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Side by Side Diff: src/gpu/GrClipMaskManager.cpp

Issue 677463002: Set temporary paths volatile so we don't cache them. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Mark more temp paths volatile. Created 6 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrClipMaskManager.h" 9 #include "GrClipMaskManager.h"
10 #include "GrAAConvexPathRenderer.h" 10 #include "GrAAConvexPathRenderer.h"
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407 element->getRect() , 407 element->getRect() ,
408 SkMatrix::I(), 408 SkMatrix::I(),
409 element->getRect() ); 409 element->getRect() );
410 } else { 410 } else {
411 fGpu->drawSimpleRect(element->getRect()); 411 fGpu->drawSimpleRect(element->getRect());
412 } 412 }
413 return true; 413 return true;
414 default: { 414 default: {
415 SkPath path; 415 SkPath path;
416 element->asPath(&path); 416 element->asPath(&path);
417 path.setIsVolatile(true);
417 if (path.isInverseFillType()) { 418 if (path.isInverseFillType()) {
418 path.toggleInverseFillType(); 419 path.toggleInverseFillType();
419 } 420 }
420 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle); 421 SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
421 if (NULL == pr) { 422 if (NULL == pr) {
422 GrPathRendererChain::DrawType type; 423 GrPathRendererChain::DrawType type;
423 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_Dr awType : 424 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_Dr awType :
424 GrPathRendererChain::kColor_DrawType; 425 GrPathRendererChain::kColor_DrawType;
425 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, fal se, type); 426 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, fal se, type);
426 } 427 }
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1136 1137
1137 // TODO: dynamically attach a stencil buffer 1138 // TODO: dynamically attach a stencil buffer
1138 int stencilBits = 0; 1139 int stencilBits = 0;
1139 GrStencilBuffer* stencilBuffer = 1140 GrStencilBuffer* stencilBuffer =
1140 drawState.getRenderTarget()->getStencilBuffer(); 1141 drawState.getRenderTarget()->getStencilBuffer();
1141 if (stencilBuffer) { 1142 if (stencilBuffer) {
1142 stencilBits = stencilBuffer->bits(); 1143 stencilBits = stencilBuffer->bits();
1143 this->adjustStencilParams(settings, clipMode, stencilBits); 1144 this->adjustStencilParams(settings, clipMode, stencilBits);
1144 } 1145 }
1145 } 1146 }
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