DescriptionSet temporary paths volatile so we don't cache them.
Any path that is generated frame-to-frame should not be rendered by using the
DistanceFieldPathRenderer, because generating the initial distance field,
uploading it and rendering it takes longer than the SoftwarePathRenderer.
BUG=skia:2935
Committed: https://skia.googlesource.com/skia/+/b3eb687f8a89eb1eacd1afb4016401eb392f66ab
Patch Set 1 #
Total comments: 10
Patch Set 2 : Disable GMs that will change #Patch Set 3 : Clean up #Patch Set 4 : Mark more temp paths volatile. #
Total comments: 1
Patch Set 5 : Fix ignoredtests #Patch Set 6 : Fix constructor #Patch Set 7 : Fix Win8 error; more ignored GMs #Patch Set 8 : Init fIsVolatile #
Messages
Total messages: 22 (6 generated)
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