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1 /* | 1 /* |
2 * Copyright (C) 2006, 2009, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2009, 2011 Apple Inc. All rights reserved. |
3 * Copyright (C) 2007-2008 Torch Mobile Inc. | 3 * Copyright (C) 2007-2008 Torch Mobile Inc. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * | 8 * |
9 * 1. Redistributions of source code must retain the above copyright | 9 * 1. Redistributions of source code must retain the above copyright |
10 * notice, this list of conditions and the following disclaimer. | 10 * notice, this list of conditions and the following disclaimer. |
(...skipping 13 matching lines...) Expand all Loading... | |
24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef GlyphBuffer_h | 30 #ifndef GlyphBuffer_h |
31 #define GlyphBuffer_h | 31 #define GlyphBuffer_h |
32 | 32 |
33 #include "platform/fonts/Glyph.h" | 33 #include "platform/fonts/Glyph.h" |
34 #include "platform/geometry/FloatSize.h" | 34 #include "platform/geometry/FloatPoint.h" |
35 #include "platform/heap/Heap.h" | 35 #include "platform/heap/Heap.h" |
36 #include "wtf/Vector.h" | 36 #include "wtf/Vector.h" |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class SimpleFontData; | 40 class SimpleFontData; |
41 | 41 |
42 class GlyphBuffer { | 42 class GlyphBuffer { |
43 STACK_ALLOCATED(); | 43 STACK_ALLOCATED(); |
44 public: | 44 public: |
45 bool isEmpty() const { return m_fontData.isEmpty(); } | 45 bool isEmpty() const { return m_fontData.isEmpty(); } |
46 bool hasOffsets() const { return !m_offsets.isEmpty(); } | 46 unsigned size() const |
47 unsigned size() const { return m_fontData.size(); } | 47 { |
48 ASSERT(m_fontData.size() == m_glyphs.size()); | |
49 ASSERT(m_fontData.size() == m_offsets.size() || 2 * m_fontData.size() == m_offsets.size()); | |
50 return m_fontData.size(); | |
51 } | |
48 | 52 |
49 const Glyph* glyphs(unsigned from) const { return m_glyphs.data() + from; } | 53 bool hasVerticalOffsets() const |
50 const float* advances(unsigned from) const { return m_advances.data() + from ; } | 54 { |
51 const FloatSize* offsets(unsigned from) const { return m_offsets.data() + fr om; } | 55 // We exclusively store either horizontal/x-only ofssets -- in which cas e m_offsets.size == size, |
56 // or vertical/xy offsets -- in which case m_offsets.size == size * 2. | |
57 return size() != m_offsets.size(); | |
58 } | |
59 | |
60 const Glyph* glyphs(unsigned from) const | |
61 { | |
62 ASSERT(from < size()); | |
63 return m_glyphs.data() + from; | |
64 } | |
65 | |
66 const float* offsets(unsigned from) const | |
eae
2014/11/04 15:33:26
Using a float* to represent both the x and y offse
f(malita)
2014/11/04 21:52:22
Done.
| |
67 { | |
68 ASSERT(from < size()); | |
69 return m_offsets.data() + (hasVerticalOffsets() ? from * 2 : from); | |
70 } | |
52 | 71 |
53 const SimpleFontData* fontDataAt(unsigned index) const | 72 const SimpleFontData* fontDataAt(unsigned index) const |
54 { | 73 { |
74 ASSERT(index < size()); | |
55 return m_fontData[index]; | 75 return m_fontData[index]; |
56 } | 76 } |
57 | 77 |
58 Glyph glyphAt(unsigned index) const | 78 Glyph glyphAt(unsigned index) const |
59 { | 79 { |
80 ASSERT(index < size()); | |
60 return m_glyphs[index]; | 81 return m_glyphs[index]; |
61 } | 82 } |
62 | 83 |
63 float advanceAt(unsigned index) const | 84 float xOffsetAt(unsigned index) const |
64 { | 85 { |
65 return m_advances[index]; | 86 ASSERT(index < size()); |
87 return hasVerticalOffsets() ? m_offsets[index * 2] : m_offsets[index]; | |
88 | |
66 } | 89 } |
67 | 90 |
68 void add(Glyph glyph, const SimpleFontData* font, float width) | 91 float yOffsetAt(unsigned index) const |
69 { | 92 { |
70 // should not mix offset/advance-only glyphs | 93 ASSERT(index < size()); |
71 ASSERT(!hasOffsets()); | 94 ASSERT(hasVerticalOffsets()); |
95 return m_offsets[index * 2 + 1]; | |
96 } | |
97 | |
98 void add(Glyph glyph, const SimpleFontData* font, float x) | |
99 { | |
100 // cannot mix x-only/xy offsets | |
101 ASSERT(!hasVerticalOffsets()); | |
72 | 102 |
73 m_fontData.append(font); | 103 m_fontData.append(font); |
74 m_glyphs.append(glyph); | 104 m_glyphs.append(glyph); |
75 m_advances.append(width); | 105 m_offsets.append(x); |
76 } | 106 } |
77 | 107 |
78 void add(Glyph glyph, const SimpleFontData* font, const FloatSize& offset, f loat advance) | 108 void add(Glyph glyph, const SimpleFontData* font, const FloatPoint& offset) |
79 { | 109 { |
80 // should not mix offset/advance-only glyphs | 110 // cannot mix x-only/xy offsets |
81 ASSERT(size() == m_offsets.size()); | 111 ASSERT(isEmpty() || hasVerticalOffsets()); |
82 | 112 |
83 m_fontData.append(font); | 113 m_fontData.append(font); |
84 m_glyphs.append(glyph); | 114 m_glyphs.append(glyph); |
85 m_offsets.append(offset); | 115 m_offsets.append(offset.x()); |
86 m_advances.append(advance); | 116 m_offsets.append(offset.y()); |
87 } | 117 } |
88 | 118 |
89 void reverse() | 119 void reverseForSimpleRTL(float afterOffset, float totalWidth) |
90 { | 120 { |
121 ASSERT(!hasVerticalOffsets()); | |
122 | |
123 if (isEmpty()) | |
124 return; | |
125 | |
91 m_fontData.reverse(); | 126 m_fontData.reverse(); |
92 m_glyphs.reverse(); | 127 m_glyphs.reverse(); |
93 m_advances.reverse(); | |
94 } | |
95 | 128 |
96 void expandLastAdvance(float width) | 129 // | .. [X0 X1 .. Xn] .. | |
97 { | 130 // ^ ^ ^ |
98 ASSERT(!isEmpty()); | 131 // 0 afterOffset totalWidth |
99 float& lastAdvance = m_advances.last(); | 132 // |
100 lastAdvance += width; | 133 // The input buffer is shaped using RTL advances, but since the right ed ge is unknown at |
134 // that time, offsets are computed as if the advances were LTR. This met hod performs the | |
135 // required adjustments by reconstructing advances and positioning offse ts in an RTL | |
136 // progression. | |
137 | |
138 // FIXME: we should get rid of this (idea: store negative offsets while shaping, | |
139 // and adjust the initial advance accordingly -> should yield cor rectly positioned | |
140 // RTL glyphs without any post-shape munging). | |
141 ASSERT_WITH_SECURITY_IMPLICATION(!m_offsets.isEmpty()); | |
142 float x = totalWidth - m_offsets[0]; | |
143 for (unsigned i = 0; i + 1 < m_offsets.size(); ++i) { | |
144 float advance = m_offsets[i + 1] - m_offsets[i]; | |
145 ASSERT(advance >= 0); | |
146 x -= advance; | |
147 m_offsets[i] = x; | |
148 } | |
149 float lastAdvance = afterOffset - m_offsets.last(); | |
150 ASSERT(lastAdvance >= 0); | |
151 m_offsets.last() = x - lastAdvance; | |
152 | |
153 m_offsets.reverse(); | |
101 } | 154 } |
102 | 155 |
103 protected: | 156 protected: |
104 Vector<const SimpleFontData*, 2048> m_fontData; | 157 Vector<const SimpleFontData*, 2048> m_fontData; |
105 Vector<Glyph, 2048> m_glyphs; | 158 Vector<Glyph, 2048> m_glyphs; |
106 Vector<float, 2048> m_advances; | 159 Vector<float, 2048> m_offsets; |
107 Vector<FloatSize, 1024> m_offsets; | |
108 }; | 160 }; |
109 | 161 |
110 } // namespace blink | 162 } // namespace blink |
111 | 163 |
112 #endif | 164 #endif |
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