| Index: src/gpu/gl/builders/GrGLNvprProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
|
| index 4bf7e02414ca5bb0d178a2d4992d6c672c4d784e..008aff74d7ab35e06d1c1a33c68111cea83569b0 100644
|
| --- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h
|
| @@ -41,10 +41,7 @@ private:
|
| * varyings. Without a vertex shader, such as with NV_path_rendering, GL APIs are used to
|
| * populate the variable. The APIs can refer to the variable through the returned handle.
|
| */
|
| - ShaderVarHandle addSeparableVarying(GrSLType type,
|
| - const char* name,
|
| - const char** vsOutName,
|
| - const char** fsInName);
|
| + ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v);
|
|
|
| void resolveSeparableVaryings(GrGLuint programId);
|
|
|
|
|