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Side by Side Diff: src/gpu/GrAAHairLinePathRenderer.cpp

Issue 675623002: Revert of Oval and stroke AA rect now batch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAAHairLinePathRenderer.h" 8 #include "GrAAHairLinePathRenderer.h"
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
11 #include "GrDrawState.h" 11 #include "GrDrawState.h"
12 #include "GrDrawTargetCaps.h" 12 #include "GrDrawTargetCaps.h"
13 #include "GrProcessor.h" 13 #include "GrProcessor.h"
14 #include "GrGpu.h" 14 #include "GrGpu.h"
15 #include "GrIndexBuffer.h" 15 #include "GrIndexBuffer.h"
16 #include "GrPathUtils.h" 16 #include "GrPathUtils.h"
17 #include "GrTBackendProcessorFactory.h" 17 #include "GrTBackendProcessorFactory.h"
18 #include "SkGeometry.h" 18 #include "SkGeometry.h"
19 #include "SkStroke.h" 19 #include "SkStroke.h"
20 #include "SkTemplates.h" 20 #include "SkTemplates.h"
21 21
22 #include "effects/GrBezierEffect.h" 22 #include "effects/GrBezierEffect.h"
23 23
24 namespace {
24 // quadratics are rendered as 5-sided polys in order to bound the 25 // quadratics are rendered as 5-sided polys in order to bound the
25 // AA stroke around the center-curve. See comments in push_quad_index_buffer and 26 // AA stroke around the center-curve. See comments in push_quad_index_buffer and
26 // bloat_quad. Quadratics and conics share an index buffer 27 // bloat_quad. Quadratics and conics share an index buffer
28 static const int kVertsPerQuad = 5;
29 static const int kIdxsPerQuad = 9;
27 30
28 // lines are rendered as: 31 // lines are rendered as:
29 // *______________* 32 // *______________*
30 // |\ -_______ /| 33 // |\ -_______ /|
31 // | \ \ / | 34 // | \ \ / |
32 // | *--------* | 35 // | *--------* |
33 // | / ______/ \ | 36 // | / ______/ \ |
34 // */_-__________\* 37 // */_-__________\*
35 // For: 6 vertices and 18 indices (for 6 triangles) 38 // For: 6 vertices and 18 indices (for 6 triangles)
39 static const int kVertsPerLineSeg = 6;
40 static const int kIdxsPerLineSeg = 18;
36 41
37 // Each quadratic is rendered as a five sided polygon. This poly bounds 42 static const int kNumQuadsInIdxBuffer = 256;
38 // the quadratic's bounding triangle but has been expanded so that the 43 static const size_t kQuadIdxSBufize = kIdxsPerQuad *
39 // 1-pixel wide area around the curve is inside the poly. 44 sizeof(uint16_t) *
40 // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1 45 kNumQuadsInIdxBuffer;
41 // that is rendered would look like this:
42 // b0
43 // b
44 //
45 // a0 c0
46 // a c
47 // a1 c1
48 // Each is drawn as three triangles specified by these 9 indices:
49 static const uint16_t kQuadIdxBufPattern[] = {
50 0, 1, 2,
51 2, 4, 3,
52 1, 4, 2
53 };
54 46
55 static const int kIdxsPerQuad = SK_ARRAY_COUNT(kQuadIdxBufPattern); 47 static const int kNumLineSegsInIdxBuffer = 256;
56 static const int kQuadNumVertices = 5; 48 static const size_t kLineSegIdxSBufize = kIdxsPerLineSeg *
57 static const int kQuadsNumInIdxBuffer = 256; 49 sizeof(uint16_t) *
50 kNumLineSegsInIdxBuffer;
58 51
52 static bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) {
53 uint16_t* data = (uint16_t*) qIdxBuffer->map();
54 bool tempData = NULL == data;
55 if (tempData) {
56 data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad);
57 }
58 for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) {
59 59
60 // Each line segment is rendered as two quads and two triangles. 60 // Each quadratic is rendered as a five sided polygon. This poly bounds
61 // p0 and p1 have alpha = 1 while all other points have alpha = 0. 61 // the quadratic's bounding triangle but has been expanded so that the
62 // The four external points are offset 1 pixel perpendicular to the 62 // 1-pixel wide area around the curve is inside the poly.
63 // line and half a pixel parallel to the line. 63 // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1
64 // 64 // that is rendered would look like this:
65 // p4 p5 65 // b0
66 // p0 p1 66 // b
67 // p2 p3 67 //
68 // 68 // a0 c0
69 // Each is drawn as six triangles specified by these 18 indices: 69 // a c
70 // a1 c1
71 // Each is drawn as three triangles specified by these 9 indices:
72 int baseIdx = i * kIdxsPerQuad;
73 uint16_t baseVert = (uint16_t)(i * kVertsPerQuad);
74 data[0 + baseIdx] = baseVert + 0; // a0
75 data[1 + baseIdx] = baseVert + 1; // a1
76 data[2 + baseIdx] = baseVert + 2; // b0
77 data[3 + baseIdx] = baseVert + 2; // b0
78 data[4 + baseIdx] = baseVert + 4; // c1
79 data[5 + baseIdx] = baseVert + 3; // c0
80 data[6 + baseIdx] = baseVert + 1; // a1
81 data[7 + baseIdx] = baseVert + 4; // c1
82 data[8 + baseIdx] = baseVert + 2; // b0
83 }
84 if (tempData) {
85 bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize);
86 delete[] data;
87 return ret;
88 } else {
89 qIdxBuffer->unmap();
90 return true;
91 }
92 }
70 93
71 static const uint16_t kLineSegIdxBufPattern[] = { 94 static bool push_line_index_data(GrIndexBuffer* lIdxBuffer) {
72 0, 1, 3, 95 uint16_t* data = (uint16_t*) lIdxBuffer->map();
73 0, 3, 2, 96 bool tempData = NULL == data;
74 0, 4, 5, 97 if (tempData) {
75 0, 5, 1, 98 data = SkNEW_ARRAY(uint16_t, kNumLineSegsInIdxBuffer * kIdxsPerLineSeg);
76 0, 2, 4, 99 }
77 1, 5, 3 100 for (int i = 0; i < kNumLineSegsInIdxBuffer; ++i) {
78 }; 101 // Each line segment is rendered as two quads and two triangles.
102 // p0 and p1 have alpha = 1 while all other points have alpha = 0.
103 // The four external points are offset 1 pixel perpendicular to the
104 // line and half a pixel parallel to the line.
105 //
106 // p4 p5
107 // p0 p1
108 // p2 p3
109 //
110 // Each is drawn as six triangles specified by these 18 indices:
111 int baseIdx = i * kIdxsPerLineSeg;
112 uint16_t baseVert = (uint16_t)(i * kVertsPerLineSeg);
113 data[0 + baseIdx] = baseVert + 0;
114 data[1 + baseIdx] = baseVert + 1;
115 data[2 + baseIdx] = baseVert + 3;
79 116
80 static const int kIdxsPerLineSeg = SK_ARRAY_COUNT(kLineSegIdxBufPattern); 117 data[3 + baseIdx] = baseVert + 0;
81 static const int kLineSegNumVertices = 6; 118 data[4 + baseIdx] = baseVert + 3;
82 static const int kLineSegsNumInIdxBuffer = 256; 119 data[5 + baseIdx] = baseVert + 2;
120
121 data[6 + baseIdx] = baseVert + 0;
122 data[7 + baseIdx] = baseVert + 4;
123 data[8 + baseIdx] = baseVert + 5;
124
125 data[9 + baseIdx] = baseVert + 0;
126 data[10+ baseIdx] = baseVert + 5;
127 data[11+ baseIdx] = baseVert + 1;
128
129 data[12 + baseIdx] = baseVert + 0;
130 data[13 + baseIdx] = baseVert + 2;
131 data[14 + baseIdx] = baseVert + 4;
132
133 data[15 + baseIdx] = baseVert + 1;
134 data[16 + baseIdx] = baseVert + 5;
135 data[17 + baseIdx] = baseVert + 3;
136 }
137 if (tempData) {
138 bool ret = lIdxBuffer->updateData(data, kLineSegIdxSBufize);
139 delete[] data;
140 return ret;
141 } else {
142 lIdxBuffer->unmap();
143 return true;
144 }
145 }
146 }
83 147
84 GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) { 148 GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) {
85 GrGpu* gpu = context->getGpu(); 149 GrGpu* gpu = context->getGpu();
86 GrIndexBuffer* qIdxBuf = gpu->createInstancedIndexBuffer(kQuadIdxBufPattern, 150 GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false);
87 kIdxsPerQuad,
88 kQuadsNumInIdxBuffe r,
89 kQuadNumVertices);
90 SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf); 151 SkAutoTUnref<GrIndexBuffer> qIdxBuffer(qIdxBuf);
91 GrIndexBuffer* lIdxBuf = gpu->createInstancedIndexBuffer(kLineSegIdxBufPatte rn, 152 if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) {
92 kIdxsPerLineSeg, 153 return NULL;
93 kLineSegsNumInIdxBu ffer, 154 }
94 kLineSegNumVertices ); 155 GrIndexBuffer* lIdxBuf = gpu->createIndexBuffer(kLineSegIdxSBufize, false);
95 SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf); 156 SkAutoTUnref<GrIndexBuffer> lIdxBuffer(lIdxBuf);
157 if (NULL == lIdxBuf || !push_line_index_data(lIdxBuf)) {
158 return NULL;
159 }
96 return SkNEW_ARGS(GrAAHairLinePathRenderer, 160 return SkNEW_ARGS(GrAAHairLinePathRenderer,
97 (context, lIdxBuf, qIdxBuf)); 161 (context, lIdxBuf, qIdxBuf));
98 } 162 }
99 163
100 GrAAHairLinePathRenderer::GrAAHairLinePathRenderer( 164 GrAAHairLinePathRenderer::GrAAHairLinePathRenderer(
101 const GrContext* context, 165 const GrContext* context,
102 const GrIndexBuffer* linesIndexBuffer, 166 const GrIndexBuffer* linesIndexBuffer,
103 const GrIndexBuffer* quadsIndexBuffer) { 167 const GrIndexBuffer* quadsIndexBuffer) {
104 fLinesIndexBuffer = linesIndexBuffer; 168 fLinesIndexBuffer = linesIndexBuffer;
105 linesIndexBuffer->ref(); 169 linesIndexBuffer->ref();
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454 SkScalarMul(normA.fY, normB.fX); 518 SkScalarMul(normA.fY, normB.fX);
455 wInv = SkScalarInvert(wInv); 519 wInv = SkScalarInvert(wInv);
456 520
457 result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY); 521 result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
458 result->fX = SkScalarMul(result->fX, wInv); 522 result->fX = SkScalarMul(result->fX, wInv);
459 523
460 result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW); 524 result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
461 result->fY = SkScalarMul(result->fY, wInv); 525 result->fY = SkScalarMul(result->fY, wInv);
462 } 526 }
463 527
464 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) { 528 void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kVertsPerQuad]) {
465 // this should be in the src space, not dev coords, when we have perspective 529 // this should be in the src space, not dev coords, when we have perspective
466 GrPathUtils::QuadUVMatrix DevToUV(qpts); 530 GrPathUtils::QuadUVMatrix DevToUV(qpts);
467 DevToUV.apply<kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)>(verts ); 531 DevToUV.apply<kVertsPerQuad, sizeof(BezierVertex), sizeof(SkPoint)>(verts);
468 } 532 }
469 533
470 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, 534 void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice,
471 const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices], 535 const SkMatrix* toSrc, BezierVertex verts[kVertsPerQuad],
472 SkRect* devBounds) { 536 SkRect* devBounds) {
473 SkASSERT(!toDevice == !toSrc); 537 SkASSERT(!toDevice == !toSrc);
474 // original quad is specified by tri a,b,c 538 // original quad is specified by tri a,b,c
475 SkPoint a = qpts[0]; 539 SkPoint a = qpts[0];
476 SkPoint b = qpts[1]; 540 SkPoint b = qpts[1];
477 SkPoint c = qpts[2]; 541 SkPoint c = qpts[2];
478 542
479 if (toDevice) { 543 if (toDevice) {
480 toDevice->mapPoints(&a, 1); 544 toDevice->mapPoints(&a, 1);
481 toDevice->mapPoints(&b, 1); 545 toDevice->mapPoints(&b, 1);
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527 a0.fPos += abN; 591 a0.fPos += abN;
528 a1.fPos = a; 592 a1.fPos = a;
529 a1.fPos -= abN; 593 a1.fPos -= abN;
530 594
531 c0.fPos = c; 595 c0.fPos = c;
532 c0.fPos += cbN; 596 c0.fPos += cbN;
533 c1.fPos = c; 597 c1.fPos = c;
534 c1.fPos -= cbN; 598 c1.fPos -= cbN;
535 599
536 intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos); 600 intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos);
537 devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVerti ces); 601 devBounds->growToInclude(&verts[0].fPos, sizeof(BezierVertex), kVertsPerQuad );
538 602
539 if (toSrc) { 603 if (toSrc) {
540 toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kQuadNu mVertices); 604 toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kVertsP erQuad);
541 } 605 }
542 } 606 }
543 607
544 // Equations based off of Loop-Blinn Quadratic GPU Rendering 608 // Equations based off of Loop-Blinn Quadratic GPU Rendering
545 // Input Parametric: 609 // Input Parametric:
546 // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) 610 // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2)
547 // Output Implicit: 611 // Output Implicit:
548 // f(x, y, w) = f(P) = K^2 - LM 612 // f(x, y, w) = f(P) = K^2 - LM
549 // K = dot(k, P), L = dot(l, P), M = dot(m, P) 613 // K = dot(k, P), L = dot(l, P), M = dot(m, P)
550 // k, l, m are calculated in function GrPathUtils::getConicKLM 614 // k, l, m are calculated in function GrPathUtils::getConicKLM
551 void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kQuadNumVertices], 615 void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kVertsPerQuad],
552 const SkScalar weight) { 616 const SkScalar weight) {
553 SkScalar klm[9]; 617 SkScalar klm[9];
554 618
555 GrPathUtils::getConicKLM(p, weight, klm); 619 GrPathUtils::getConicKLM(p, weight, klm);
556 620
557 for (int i = 0; i < kQuadNumVertices; ++i) { 621 for (int i = 0; i < kVertsPerQuad; ++i) {
558 const SkPoint pnt = verts[i].fPos; 622 const SkPoint pnt = verts[i].fPos;
559 verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2]; 623 verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2];
560 verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5]; 624 verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5];
561 verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8]; 625 verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8];
562 } 626 }
563 } 627 }
564 628
565 void add_conics(const SkPoint p[3], 629 void add_conics(const SkPoint p[3],
566 const SkScalar weight, 630 const SkScalar weight,
567 const SkMatrix* toDevice, 631 const SkMatrix* toDevice,
568 const SkMatrix* toSrc, 632 const SkMatrix* toSrc,
569 BezierVertex** vert, 633 BezierVertex** vert,
570 SkRect* devBounds) { 634 SkRect* devBounds) {
571 bloat_quad(p, toDevice, toSrc, *vert, devBounds); 635 bloat_quad(p, toDevice, toSrc, *vert, devBounds);
572 set_conic_coeffs(p, *vert, weight); 636 set_conic_coeffs(p, *vert, weight);
573 *vert += kQuadNumVertices; 637 *vert += kVertsPerQuad;
574 } 638 }
575 639
576 void add_quads(const SkPoint p[3], 640 void add_quads(const SkPoint p[3],
577 int subdiv, 641 int subdiv,
578 const SkMatrix* toDevice, 642 const SkMatrix* toDevice,
579 const SkMatrix* toSrc, 643 const SkMatrix* toSrc,
580 BezierVertex** vert, 644 BezierVertex** vert,
581 SkRect* devBounds) { 645 SkRect* devBounds) {
582 SkASSERT(subdiv >= 0); 646 SkASSERT(subdiv >= 0);
583 if (subdiv) { 647 if (subdiv) {
584 SkPoint newP[5]; 648 SkPoint newP[5];
585 SkChopQuadAtHalf(p, newP); 649 SkChopQuadAtHalf(p, newP);
586 add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds); 650 add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds);
587 add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds); 651 add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds);
588 } else { 652 } else {
589 bloat_quad(p, toDevice, toSrc, *vert, devBounds); 653 bloat_quad(p, toDevice, toSrc, *vert, devBounds);
590 set_uv_quad(p, *vert); 654 set_uv_quad(p, *vert);
591 *vert += kQuadNumVertices; 655 *vert += kVertsPerQuad;
592 } 656 }
593 } 657 }
594 658
595 void add_line(const SkPoint p[2], 659 void add_line(const SkPoint p[2],
596 const SkMatrix* toSrc, 660 const SkMatrix* toSrc,
597 GrColor coverage, 661 GrColor coverage,
598 LineVertex** vert) { 662 LineVertex** vert) {
599 const SkPoint& a = p[0]; 663 const SkPoint& a = p[0];
600 const SkPoint& b = p[1]; 664 const SkPoint& b = p[1];
601 665
(...skipping 14 matching lines...) Expand all
616 (*vert)[3].fPos = b + vec + ortho; 680 (*vert)[3].fPos = b + vec + ortho;
617 (*vert)[3].fCoverage = 0; 681 (*vert)[3].fCoverage = 0;
618 (*vert)[4].fPos = a - vec - ortho; 682 (*vert)[4].fPos = a - vec - ortho;
619 (*vert)[4].fCoverage = 0; 683 (*vert)[4].fCoverage = 0;
620 (*vert)[5].fPos = b + vec - ortho; 684 (*vert)[5].fPos = b + vec - ortho;
621 (*vert)[5].fCoverage = 0; 685 (*vert)[5].fCoverage = 0;
622 686
623 if (toSrc) { 687 if (toSrc) {
624 toSrc->mapPointsWithStride(&(*vert)->fPos, 688 toSrc->mapPointsWithStride(&(*vert)->fPos,
625 sizeof(LineVertex), 689 sizeof(LineVertex),
626 kLineSegNumVertices); 690 kVertsPerLineSeg);
627 } 691 }
628 } else { 692 } else {
629 // just make it degenerate and likely offscreen 693 // just make it degenerate and likely offscreen
630 for (int i = 0; i < kLineSegNumVertices; ++i) { 694 for (int i = 0; i < kVertsPerLineSeg; ++i) {
631 (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax); 695 (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax);
632 } 696 }
633 } 697 }
634 698
635 *vert += kLineSegNumVertices; 699 *vert += kVertsPerLineSeg;
636 } 700 }
637 701
638 } 702 }
639 703
640 /////////////////////////////////////////////////////////////////////////////// 704 ///////////////////////////////////////////////////////////////////////////////
641 705
642 namespace { 706 namespace {
643 707
644 // position + edge 708 // position + edge
645 extern const GrVertexAttrib gHairlineBezierAttribs[] = { 709 extern const GrVertexAttrib gHairlineBezierAttribs[] = {
(...skipping 12 matching lines...) Expand all
658 bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path, 722 bool GrAAHairLinePathRenderer::createLineGeom(const SkPath& path,
659 GrDrawTarget* target, 723 GrDrawTarget* target,
660 const PtArray& lines, 724 const PtArray& lines,
661 int lineCnt, 725 int lineCnt,
662 GrDrawTarget::AutoReleaseGeometry* arg, 726 GrDrawTarget::AutoReleaseGeometry* arg,
663 SkRect* devBounds) { 727 SkRect* devBounds) {
664 GrDrawState* drawState = target->drawState(); 728 GrDrawState* drawState = target->drawState();
665 729
666 const SkMatrix& viewM = drawState->getViewMatrix(); 730 const SkMatrix& viewM = drawState->getViewMatrix();
667 731
668 int vertCnt = kLineSegNumVertices * lineCnt; 732 int vertCnt = kVertsPerLineSeg * lineCnt;
669 733
670 drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLi neAttribs), 734 drawState->setVertexAttribs<gHairlineLineAttribs>(SK_ARRAY_COUNT(gHairlineLi neAttribs),
671 sizeof(LineVertex)); 735 sizeof(LineVertex));
672 736
673 if (!arg->set(target, vertCnt, 0)) { 737 if (!arg->set(target, vertCnt, 0)) {
674 return false; 738 return false;
675 } 739 }
676 740
677 LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices()); 741 LineVertex* verts = reinterpret_cast<LineVertex*>(arg->vertices());
678 742
(...skipping 26 matching lines...) Expand all
705 const PtArray& conics, 769 const PtArray& conics,
706 int conicCnt, 770 int conicCnt,
707 const IntArray& qSubdivs, 771 const IntArray& qSubdivs,
708 const FloatArray& cWeights, 772 const FloatArray& cWeights,
709 GrDrawTarget::AutoReleaseGeometry* arg , 773 GrDrawTarget::AutoReleaseGeometry* arg ,
710 SkRect* devBounds) { 774 SkRect* devBounds) {
711 GrDrawState* drawState = target->drawState(); 775 GrDrawState* drawState = target->drawState();
712 776
713 const SkMatrix& viewM = drawState->getViewMatrix(); 777 const SkMatrix& viewM = drawState->getViewMatrix();
714 778
715 int vertCnt = kQuadNumVertices * quadCnt + kQuadNumVertices * conicCnt; 779 int vertCnt = kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt;
716 780
717 int vAttribCnt = SK_ARRAY_COUNT(gHairlineBezierAttribs); 781 int vAttribCnt = SK_ARRAY_COUNT(gHairlineBezierAttribs);
718 target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(vAttribCnt, si zeof(BezierVertex)); 782 target->drawState()->setVertexAttribs<gHairlineBezierAttribs>(vAttribCnt, si zeof(BezierVertex));
719 783
720 if (!arg->set(target, vertCnt, 0)) { 784 if (!arg->set(target, vertCnt, 0)) {
721 return false; 785 return false;
722 } 786 }
723 787
724 BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices()); 788 BezierVertex* verts = reinterpret_cast<BezierVertex*>(arg->vertices());
725 789
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871 // perspective. 935 // perspective.
872 if (target->getDrawState().getViewMatrix().hasPerspective()) { 936 if (target->getDrawState().getViewMatrix().hasPerspective()) {
873 asr.set(target, GrDrawTarget::kPreserve_ASRInit); 937 asr.set(target, GrDrawTarget::kPreserve_ASRInit);
874 } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) { 938 } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
875 return false; 939 return false;
876 } 940 }
877 GrDrawState* drawState = target->drawState(); 941 GrDrawState* drawState = target->drawState();
878 942
879 // Check devBounds 943 // Check devBounds
880 SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(), 944 SkASSERT(check_bounds<LineVertex>(drawState, devBounds, arg.vertices(),
881 kLineSegNumVertices * lineCnt)); 945 kVertsPerLineSeg * lineCnt));
882 946
883 { 947 {
884 GrDrawState::AutoRestoreEffects are(drawState); 948 GrDrawState::AutoRestoreEffects are(drawState);
885 target->setIndexSourceToBuffer(fLinesIndexBuffer); 949 target->setIndexSourceToBuffer(fLinesIndexBuffer);
886 int lines = 0; 950 int lines = 0;
887 while (lines < lineCnt) { 951 while (lines < lineCnt) {
888 int n = SkTMin(lineCnt - lines, kLineSegsNumInIdxBuffer); 952 int n = SkTMin(lineCnt - lines, kNumLineSegsInIdxBuffer);
889 target->drawIndexed(kTriangles_GrPrimitiveType, 953 target->drawIndexed(kTriangles_GrPrimitiveType,
890 kLineSegNumVertices*lines, // startV 954 kVertsPerLineSeg*lines, // startV
891 0, // startI 955 0, // startI
892 kLineSegNumVertices*n, // vCount 956 kVertsPerLineSeg*n, // vCount
893 kIdxsPerLineSeg*n, // iCount 957 kIdxsPerLineSeg*n, // iCount
894 &devBounds); 958 &devBounds);
895 lines += n; 959 lines += n;
896 } 960 }
897 } 961 }
898 } 962 }
899 963
900 // then quadratics/conics 964 // then quadratics/conics
901 if (quadCnt || conicCnt) { 965 if (quadCnt || conicCnt) {
902 GrDrawTarget::AutoReleaseGeometry arg; 966 GrDrawTarget::AutoReleaseGeometry arg;
903 SkRect devBounds; 967 SkRect devBounds;
(...skipping 17 matching lines...) Expand all
921 // perspective. 985 // perspective.
922 if (target->getDrawState().getViewMatrix().hasPerspective()) { 986 if (target->getDrawState().getViewMatrix().hasPerspective()) {
923 asr.set(target, GrDrawTarget::kPreserve_ASRInit); 987 asr.set(target, GrDrawTarget::kPreserve_ASRInit);
924 } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) { 988 } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) {
925 return false; 989 return false;
926 } 990 }
927 GrDrawState* drawState = target->drawState(); 991 GrDrawState* drawState = target->drawState();
928 992
929 // Check devBounds 993 // Check devBounds
930 SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices() , 994 SkASSERT(check_bounds<BezierVertex>(drawState, devBounds, arg.vertices() ,
931 kQuadNumVertices * quadCnt + kQuadNu mVertices * conicCnt)); 995 kVertsPerQuad * quadCnt + kVertsPerQ uad * conicCnt));
932 996
933 if (quadCnt > 0) { 997 if (quadCnt > 0) {
934 GrGeometryProcessor* hairQuadProcessor = 998 GrGeometryProcessor* hairQuadProcessor =
935 GrQuadEffect::Create(kHairlineAA_GrProcessorEdgeType, *targe t->caps()); 999 GrQuadEffect::Create(kHairlineAA_GrProcessorEdgeType, *targe t->caps());
936 SkASSERT(hairQuadProcessor); 1000 SkASSERT(hairQuadProcessor);
937 GrDrawState::AutoRestoreEffects are(drawState); 1001 GrDrawState::AutoRestoreEffects are(drawState);
938 target->setIndexSourceToBuffer(fQuadsIndexBuffer); 1002 target->setIndexSourceToBuffer(fQuadsIndexBuffer);
939 drawState->setGeometryProcessor(hairQuadProcessor)->unref(); 1003 drawState->setGeometryProcessor(hairQuadProcessor)->unref();
940 int quads = 0; 1004 int quads = 0;
941 while (quads < quadCnt) { 1005 while (quads < quadCnt) {
942 int n = SkTMin(quadCnt - quads, kQuadsNumInIdxBuffer); 1006 int n = SkTMin(quadCnt - quads, kNumQuadsInIdxBuffer);
943 target->drawIndexed(kTriangles_GrPrimitiveType, 1007 target->drawIndexed(kTriangles_GrPrimitiveType,
944 kQuadNumVertices*quads, // sta rtV 1008 kVertsPerQuad*quads, // startV
945 0, // sta rtI 1009 0, // startI
946 kQuadNumVertices*n, // vCo unt 1010 kVertsPerQuad*n, // vCount
947 kIdxsPerQuad*n, // iCo unt 1011 kIdxsPerQuad*n, // iCount
948 &devBounds); 1012 &devBounds);
949 quads += n; 1013 quads += n;
950 } 1014 }
951 } 1015 }
952 1016
953 if (conicCnt > 0) { 1017 if (conicCnt > 0) {
954 GrDrawState::AutoRestoreEffects are(drawState); 1018 GrDrawState::AutoRestoreEffects are(drawState);
955 GrGeometryProcessor* hairConicProcessor = GrConicEffect::Create( 1019 GrGeometryProcessor* hairConicProcessor = GrConicEffect::Create(
956 kHairlineAA_GrProcessorEdgeType, *target->caps()); 1020 kHairlineAA_GrProcessorEdgeType, *target->caps());
957 SkASSERT(hairConicProcessor); 1021 SkASSERT(hairConicProcessor);
958 drawState->setGeometryProcessor(hairConicProcessor)->unref(); 1022 drawState->setGeometryProcessor(hairConicProcessor)->unref();
959 int conics = 0; 1023 int conics = 0;
960 while (conics < conicCnt) { 1024 while (conics < conicCnt) {
961 int n = SkTMin(conicCnt - conics, kQuadsNumInIdxBuffer); 1025 int n = SkTMin(conicCnt - conics, kNumQuadsInIdxBuffer);
962 target->drawIndexed(kTriangles_GrPrimitiveType, 1026 target->drawIndexed(kTriangles_GrPrimitiveType,
963 kQuadNumVertices*(quadCnt + conics), // sta rtV 1027 kVertsPerQuad*(quadCnt + conics), // startV
964 0, // sta rtI 1028 0, // startI
965 kQuadNumVertices*n, // vCo unt 1029 kVertsPerQuad*n, // vCount
966 kIdxsPerQuad*n, // iCo unt 1030 kIdxsPerQuad*n, // iCount
967 &devBounds); 1031 &devBounds);
968 conics += n; 1032 conics += n;
969 } 1033 }
970 } 1034 }
971 } 1035 }
972 1036
973 target->resetIndexSource(); 1037 target->resetIndexSource();
974 1038
975 return true; 1039 return true;
976 } 1040 }
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