| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
| 9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
| 10 | 10 |
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| 87 }; | 87 }; |
| 88 | 88 |
| 89 struct KeyHeader { | 89 struct KeyHeader { |
| 90 uint8_t fDstReadKey; // set by GrGLShaderBuil
der if there | 90 uint8_t fDstReadKey; // set by GrGLShaderBuil
der if there |
| 91 // are effects that must
read the dst. | 91 // are effects that must
read the dst. |
| 92 // Otherwise, 0. | 92 // Otherwise, 0. |
| 93 uint8_t fFragPosKey; // set by GrGLShaderBuil
der if there are | 93 uint8_t fFragPosKey; // set by GrGLShaderBuil
der if there are |
| 94 // effects that read the
fragment position. | 94 // effects that read the
fragment position. |
| 95 // Otherwise, 0. | 95 // Otherwise, 0. |
| 96 | 96 |
| 97 SkBool8 fUseFragShaderOnly; | 97 SkBool8 fUseNvpr; |
| 98 SkBool8 fEmitsPointSize; | 98 SkBool8 fEmitsPointSize; |
| 99 | 99 |
| 100 ColorInput fColorInput : 8; | 100 ColorInput fColorInput : 8; |
| 101 ColorInput fCoverageInput : 8; | 101 ColorInput fCoverageInput : 8; |
| 102 | 102 |
| 103 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; | 103 GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; |
| 104 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; | 104 GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; |
| 105 | 105 |
| 106 int8_t fPositionAttributeIndex; | 106 int8_t fPositionAttributeIndex; |
| 107 int8_t fLocalCoordAttributeIndex; | 107 int8_t fLocalCoordAttributeIndex; |
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| 206 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. | 206 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. |
| 207 friend class GrGLProgram; | 207 friend class GrGLProgram; |
| 208 friend class GrGLProgramBuilder; | 208 friend class GrGLProgramBuilder; |
| 209 friend class GrGLLegacyNvprProgramBuilder; | 209 friend class GrGLLegacyNvprProgramBuilder; |
| 210 friend class GrGLVertexBuilder; | 210 friend class GrGLVertexBuilder; |
| 211 friend class GrGLFragmentShaderBuilder; | 211 friend class GrGLFragmentShaderBuilder; |
| 212 friend class GrGLGeometryBuilder; | 212 friend class GrGLGeometryBuilder; |
| 213 }; | 213 }; |
| 214 | 214 |
| 215 #endif | 215 #endif |
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