Index: src/gpu/gl/builders/GrGLNvprProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h |
index 4bf7e02414ca5bb0d178a2d4992d6c672c4d784e..008aff74d7ab35e06d1c1a33c68111cea83569b0 100644 |
--- a/src/gpu/gl/builders/GrGLNvprProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLNvprProgramBuilder.h |
@@ -41,10 +41,7 @@ private: |
* varyings. Without a vertex shader, such as with NV_path_rendering, GL APIs are used to |
* populate the variable. The APIs can refer to the variable through the returned handle. |
*/ |
- ShaderVarHandle addSeparableVarying(GrSLType type, |
- const char* name, |
- const char** vsOutName, |
- const char** fsInName); |
+ ShaderVarHandle addSeparableVarying(const char* name, GrGLVarying* v); |
void resolveSeparableVaryings(GrGLuint programId); |