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1 # Failures of any GM tests listed in this file will be ignored [1], as | 1 # Failures of any GM tests listed in this file will be ignored [1], as |
2 # if they had been marked "ignore-failure": true in the per-builder | 2 # if they had been marked "ignore-failure": true in the per-builder |
3 # expected-results.json files. | 3 # expected-results.json files. |
4 # | 4 # |
5 # The idea is that, if you modify a GM test in such a way that you know it will | 5 # The idea is that, if you modify a GM test in such a way that you know it will |
6 # require rebaselines on multiple platforms, you should add that test's name to | 6 # require rebaselines on multiple platforms, you should add that test's name to |
7 # this list within the same CL that modifies the test. | 7 # this list within the same CL that modifies the test. |
8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up | 8 # Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up |
9 # as status "failure-ignored") and remove the line you added to this file. | 9 # as status "failure-ignored") and remove the line you added to this file. |
10 # If there are any lingering failures that need to be suppressed (ignored), you | 10 # If there are any lingering failures that need to be suppressed (ignored), you |
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74 filterbitmap_image_mandrill_128.png | 74 filterbitmap_image_mandrill_128.png |
75 filterbitmap_image_mandrill_256.png | 75 filterbitmap_image_mandrill_256.png |
76 filterbitmap_image_mandrill_512.png | 76 filterbitmap_image_mandrill_512.png |
77 filterbitmap_image_mandrill_64.png | 77 filterbitmap_image_mandrill_64.png |
78 filterbitmap_text_10.00pt | 78 filterbitmap_text_10.00pt |
79 filterbitmap_text_7.00pt | 79 filterbitmap_text_7.00pt |
80 image-surface | 80 image-surface |
81 scaled_tilemode_bitmap | 81 scaled_tilemode_bitmap |
82 tilemode_bitmap | 82 tilemode_bitmap |
83 verylargebitmap | 83 verylargebitmap |
| 84 |
| 85 # jvanverth https://codereview.chromium.org/677463002/ |
| 86 strokes_round |
| 87 strokes3 |
| 88 nonclosedpaths |
| 89 polygons |
| 90 roundrects |
| 91 shadertext |
| 92 shadertext2 |
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