeToReadDstTexture(); 49 pb->fFS.emitCodeToReadDstTexture();
50 } 50 }
51 51
52 // get the initial color and coverage to feed into the first effect in each effect chain 52 // get the initial color and coverage to feed into the first effect in each effect chain
53 GrGLSLExpr4 inputColor, inputCoverage; 53 GrGLSLExpr4 inputColor, inputCoverage;
54 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); 54 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage);
55 55
56 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES) , then we may have 56 // if we have a vertex shader(we don't only if we are using NVPR or NVPR ES) , then we may have
57 // to setup a few more things like builtin vertex attributes 57 // to setup a few more things like builtin vertex attributes
58 bool hasVertexShader = !header.fUseFragShaderOnly; 58 bool hasVertexShader = !(header.fUseNvpr &&
59 gpu->glPathRendering()->texturingMode() ==
60 GrGLPathRendering::FixedFunction_TexturingMode);
59 if (hasVertexShader) { 61 if (hasVertexShader) {
60 pb->fVS.setupLocalCoords(); 62 pb->fVS.setupLocalCoords();
61 pb->fVS.transformGLToSkiaCoords(); 63 pb->fVS.transformGLToSkiaCoords();
62 if (header.fEmitsPointSize) { 64 if (header.fEmitsPointSize) {
63 pb->fVS.codeAppend("gl_PointSize = 1.0;"); 65 pb->fVS.codeAppend("gl_PointSize = 1.0;");
64 } 66 }
65 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) { 67 if (GrGLProgramDesc::kAttribute_ColorInput == header.fColorInput) {
66 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor); 68 pb->fVS.setupBuiltinVertexAttribute("Color", &inputColor);
67 } 69 }
68 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) { 70 if (GrGLProgramDesc::kAttribute_ColorInput == header.fCoverageInput) {
(...skipping 16 matching lines...) Expand all
85 87
86 return pb->finalize(); 88 return pb->finalize();
87 } 89 }
88 90
89 GrGLProgramBuilder* 91 GrGLProgramBuilder*
90 GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc, 92 GrGLProgramBuilder::CreateProgramBuilder(const GrGLProgramDesc& desc,
91 const GrOptDrawState& optState, 93 const GrOptDrawState& optState,
92 GrGpu::DrawType drawType, 94 GrGpu::DrawType drawType,
93 bool hasGeometryProcessor, 95 bool hasGeometryProcessor,
94 GrGpuGL* gpu) { 96 GrGpuGL* gpu) {
95 if (desc.getHeader().fUseFragShaderOnly) { 97 if (desc.getHeader().fUseNvpr) {
96 SkASSERT(gpu->glCaps().pathRenderingSupport()); 98 SkASSERT(gpu->glCaps().pathRenderingSupport());
97 SkASSERT(gpu->glPathRendering()->texturingMode() ==
98 GrGLPathRendering::FixedFunction_TexturingMode);
99 SkASSERT(!hasGeometryProcessor); 99 SkASSERT(!hasGeometryProcessor);
100 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc)); 100 if (gpu->glPathRendering()->texturingMode() ==
101 } else if (GrGpu::IsPathRenderingDrawType(drawType)) { 101 GrGLPathRendering::FixedFunction_TexturingMode) {
102 SkASSERT(gpu->glCaps().pathRenderingSupport()); 102 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState, desc ));
103 SkASSERT(gpu->glPathRendering()->texturingMode() == 103 } else {
104 GrGLPathRendering::SeparableShaders_TexturingMode); 104 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
105 SkASSERT(!hasGeometryProcessor); 105 }
106 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState, desc));
107 } else { 106 } else {
108 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc)); 107 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState, desc));
109 } 108 }
110 } 109 }
111 110
112 ///////////////////////////////////////////////////////////////////////////// 111 /////////////////////////////////////////////////////////////////////////////
113 112
114 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu, 113 GrGLProgramBuilder::GrGLProgramBuilder(GrGpuGL* gpu,
115 const GrOptDrawState& optState, 114 const GrOptDrawState& optState,
116 const GrGLProgramDesc& desc) 115 const GrGLProgramDesc& desc)
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413 if (0 == programID) { 412 if (0 == programID) {
414 return NULL; 413 return NULL;
415 } 414 }
416 415
417 // compile shaders and bind attributes / uniforms 416 // compile shaders and bind attributes / uniforms
418 SkTDArray<GrGLuint> shadersToDelete; 417 SkTDArray<GrGLuint> shadersToDelete;
419 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { 418 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) {
420 this->cleanupProgram(programID, shadersToDelete); 419 this->cleanupProgram(programID, shadersToDelete);
421 return NULL; 420 return NULL;
422 } 421 }
423 if (!this->header().fUseFragShaderOnly) { 422 if (!(this->header().fUseNvpr &&
423 fGpu->glPathRendering()->texturingMode() ==
424 GrGLPathRendering::FixedFunction_TexturingMode)) {
424 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { 425 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) {
425 this->cleanupProgram(programID, shadersToDelete); 426 this->cleanupProgram(programID, shadersToDelete);
426 return NULL; 427 return NULL;
427 } 428 }
428 fVS.bindVertexAttributes(programID); 429 fVS.bindVertexAttributes(programID);
429 } 430 }
430 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; 431 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL;
431 if (usingBindUniform) { 432 if (usingBindUniform) {
432 this->bindUniformLocations(programID); 433 this->bindUniformLocations(programID);
433 } 434 }
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508 } 509 }
509 510
510 //////////////////////////////////////////////////////////////////////////////// /////////////////// 511 //////////////////////////////////////////////////////////////////////////////// ///////////////////
511 512
512 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { 513 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() {
513 int numProcs = fProcs.count(); 514 int numProcs = fProcs.count();
514 for (int e = 0; e < numProcs; ++e) { 515 for (int e = 0; e < numProcs; ++e) {
515 SkDELETE(fProcs[e]); 516 SkDELETE(fProcs[e]);
516 } 517 }
517 } 518 }
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