| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 4a95f33eccef6535c4b4672715ad4d0ad72bde2a..a628febb6962336b0165dd750a1577f76686e5d1 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -126,19 +126,13 @@
|
| , fUniforms(kVarsPerBlock) {
|
| }
|
|
|
| -void GrGLProgramBuilder::addVarying(const char* name,
|
| - GrGLVarying* varying,
|
| +void GrGLProgramBuilder::addVarying(GrSLType type,
|
| + const char* name,
|
| + const char** vsOutName,
|
| + const char** fsInName,
|
| GrGLShaderVar::Precision fsPrecision) {
|
| - SkASSERT(varying);
|
| - if (varying->vsVarying()) {
|
| - fVS.addVarying(name, varying);
|
| - }
|
| - if (fOptState.hasGeometryProcessor() && fOptState.getGeometryProcessor()->willUseGeoShader()) {
|
| - fGS.addVarying(name, varying);
|
| - }
|
| - if (varying->fsVarying()) {
|
| - fFS.addVarying(varying);
|
| - }
|
| + SkString* fsInputName = fVS.addVarying(type, name, vsOutName);
|
| + fFS.addVarying(type, fsInputName->c_str(), fsInName, fsPrecision);
|
| }
|
|
|
| void GrGLProgramBuilder::nameVariable(SkString* out, char prefix, const char* name) {
|
| @@ -368,8 +362,9 @@
|
| suffixedVaryingName.appendf("_%i", t);
|
| varyingName = suffixedVaryingName.c_str();
|
| }
|
| - GrGLVertToFrag v(varyingType);
|
| - this->addVarying(varyingName, &v);
|
| + const char* vsVaryingName;
|
| + const char* fsVaryingName;
|
| + this->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
|
|
|
| const GrGLShaderVar& coords =
|
| kPosition_GrCoordSet == effect->coordTransform(t).sourceCoords() ?
|
| @@ -380,13 +375,13 @@
|
| SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
|
| if (kVec2f_GrSLType == varyingType) {
|
| fVS.codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
|
| - v.vsOut(), uniName, coords.c_str());
|
| + vsVaryingName, uniName, coords.c_str());
|
| } else {
|
| fVS.codeAppendf("%s = %s * vec3(%s, 1);",
|
| - v.vsOut(), uniName, coords.c_str());
|
| + vsVaryingName, uniName, coords.c_str());
|
| }
|
| SkNEW_APPEND_TO_TARRAY(outCoords, GrGLProcessor::TransformedCoords,
|
| - (SkString(v.fsIn()), varyingType));
|
| + (SkString(fsVaryingName), varyingType));
|
| }
|
| }
|
|
|
|
|