| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 | 8 |
| 9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
| 10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
| (...skipping 324 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 335 if (this->glCaps().unpackFlipYSupport()) { | 335 if (this->glCaps().unpackFlipYSupport()) { |
| 336 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); | 336 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); |
| 337 } | 337 } |
| 338 if (this->glCaps().packFlipYSupport()) { | 338 if (this->glCaps().packFlipYSupport()) { |
| 339 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); | 339 GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); |
| 340 } | 340 } |
| 341 } | 341 } |
| 342 | 342 |
| 343 if (resetBits & kProgram_GrGLBackendState) { | 343 if (resetBits & kProgram_GrGLBackendState) { |
| 344 fHWProgramID = 0; | 344 fHWProgramID = 0; |
| 345 fSharedGLProgramState.invalidate(); | |
| 346 } | 345 } |
| 347 } | 346 } |
| 348 | 347 |
| 349 namespace { | 348 namespace { |
| 350 | 349 |
| 351 GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { | 350 GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { |
| 352 // By default, GrRenderTargets are GL's normal orientation so that they | 351 // By default, GrRenderTargets are GL's normal orientation so that they |
| 353 // can be drawn to by the outside world without the client having | 352 // can be drawn to by the outside world without the client having |
| 354 // to render upside down. | 353 // to render upside down. |
| 355 if (kDefault_GrSurfaceOrigin == origin) { | 354 if (kDefault_GrSurfaceOrigin == origin) { |
| (...skipping 2254 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 2610 this->setVertexArrayID(gpu, 0); | 2609 this->setVertexArrayID(gpu, 0); |
| 2611 } | 2610 } |
| 2612 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2611 int attrCount = gpu->glCaps().maxVertexAttributes(); |
| 2613 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2612 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
| 2614 fDefaultVertexArrayAttribState.resize(attrCount); | 2613 fDefaultVertexArrayAttribState.resize(attrCount); |
| 2615 } | 2614 } |
| 2616 attribState = &fDefaultVertexArrayAttribState; | 2615 attribState = &fDefaultVertexArrayAttribState; |
| 2617 } | 2616 } |
| 2618 return attribState; | 2617 return attribState; |
| 2619 } | 2618 } |
| OLD | NEW |