Index: ash/wm/overview/window_selector_panels.h |
diff --git a/ash/wm/overview/window_selector_panels.h b/ash/wm/overview/window_selector_panels.h |
index 6af19e74c34d3ac2c291517b75eb02f2c2cee220..77ac28d67b8b14d31816008b76aff0dee8707283 100644 |
--- a/ash/wm/overview/window_selector_panels.h |
+++ b/ash/wm/overview/window_selector_panels.h |
@@ -21,25 +21,25 @@ class ScopedTransformOverviewWindow; |
class WindowSelectorPanels : public WindowSelectorItem { |
public: |
explicit WindowSelectorPanels(aura::Window* panels_root_window); |
- virtual ~WindowSelectorPanels(); |
+ ~WindowSelectorPanels() override; |
// Adds |window| to the selector item. This window should be an attached |
// panel window. |
void AddWindow(aura::Window* window); |
// WindowSelectorItem: |
- virtual aura::Window* GetRootWindow() override; |
- virtual bool HasSelectableWindow(const aura::Window* window) override; |
- virtual bool Contains(const aura::Window* target) override; |
- virtual void RestoreWindowOnExit(aura::Window* window) override; |
- virtual aura::Window* SelectionWindow() override; |
- virtual void RemoveWindow(const aura::Window* window) override; |
- virtual bool empty() const override; |
- virtual void PrepareForOverview() override; |
- virtual void SetItemBounds(aura::Window* root_window, |
- const gfx::Rect& target_bounds, |
- bool animate) override; |
- virtual void SetOpacity(float opacity) override; |
+ aura::Window* GetRootWindow() override; |
+ bool HasSelectableWindow(const aura::Window* window) override; |
+ bool Contains(const aura::Window* target) override; |
+ void RestoreWindowOnExit(aura::Window* window) override; |
+ aura::Window* SelectionWindow() override; |
+ void RemoveWindow(const aura::Window* window) override; |
+ bool empty() const override; |
+ void PrepareForOverview() override; |
+ void SetItemBounds(aura::Window* root_window, |
+ const gfx::Rect& target_bounds, |
+ bool animate) override; |
+ void SetOpacity(float opacity) override; |
private: |
typedef ScopedVector<ScopedTransformOverviewWindow> WindowList; |