| Index: src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| diff --git a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| index e90ebfbf752d87262a75f2d92ff7740a88162c9e..ca38e849eb923db264f4450aac1b0e7da3dfc08c 100755
|
| --- a/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| +++ b/src/gpu/effects/GrDistanceFieldTextureEffect.cpp
|
| @@ -49,11 +49,14 @@
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| - GrGLVertToFrag v(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &v);
|
| + SkString fsCoordName;
|
| + const char* vsCoordName;
|
| + const char* fsCoordNamePtr;
|
| + args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| + fsCoordName = fsCoordNamePtr;
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -62,7 +65,7 @@
|
|
|
| fsBuilder->codeAppend("\tvec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| - v.fsIn(),
|
| + fsCoordName.c_str(),
|
| kVec2f_GrSLType);
|
| fsBuilder->codeAppend(";\n");
|
| fsBuilder->codeAppend("\tfloat distance = "
|
| @@ -72,7 +75,7 @@
|
| // we adjust for the effect of the transformation on the distance by using
|
| // the length of the gradient of the texture coordinates. We use st coordinates
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
| - fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
|
| + fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
|
| fsBuilder->codeAppendf("\tvec2 st = uv*%s;\n", textureSizeUniName);
|
| fsBuilder->codeAppend("\tfloat afwidth;\n");
|
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| @@ -261,11 +264,14 @@
|
| SkAssertResult(fsBuilder->enableFeature(
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| - GrGLVertToFrag v(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &v);
|
| + SkString fsCoordName;
|
| + const char* vsCoordName;
|
| + const char* fsCoordNamePtr;
|
| + args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| + fsCoordName = fsCoordNamePtr;
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("%s = %s;", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("%s = %s;", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| fTextureSizeUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
|
| @@ -274,7 +280,7 @@
|
|
|
| fsBuilder->codeAppend("vec4 texColor = ");
|
| fsBuilder->appendTextureLookup(args.fSamplers[0],
|
| - v.fsIn(),
|
| + fsCoordName.c_str(),
|
| kVec2f_GrSLType);
|
| fsBuilder->codeAppend(";");
|
| fsBuilder->codeAppend("float distance = "
|
| @@ -283,7 +289,7 @@
|
| // we adjust for the effect of the transformation on the distance by using
|
| // the length of the gradient of the texture coordinates. We use st coordinates
|
| // to ensure we're mapping 1:1 from texel space to pixel space.
|
| - fsBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
|
| + fsBuilder->codeAppendf("vec2 uv = %s;", fsCoordName.c_str());
|
| fsBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
|
| fsBuilder->codeAppend("float afwidth;");
|
| if (dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag) {
|
| @@ -415,11 +421,14 @@
|
| args.fGP.cast<GrDistanceFieldLCDTextureEffect>();
|
| SkASSERT(1 == dfTexEffect.getVertexAttribs().count());
|
|
|
| - GrGLVertToFrag v(kVec2f_GrSLType);
|
| - args.fPB->addVarying("TextureCoords", &v);
|
| + SkString fsCoordName;
|
| + const char* vsCoordName;
|
| + const char* fsCoordNamePtr;
|
| + args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsCoordName, &fsCoordNamePtr);
|
| + fsCoordName = fsCoordNamePtr;
|
|
|
| GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
|
| - vsBuilder->codeAppendf("\t%s = %s;\n", v.vsOut(), dfTexEffect.inTextureCoords().c_str());
|
| + vsBuilder->codeAppendf("\t%s = %s;\n", vsCoordName, dfTexEffect.inTextureCoords().c_str());
|
|
|
| const char* textureSizeUniName = NULL;
|
| // width, height, 1/(3*width)
|
| @@ -433,7 +442,7 @@
|
| GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
|
|
|
| // create LCD offset adjusted by inverse of transform
|
| - fsBuilder->codeAppendf("\tvec2 uv = %s;\n", v.fsIn());
|
| + fsBuilder->codeAppendf("\tvec2 uv = %s;\n", fsCoordName.c_str());
|
| fsBuilder->codeAppendf("\tvec2 st = uv*%s.xy;\n", textureSizeUniName);
|
| bool isUniformScale = !!(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
|
| if (isUniformScale) {
|
|
|