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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ | 5 #ifndef ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
| 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ | 6 #define ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/wm/overview/window_selector.h" | 10 #include "ash/wm/overview/window_selector.h" |
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| 42 // 0, 1, 2, 3, 4, 5, 6 | 42 // 0, 1, 2, 3, 4, 5, 6 |
| 43 // - Going "top" to "bottom" | 43 // - Going "top" to "bottom" |
| 44 // 0, 3, 6, 1, 4, 2, 5 | 44 // 0, 3, 6, 1, 4, 2, 5 |
| 45 // The selector is switched to the next window grid (if available) or wrapped if | 45 // The selector is switched to the next window grid (if available) or wrapped if |
| 46 // it reaches the end of its movement sequence. | 46 // it reaches the end of its movement sequence. |
| 47 class ASH_EXPORT WindowGrid : public aura::WindowObserver { | 47 class ASH_EXPORT WindowGrid : public aura::WindowObserver { |
| 48 public: | 48 public: |
| 49 WindowGrid(aura::Window* root_window, | 49 WindowGrid(aura::Window* root_window, |
| 50 const std::vector<aura::Window*>& window_list, | 50 const std::vector<aura::Window*>& window_list, |
| 51 WindowSelector* window_selector); | 51 WindowSelector* window_selector); |
| 52 virtual ~WindowGrid(); | 52 ~WindowGrid() override; |
| 53 | 53 |
| 54 // Prepares the windows in this grid for overview. This will restore all | 54 // Prepares the windows in this grid for overview. This will restore all |
| 55 // minimized windows and ensure they are visible. | 55 // minimized windows and ensure they are visible. |
| 56 void PrepareForOverview(); | 56 void PrepareForOverview(); |
| 57 | 57 |
| 58 // Positions all the windows in the grid. | 58 // Positions all the windows in the grid. |
| 59 void PositionWindows(bool animate); | 59 void PositionWindows(bool animate); |
| 60 | 60 |
| 61 // Updates |selected_index_| according to the specified |direction| and calls | 61 // Updates |selected_index_| according to the specified |direction| and calls |
| 62 // MoveSelectionWidget(). Returns |true| if the new selection index is out of | 62 // MoveSelectionWidget(). Returns |true| if the new selection index is out of |
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| 86 bool is_selecting() const { return selection_widget_ != NULL; } | 86 bool is_selecting() const { return selection_widget_ != NULL; } |
| 87 | 87 |
| 88 // Returns the root window in which the grid displays the windows. | 88 // Returns the root window in which the grid displays the windows. |
| 89 const aura::Window* root_window() const { return root_window_; } | 89 const aura::Window* root_window() const { return root_window_; } |
| 90 | 90 |
| 91 const std::vector<WindowSelectorItem*>& window_list() const { | 91 const std::vector<WindowSelectorItem*>& window_list() const { |
| 92 return window_list_.get(); | 92 return window_list_.get(); |
| 93 } | 93 } |
| 94 | 94 |
| 95 // aura::WindowObserver: | 95 // aura::WindowObserver: |
| 96 virtual void OnWindowDestroying(aura::Window* window) override; | 96 void OnWindowDestroying(aura::Window* window) override; |
| 97 // TODO(flackr): Handle window bounds changed in WindowSelectorItem. | 97 // TODO(flackr): Handle window bounds changed in WindowSelectorItem. |
| 98 virtual void OnWindowBoundsChanged(aura::Window* window, | 98 void OnWindowBoundsChanged(aura::Window* window, |
| 99 const gfx::Rect& old_bounds, | 99 const gfx::Rect& old_bounds, |
| 100 const gfx::Rect& new_bounds) override; | 100 const gfx::Rect& new_bounds) override; |
| 101 | 101 |
| 102 private: | 102 private: |
| 103 friend class WindowSelectorTest; | 103 friend class WindowSelectorTest; |
| 104 | 104 |
| 105 // Internal function to initialize the selection widget. | 105 // Internal function to initialize the selection widget. |
| 106 void InitSelectionWidget(WindowSelector::Direction direction); | 106 void InitSelectionWidget(WindowSelector::Direction direction); |
| 107 | 107 |
| 108 // Moves the selection widget to the specified |direction|. | 108 // Moves the selection widget to the specified |direction|. |
| 109 void MoveSelectionWidget(WindowSelector::Direction direction, | 109 void MoveSelectionWidget(WindowSelector::Direction direction, |
| 110 bool recreate_selection_widget, | 110 bool recreate_selection_widget, |
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| 137 | 137 |
| 138 // Number of columns in the grid. | 138 // Number of columns in the grid. |
| 139 size_t num_columns_; | 139 size_t num_columns_; |
| 140 | 140 |
| 141 DISALLOW_COPY_AND_ASSIGN(WindowGrid); | 141 DISALLOW_COPY_AND_ASSIGN(WindowGrid); |
| 142 }; | 142 }; |
| 143 | 143 |
| 144 } // namespace ash | 144 } // namespace ash |
| 145 | 145 |
| 146 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ | 146 #endif // ASH_WM_OVERVIEW_WINDOW_GRID_H_ |
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