| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLGeometryShaderBuilder_DEFINED | 8 #ifndef GrGLGeometryShaderBuilder_DEFINED |
| 9 #define GrGLGeometryShaderBuilder_DEFINED | 9 #define GrGLGeometryShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 12 | 12 |
| 13 class GrGLVarying; | |
| 14 | |
| 15 class GrGLGeometryBuilder : public GrGLShaderBuilder { | 13 class GrGLGeometryBuilder : public GrGLShaderBuilder { |
| 16 public: | 14 public: |
| 17 GrGLGeometryBuilder(GrGLProgramBuilder* program); | 15 GrGLGeometryBuilder(GrGLProgramBuilder* program); |
| 18 | |
| 19 private: | |
| 20 /* | 16 /* |
| 21 * an internal call for GrGLFullProgramBuilder to add varyings | 17 * an internal call for GrGLFullProgramBuilder to add varyings |
| 22 */ | 18 */ |
| 23 void addVarying(const char* name, GrGLVarying*); | 19 void addVarying(GrSLType type, |
| 20 const char* name, |
| 21 const char** gsOutName); |
| 24 | 22 |
| 25 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 23 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
| 26 | 24 |
| 27 friend class GrGLProgramBuilder; | |
| 28 | |
| 29 typedef GrGLShaderBuilder INHERITED; | 25 typedef GrGLShaderBuilder INHERITED; |
| 30 }; | 26 }; |
| 31 | 27 |
| 32 #endif | 28 #endif |
| OLD | NEW |