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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrCustomCoordsTextureEffect.h" | 8 #include "GrCustomCoordsTextureEffect.h" |
| 9 #include "gl/builders/GrGLProgramBuilder.h" | 9 #include "gl/builders/GrGLProgramBuilder.h" |
| 10 #include "gl/GrGLProcessor.h" | 10 #include "gl/GrGLProcessor.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
| 13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendProcessorFactory.h" | 14 #include "GrTBackendProcessorFactory.h" |
| 15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 16 | 16 |
| 17 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { | 17 class GrGLCustomCoordsTextureEffect : public GrGLGeometryProcessor { |
| 18 public: | 18 public: |
| 19 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons
t GrProcessor&) | 19 GrGLCustomCoordsTextureEffect(const GrBackendProcessorFactory& factory, cons
t GrProcessor&) |
| 20 : INHERITED (factory) {} | 20 : INHERITED (factory) {} |
| 21 | 21 |
| 22 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 22 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
| 23 const GrCustomCoordsTextureEffect& customCoordsTextureEffect = | 23 const GrCustomCoordsTextureEffect& customCoordsTextureEffect = |
| 24 args.fGP.cast<GrCustomCoordsTextureEffect>(); | 24 args.fGP.cast<GrCustomCoordsTextureEffect>(); |
| 25 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); | 25 SkASSERT(1 == customCoordsTextureEffect.getVertexAttribs().count()); |
| 26 | 26 |
| 27 GrGLVertToFrag v(kVec2f_GrSLType); | 27 SkString fsCoordName; |
| 28 args.fPB->addVarying("TextureCoords", &v); | 28 const char* vsVaryingName; |
| 29 const char* fsVaryingNamePtr; |
| 30 args.fPB->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &
fsVaryingNamePtr); |
| 31 fsCoordName = fsVaryingNamePtr; |
| 29 | 32 |
| 30 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 33 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 31 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTexture
Coords(); | 34 const GrShaderVar& inTextureCoords = customCoordsTextureEffect.inTexture
Coords(); |
| 32 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inTextureCoords.c_str()); | 35 vsBuilder->codeAppendf("\t%s = %s;\n", vsVaryingName, inTextureCoords.c_
str()); |
| 33 | 36 |
| 34 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 37 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 35 fsBuilder->codeAppendf("%s = ", args.fOutput); | 38 fsBuilder->codeAppendf("\t%s = ", args.fOutput); |
| 36 fsBuilder->appendTextureLookupAndModulate(args.fInput, | 39 fsBuilder->appendTextureLookupAndModulate(args.fInput, |
| 37 args.fSamplers[0], | 40 args.fSamplers[0], |
| 38 v.fsIn(), | 41 fsCoordName.c_str(), |
| 39 kVec2f_GrSLType); | 42 kVec2f_GrSLType); |
| 40 fsBuilder->codeAppend(";"); | 43 fsBuilder->codeAppend(";\n"); |
| 41 } | 44 } |
| 42 | 45 |
| 43 virtual void setData(const GrGLProgramDataManager&, | 46 virtual void setData(const GrGLProgramDataManager&, |
| 44 const GrProcessor&) SK_OVERRIDE {} | 47 const GrProcessor&) SK_OVERRIDE {} |
| 45 | 48 |
| 46 private: | 49 private: |
| 47 typedef GrGLGeometryProcessor INHERITED; | 50 typedef GrGLGeometryProcessor INHERITED; |
| 48 }; | 51 }; |
| 49 | 52 |
| 50 /////////////////////////////////////////////////////////////////////////////// | 53 /////////////////////////////////////////////////////////////////////////////// |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 91 }; | 94 }; |
| 92 SkShader::TileMode tileModes[] = { | 95 SkShader::TileMode tileModes[] = { |
| 93 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 96 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 94 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 97 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 95 }; | 98 }; |
| 96 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 99 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 97 GrTextureParams::kNon
e_FilterMode); | 100 GrTextureParams::kNon
e_FilterMode); |
| 98 | 101 |
| 99 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); | 102 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); |
| 100 } | 103 } |
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