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Side by Side Diff: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp

Issue 675193002: Revert of Added varying struct (Closed) Base URL: https://skia.googlesource.com/skia.git@gp_emit_struct
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGeometryShaderBuilder.h" 8 #include "GrGLGeometryShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 12
13 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program) 13 GrGLGeometryBuilder::GrGLGeometryBuilder(GrGLProgramBuilder* program)
14 : INHERITED(program) { 14 : INHERITED(program) {
15 15
16 } 16 }
17 17
18 void GrGLGeometryBuilder::addVarying(const char* name, GrGLVarying* v) { 18 void GrGLGeometryBuilder::addVarying(GrSLType type,
19 const char* name,
20 const char** gsOutName) {
19 // if we have a GS take each varying in as an array 21 // if we have a GS take each varying in as an array
20 // and output as non-array. 22 // and output as non-array.
21 if (v->vsVarying()) { 23 fInputs.push_back();
22 fInputs.push_back(); 24 fInputs.back().setType(type);
23 fInputs.back().setType(v->fType); 25 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
24 fInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier); 26 fInputs.back().setUnsizedArray();
25 fInputs.back().setUnsizedArray(); 27 *fInputs.back().accessName() = name;
26 *fInputs.back().accessName() = v->fVsOut; 28 fOutputs.push_back();
27 v->fGsIn = v->fVsOut; 29 fOutputs.back().setType(type);
28 } 30 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
29 31 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
30 if (v->fsVarying()) { 32 if (gsOutName) {
31 fOutputs.push_back(); 33 *gsOutName = fOutputs.back().getName().c_str();
32 fOutputs.back().setType(v->fType);
33 fOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier) ;
34 fProgramBuilder->nameVariable(fOutputs.back().accessName(), 'g', name);
35 v->fGsOut = fOutputs.back().getName().c_str();
36 } 34 }
37 } 35 }
38 36
37
39 bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId, 38 bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId,
40 SkTDArray<GrGLuint>* shaderIds) const { 39 SkTDArray<GrGLuint>* shaderIds) const {
41 const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext(); 40 const GrGLContext& glCtx = fProgramBuilder->gpu()->glContext();
42 SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneratio n); 41 SkASSERT(fProgramBuilder->ctxInfo().glslGeneration() >= k150_GrGLSLGeneratio n);
43 SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo())); 42 SkString geomShaderSrc(GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo()));
44 geomShaderSrc.append("layout(triangles) in;\n" 43 geomShaderSrc.append("layout(triangles) in;\n"
45 "layout(triangle_strip, max_vertices = 6) out;\n"); 44 "layout(triangle_strip, max_vertices = 6) out;\n");
46 this->appendDecls(fInputs, &geomShaderSrc); 45 this->appendDecls(fInputs, &geomShaderSrc);
47 this->appendDecls(fOutputs, &geomShaderSrc); 46 this->appendDecls(fOutputs, &geomShaderSrc);
48 geomShaderSrc.append("void main() {\n"); 47 geomShaderSrc.append("void main() {\n");
(...skipping 15 matching lines...) Expand all
64 GrGLuint geomShaderId = 63 GrGLuint geomShaderId =
65 GrGLCompileAndAttachShader(glCtx, programId, 64 GrGLCompileAndAttachShader(glCtx, programId,
66 GR_GL_GEOMETRY_SHADER, geomShaderSrc, 65 GR_GL_GEOMETRY_SHADER, geomShaderSrc,
67 fProgramBuilder->gpu()->gpuStats()); 66 fProgramBuilder->gpu()->gpuStats());
68 if (!geomShaderId) { 67 if (!geomShaderId) {
69 return false; 68 return false;
70 } 69 }
71 *shaderIds->append() = geomShaderId; 70 *shaderIds->append() = geomShaderId;
72 return true; 71 return true;
73 } 72 }
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