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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 62 | 62 |
| 63 virtual const GrGLContextInfo& ctxInfo() const = 0; | 63 virtual const GrGLContextInfo& ctxInfo() const = 0; |
| 64 | 64 |
| 65 virtual GrGpuGL* gpu() const = 0; | 65 virtual GrGpuGL* gpu() const = 0; |
| 66 | 66 |
| 67 /* | 67 /* |
| 68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 68 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 69 */ | 69 */ |
| 70 }; | 70 }; |
| 71 | 71 |
| 72 // TODO move this into GrGLGPBuilder and move them both out of this file | |
| 73 class GrGLVarying { | |
| 74 public: | |
| 75 bool vsVarying() const { return kVertToFrag_Varying == fVarying || | |
| 76 kVertToGeo_Varying == fVarying; } | |
| 77 bool fsVarying() const { return kVertToFrag_Varying == fVarying || | |
| 78 kGeoToFrag_Varying == fVarying; } | |
| 79 const char* vsOut() const { return fVsOut; } | |
| 80 const char* gsIn() const { return fGsIn; } | |
| 81 const char* gsOut() const { return fGsOut; } | |
| 82 const char* fsIn() const { return fFsIn; } | |
| 83 | |
| 84 protected: | |
| 85 enum Varying { | |
| 86 kVertToFrag_Varying, | |
| 87 kVertToGeo_Varying, | |
| 88 kGeoToFrag_Varying, | |
| 89 }; | |
| 90 | |
| 91 GrGLVarying(GrSLType type, Varying varying) | |
| 92 : fVarying(varying), fType(type), fVsOut(NULL), fGsIn(NULL), fGsOut(NULL
), | |
| 93 fFsIn(NULL) {} | |
| 94 | |
| 95 Varying fVarying; | |
| 96 | |
| 97 private: | |
| 98 GrSLType fType; | |
| 99 const char* fVsOut; | |
| 100 const char* fGsIn; | |
| 101 const char* fGsOut; | |
| 102 const char* fFsIn; | |
| 103 | |
| 104 friend class GrGLVertexBuilder; | |
| 105 friend class GrGLGeometryBuilder; | |
| 106 friend class GrGLFragmentShaderBuilder; | |
| 107 }; | |
| 108 | |
| 109 struct GrGLVertToFrag : public GrGLVarying { | |
| 110 GrGLVertToFrag(GrSLType type) | |
| 111 : GrGLVarying(type, kVertToFrag_Varying) {} | |
| 112 }; | |
| 113 | |
| 114 struct GrGLVertToGeo : public GrGLVarying { | |
| 115 GrGLVertToGeo(GrSLType type) | |
| 116 : GrGLVarying(type, kVertToGeo_Varying) {} | |
| 117 }; | |
| 118 | |
| 119 struct GrGLGeoToFrag : public GrGLVarying { | |
| 120 GrGLGeoToFrag(GrSLType type) | |
| 121 : GrGLVarying(type, kGeoToFrag_Varying) {} | |
| 122 }; | |
| 123 | |
| 124 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ | 72 /* a specialization of the above for GPs. Lets the user add uniforms, varyings,
and VS / FS code */ |
| 125 class GrGLGPBuilder : public virtual GrGLUniformBuilder { | 73 class GrGLGPBuilder : public virtual GrGLUniformBuilder { |
| 126 public: | 74 public: |
| 127 virtual void addVarying(const char* name, | 75 virtual void addVarying(GrSLType type, |
| 128 GrGLVarying*, | 76 const char* name, |
| 77 const char** vsOutName = NULL, |
| 78 const char** fsInName = NULL, |
| 129 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; | 79 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::
kDefault_Precision) = 0; |
| 130 | 80 |
| 131 // TODO rename getFragmentBuilder | 81 // TODO rename getFragmentBuilder |
| 132 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; | 82 virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0; |
| 133 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; | 83 virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0; |
| 134 | 84 |
| 135 /* | 85 /* |
| 136 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 86 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 137 */ | 87 */ |
| 138 }; | 88 }; |
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| 195 } | 145 } |
| 196 | 146 |
| 197 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; | 147 virtual const GrGLContextInfo& ctxInfo() const SK_OVERRIDE; |
| 198 | 148 |
| 199 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } | 149 virtual GrGpuGL* gpu() const SK_OVERRIDE { return fGpu; } |
| 200 | 150 |
| 201 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } | 151 virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() SK_OVERRIDE { retu
rn &fFS; } |
| 202 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } | 152 virtual GrGLVertexBuilder* getVertexShaderBuilder() SK_OVERRIDE { return &fV
S; } |
| 203 | 153 |
| 204 virtual void addVarying( | 154 virtual void addVarying( |
| 155 GrSLType type, |
| 205 const char* name, | 156 const char* name, |
| 206 GrGLVarying*, | 157 const char** vsOutName = NULL, |
| 158 const char** fsInName = NULL, |
| 207 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; | 159 GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precisi
on) SK_OVERRIDE; |
| 208 | 160 |
| 209 // Handles for program uniforms (other than per-effect uniforms) | 161 // Handles for program uniforms (other than per-effect uniforms) |
| 210 struct BuiltinUniformHandles { | 162 struct BuiltinUniformHandles { |
| 211 UniformHandle fViewMatrixUni; | 163 UniformHandle fViewMatrixUni; |
| 212 UniformHandle fRTAdjustmentUni; | 164 UniformHandle fRTAdjustmentUni; |
| 213 UniformHandle fColorUni; | 165 UniformHandle fColorUni; |
| 214 UniformHandle fCoverageUni; | 166 UniformHandle fCoverageUni; |
| 215 | 167 |
| 216 // We use the render target height to provide a y-down frag coord when s
pecifying | 168 // We use the render target height to provide a y-down frag coord when s
pecifying |
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| 389 SkSTArray<2, Transform, true> fTransforms; | 341 SkSTArray<2, Transform, true> fTransforms; |
| 390 bool fLocalCoordAttrib; | 342 bool fLocalCoordAttrib; |
| 391 }; | 343 }; |
| 392 | 344 |
| 393 struct GrGLInstalledFragProcs : public SkRefCnt { | 345 struct GrGLInstalledFragProcs : public SkRefCnt { |
| 394 virtual ~GrGLInstalledFragProcs(); | 346 virtual ~GrGLInstalledFragProcs(); |
| 395 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 347 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 396 }; | 348 }; |
| 397 | 349 |
| 398 #endif | 350 #endif |
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