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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 678073005: Patch to remove constant attributes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLFragmentShaderBuilder.h" 8 #include "gl/builders/GrGLFragmentShaderBuilder.h"
9 #include "GrGLProgramDesc.h" 9 #include "GrGLProgramDesc.h"
10 #include "GrBackendProcessorFactory.h" 10 #include "GrBackendProcessorFactory.h"
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250 // below here. 250 // below here.
251 KeyHeader* header = desc->header(); 251 KeyHeader* header = desc->header();
252 252
253 // make sure any padding in the header is zeroed. 253 // make sure any padding in the header is zeroed.
254 memset(header, 0, kHeaderSize); 254 memset(header, 0, kHeaderSize);
255 255
256 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); 256 header->fHasGeometryProcessor = optState.hasGeometryProcessor();
257 257
258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; 258 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
259 259
260 if (gpu->caps()->pathRenderingSupport() && 260 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
261 GrGpu::IsPathRenderingDrawType(drawType) && 261 if (gpu->caps()->pathRenderingSupport() && isPathRendering) {
262 gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunct ion_TexturingMode) { 262 header->fUseNvpr = true;
263 header->fUseFragShaderOnly = true;
264 SkASSERT(!optState.hasGeometryProcessor()); 263 SkASSERT(!optState.hasGeometryProcessor());
265 } else { 264 } else {
266 header->fUseFragShaderOnly = false; 265 header->fUseNvpr = false;
267 } 266 }
268 267
269 bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) || 268 bool hasUniformColor = inputColorIsUsed &&
270 GR_GL_NO_CONSTANT_ATTRIBUTES; 269 (isPathRendering || !optState.hasColorVertexAttribute ());
270
271 bool hasUniformCoverage = inputCoverageIsUsed &&
272 (isPathRendering || !optState.hasCoverageVertexAtt ribute());
271 273
272 if (!inputColorIsUsed) { 274 if (!inputColorIsUsed) {
273 header->fColorInput = kAllOnes_ColorInput; 275 header->fColorInput = kAllOnes_ColorInput;
274 } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) { 276 } else if (hasUniformColor) {
275 header->fColorInput = kUniform_ColorInput; 277 header->fColorInput = kUniform_ColorInput;
276 } else { 278 } else {
277 header->fColorInput = kAttribute_ColorInput; 279 header->fColorInput = kAttribute_ColorInput;
278 SkASSERT(!header->fUseFragShaderOnly); 280 SkASSERT(!header->fUseNvpr);
279 } 281 }
280 282
281 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() && 283 bool covIsSolidWhite = !optState.hasCoverageVertexAttribute() &&
282 0xffffffff == optState.getCoverageColor(); 284 0xffffffff == optState.getCoverageColor();
283 285
284 if (covIsSolidWhite || !inputCoverageIsUsed) { 286 if (covIsSolidWhite || !inputCoverageIsUsed) {
285 header->fCoverageInput = kAllOnes_ColorInput; 287 header->fCoverageInput = kAllOnes_ColorInput;
286 } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) { 288 } else if (hasUniformCoverage) {
287 header->fCoverageInput = kUniform_ColorInput; 289 header->fCoverageInput = kUniform_ColorInput;
288 } else { 290 } else {
289 header->fCoverageInput = kAttribute_ColorInput; 291 header->fCoverageInput = kAttribute_ColorInput;
290 SkASSERT(!header->fUseFragShaderOnly); 292 SkASSERT(!header->fUseNvpr);
291 } 293 }
292 294
293 if (optState.readsDst()) { 295 if (optState.readsDst()) {
294 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); 296 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport());
295 const GrTexture* dstCopyTexture = NULL; 297 const GrTexture* dstCopyTexture = NULL;
296 if (dstCopy) { 298 if (dstCopy) {
297 dstCopyTexture = dstCopy->texture(); 299 dstCopyTexture = dstCopy->texture();
298 } 300 }
299 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture, 301 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe xture,
300 gpu->glCa ps()); 302 gpu->glCa ps());
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354 *checksum = 0; 356 *checksum = 0;
355 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength); 357 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k eyLength);
356 } 358 }
357 359
358 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 360 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
359 size_t keyLength = other.keyLength(); 361 size_t keyLength = other.keyLength();
360 fKey.reset(keyLength); 362 fKey.reset(keyLength);
361 memcpy(fKey.begin(), other.fKey.begin(), keyLength); 363 memcpy(fKey.begin(), other.fKey.begin(), keyLength);
362 return *this; 364 return *this;
363 } 365 }
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