OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryShaderBuilder_DEFINED | 8 #ifndef GrGLGeometryShaderBuilder_DEFINED |
9 #define GrGLGeometryShaderBuilder_DEFINED | 9 #define GrGLGeometryShaderBuilder_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
12 | 12 |
13 class GrGLVarying; | |
14 | |
15 class GrGLGeometryBuilder : public GrGLShaderBuilder { | 13 class GrGLGeometryBuilder : public GrGLShaderBuilder { |
16 public: | 14 public: |
17 GrGLGeometryBuilder(GrGLProgramBuilder* program); | 15 GrGLGeometryBuilder(GrGLProgramBuilder* program); |
18 | |
19 private: | |
20 /* | 16 /* |
21 * an internal call for GrGLFullProgramBuilder to add varyings | 17 * an internal call for GrGLFullProgramBuilder to add varyings |
22 */ | 18 */ |
23 void addVarying(const char* name, GrGLVarying*); | 19 void addVarying(GrSLType type, |
| 20 const char* name, |
| 21 const char** gsOutName); |
24 | 22 |
25 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 23 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
26 | 24 |
27 friend class GrGLProgramBuilder; | |
28 | |
29 typedef GrGLShaderBuilder INHERITED; | 25 typedef GrGLShaderBuilder INHERITED; |
30 }; | 26 }; |
31 | 27 |
32 #endif | 28 #endif |
OLD | NEW |