| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/builders/GrGLProgramBuilder.h" | 10 #include "gl/builders/GrGLProgramBuilder.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 }; | 30 }; |
| 31 | 31 |
| 32 GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, | 32 GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory, |
| 33 const GrProcessor& effect) | 33 const GrProcessor& effect) |
| 34 : INHERITED (factory) { | 34 : INHERITED (factory) { |
| 35 const GrConicEffect& ce = effect.cast<GrConicEffect>(); | 35 const GrConicEffect& ce = effect.cast<GrConicEffect>(); |
| 36 fEdgeType = ce.getEdgeType(); | 36 fEdgeType = ce.getEdgeType(); |
| 37 } | 37 } |
| 38 | 38 |
| 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { | 39 void GrGLConicEffect::emitCode(const EmitArgs& args) { |
| 40 GrGLVertToFrag v(kVec4f_GrSLType); | 40 const char *vsName, *fsName; |
| 41 args.fPB->addVarying("ConicCoeffs", &v); | 41 |
| 42 args.fPB->addVarying(kVec4f_GrSLType, "ConicCoeffs", &vsName, &fsName); |
| 42 | 43 |
| 43 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); | 44 const GrShaderVar& inConicCoeffs = args.fGP.cast<GrConicEffect>().inConicCoe
ffs(); |
| 44 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 45 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 45 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inConicCoeffs.c_str()); | 46 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); |
| 46 | 47 |
| 47 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 48 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 48 fsBuilder->codeAppend("float edgeAlpha;"); | 49 fsBuilder->codeAppend("float edgeAlpha;"); |
| 49 | 50 |
| 50 switch (fEdgeType) { | 51 switch (fEdgeType) { |
| 51 case kHairlineAA_GrProcessorEdgeType: { | 52 case kHairlineAA_GrProcessorEdgeType: { |
| 52 SkAssertResult(fsBuilder->enableFeature( | 53 SkAssertResult(fsBuilder->enableFeature( |
| 53 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 54 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 54 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 55 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 55 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 56 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| 56 fsBuilder->codeAppendf("float dfdx =" | 57 fsBuilder->codeAppendf("float dfdx =" |
| 57 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", | 58 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
| 58 v.fsIn(), v.fsIn(), v.fsIn()); | 59 fsName, fsName, fsName); |
| 59 fsBuilder->codeAppendf("float dfdy =" | 60 fsBuilder->codeAppendf("float dfdy =" |
| 60 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", | 61 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
| 61 v.fsIn(), v.fsIn(), v.fsIn()); | 62 fsName, fsName, fsName); |
| 62 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 63 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
| 63 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 64 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
| 64 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn
(), v.fsIn(), | 65 fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName
, fsName, |
| 65 v.fsIn(), v.fsIn()); | 66 fsName, fsName); |
| 66 fsBuilder->codeAppend("func = abs(func);"); | 67 fsBuilder->codeAppend("func = abs(func);"); |
| 67 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 68 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
| 68 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 69 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
| 69 // Add line below for smooth cubic ramp | 70 // Add line below for smooth cubic ramp |
| 70 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 71 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 71 break; | 72 break; |
| 72 } | 73 } |
| 73 case kFillAA_GrProcessorEdgeType: { | 74 case kFillAA_GrProcessorEdgeType: { |
| 74 SkAssertResult(fsBuilder->enableFeature( | 75 SkAssertResult(fsBuilder->enableFeature( |
| 75 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 76 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 76 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn()); | 77 fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName); |
| 77 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn()); | 78 fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName); |
| 78 fsBuilder->codeAppendf("float dfdx =" | 79 fsBuilder->codeAppendf("float dfdx =" |
| 79 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", | 80 "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s
.z * dklmdx.y;", |
| 80 v.fsIn(), v.fsIn(), v.fsIn()); | 81 fsName, fsName, fsName); |
| 81 fsBuilder->codeAppendf("float dfdy =" | 82 fsBuilder->codeAppendf("float dfdy =" |
| 82 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", | 83 "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s
.z * dklmdy.y;", |
| 83 v.fsIn(), v.fsIn(), v.fsIn()); | 84 fsName, fsName, fsName); |
| 84 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); | 85 fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);"); |
| 85 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); | 86 fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));"); |
| 86 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.
fsIn(), v.fsIn(), | 87 fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fs
Name, fsName, |
| 87 v.fsIn(), v.fsIn()); | 88 fsName, fsName); |
| 88 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); | 89 fsBuilder->codeAppend("edgeAlpha = func / gFM;"); |
| 89 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 90 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
| 90 // Add line below for smooth cubic ramp | 91 // Add line below for smooth cubic ramp |
| 91 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 92 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 92 break; | 93 break; |
| 93 } | 94 } |
| 94 case kFillBW_GrProcessorEdgeType: { | 95 case kFillBW_GrProcessorEdgeType: { |
| 95 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.f
sIn(), v.fsIn(), | 96 fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsN
ame, fsName, |
| 96 v.fsIn(), v.fsIn()); | 97 fsName, fsName); |
| 97 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 98 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
| 98 break; | 99 break; |
| 99 } | 100 } |
| 100 default: | 101 default: |
| 101 SkFAIL("Shouldn't get here"); | 102 SkFAIL("Shouldn't get here"); |
| 102 } | 103 } |
| 103 | 104 |
| 104 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 105 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
| 105 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); | 106 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); |
| 106 } | 107 } |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 170 }; | 171 }; |
| 171 | 172 |
| 172 GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, | 173 GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory, |
| 173 const GrProcessor& effect) | 174 const GrProcessor& effect) |
| 174 : INHERITED (factory) { | 175 : INHERITED (factory) { |
| 175 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); | 176 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); |
| 176 fEdgeType = ce.getEdgeType(); | 177 fEdgeType = ce.getEdgeType(); |
| 177 } | 178 } |
| 178 | 179 |
| 179 void GrGLQuadEffect::emitCode(const EmitArgs& args) { | 180 void GrGLQuadEffect::emitCode(const EmitArgs& args) { |
| 180 GrGLVertToFrag v(kVec4f_GrSLType); | 181 const char *vsName, *fsName; |
| 181 args.fPB->addVarying("HairQuadEdge", &v); | 182 args.fPB->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 182 | 183 |
| 183 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 184 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 184 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); | 185 const GrShaderVar& inHairQuadEdge = args.fGP.cast<GrQuadEffect>().inHairQuad
Edge(); |
| 185 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inHairQuadEdge.c_str()); | 186 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); |
| 186 | 187 |
| 187 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 188 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 188 fsBuilder->codeAppendf("float edgeAlpha;"); | 189 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 189 | 190 |
| 190 switch (fEdgeType) { | 191 switch (fEdgeType) { |
| 191 case kHairlineAA_GrProcessorEdgeType: { | 192 case kHairlineAA_GrProcessorEdgeType: { |
| 192 SkAssertResult(fsBuilder->enableFeature( | 193 SkAssertResult(fsBuilder->enableFeature( |
| 193 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 194 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 194 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 195 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| 195 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 196 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
| 196 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 197 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
| 197 " 2.0 * %s.x * duvdy.x - duvdy.
y);", | 198 " 2.0 * %s.x * duvdy.x - duvdy.
y);", |
| 198 v.fsIn(), v.fsIn()); | 199 fsName, fsName); |
| 199 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); | 200 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); |
| 200 fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(
gF, gF));"); | 201 fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(
gF, gF));"); |
| 201 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); | 202 fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);"); |
| 202 // Add line below for smooth cubic ramp | 203 // Add line below for smooth cubic ramp |
| 203 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 204 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 204 break; | 205 break; |
| 205 } | 206 } |
| 206 case kFillAA_GrProcessorEdgeType: { | 207 case kFillAA_GrProcessorEdgeType: { |
| 207 SkAssertResult(fsBuilder->enableFeature( | 208 SkAssertResult(fsBuilder->enableFeature( |
| 208 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 209 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 209 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn()); | 210 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| 210 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn()); | 211 fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName); |
| 211 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," | 212 fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.
y," |
| 212 " 2.0 * %s.x * duvdy.x - duvdy.
y);", | 213 " 2.0 * %s.x * duvdy.x - duvdy.
y);", |
| 213 v.fsIn(), v.fsIn()); | 214 fsName, fsName); |
| 214 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); | 215 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); |
| 215 fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); | 216 fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));"); |
| 216 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); | 217 fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);
"); |
| 217 // Add line below for smooth cubic ramp | 218 // Add line below for smooth cubic ramp |
| 218 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); | 219 // fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*e
dgeAlpha);"); |
| 219 break; | 220 break; |
| 220 } | 221 } |
| 221 case kFillBW_GrProcessorEdgeType: { | 222 case kFillBW_GrProcessorEdgeType: { |
| 222 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn()
, v.fsIn(), v.fsIn()); | 223 fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName,
fsName, fsName); |
| 223 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); | 224 fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);"); |
| 224 break; | 225 break; |
| 225 } | 226 } |
| 226 default: | 227 default: |
| 227 SkFAIL("Shouldn't get here"); | 228 SkFAIL("Shouldn't get here"); |
| 228 } | 229 } |
| 229 | 230 |
| 230 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 231 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
| 231 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); | 232 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1("edgeAlpha"))
.c_str()); |
| 232 } | 233 } |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 296 }; | 297 }; |
| 297 | 298 |
| 298 GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, | 299 GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory, |
| 299 const GrProcessor& processor) | 300 const GrProcessor& processor) |
| 300 : INHERITED (factory) { | 301 : INHERITED (factory) { |
| 301 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); | 302 const GrCubicEffect& ce = processor.cast<GrCubicEffect>(); |
| 302 fEdgeType = ce.getEdgeType(); | 303 fEdgeType = ce.getEdgeType(); |
| 303 } | 304 } |
| 304 | 305 |
| 305 void GrGLCubicEffect::emitCode(const EmitArgs& args) { | 306 void GrGLCubicEffect::emitCode(const EmitArgs& args) { |
| 306 GrGLVertToFrag v(kVec4f_GrSLType); | 307 const char *vsName, *fsName; |
| 307 args.fPB->addVarying("CubicCoeffs", &v, GrGLShaderVar::kHigh_Precision); | 308 |
| 309 args.fPB->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 310 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
| 308 | 311 |
| 309 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); | 312 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); |
| 310 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); | 313 const GrShaderVar& inCubicCoeffs = args.fGP.cast<GrCubicEffect>().inCubicCoe
ffs(); |
| 311 vsBuilder->codeAppendf("%s = %s;", v.vsOut(), inCubicCoeffs.c_str()); | 314 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); |
| 312 | 315 |
| 313 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); | 316 GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
| 314 | 317 |
| 315 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 318 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 316 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 319 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 317 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 320 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 318 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 321 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 319 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 322 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 320 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 323 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| 321 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; | 324 GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision)
; |
| 322 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 325 GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 323 | 326 |
| 324 fsBuilder->declAppend(edgeAlpha); | 327 fsBuilder->declAppend(edgeAlpha); |
| 325 fsBuilder->declAppend(dklmdx); | 328 fsBuilder->declAppend(dklmdx); |
| 326 fsBuilder->declAppend(dklmdy); | 329 fsBuilder->declAppend(dklmdy); |
| 327 fsBuilder->declAppend(dfdx); | 330 fsBuilder->declAppend(dfdx); |
| 328 fsBuilder->declAppend(dfdy); | 331 fsBuilder->declAppend(dfdy); |
| 329 fsBuilder->declAppend(gF); | 332 fsBuilder->declAppend(gF); |
| 330 fsBuilder->declAppend(gFM); | 333 fsBuilder->declAppend(gFM); |
| 331 fsBuilder->declAppend(func); | 334 fsBuilder->declAppend(func); |
| 332 | 335 |
| 333 switch (fEdgeType) { | 336 switch (fEdgeType) { |
| 334 case kHairlineAA_GrProcessorEdgeType: { | 337 case kHairlineAA_GrProcessorEdgeType: { |
| 335 SkAssertResult(fsBuilder->enableFeature( | 338 SkAssertResult(fsBuilder->enableFeature( |
| 336 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 339 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 337 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn(
)); | 340 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
| 338 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn(
)); | 341 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
| 339 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 342 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 340 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_st
r(), v.fsIn(), | 343 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 341 dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); | 344 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 342 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 345 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 343 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_st
r(), v.fsIn(), | 346 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 344 dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); | 347 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 345 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); | 348 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
| 346 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); | 349 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
| 347 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 350 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 348 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v
.fsIn(), v.fsIn()); | 351 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 349 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); | 352 fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str()); |
| 350 fsBuilder->codeAppendf("%s = %s / %s;", | 353 fsBuilder->codeAppendf("%s = %s / %s;", |
| 351 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | 354 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 352 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", | 355 fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);", |
| 353 edgeAlpha.c_str(), edgeAlpha.c_str()); | 356 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 354 // Add line below for smooth cubic ramp | 357 // Add line below for smooth cubic ramp |
| 355 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 358 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 356 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | 359 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 357 // edgeAlpha.c_str()); | 360 // edgeAlpha.c_str()); |
| 358 break; | 361 break; |
| 359 } | 362 } |
| 360 case kFillAA_GrProcessorEdgeType: { | 363 case kFillAA_GrProcessorEdgeType: { |
| 361 SkAssertResult(fsBuilder->enableFeature( | 364 SkAssertResult(fsBuilder->enableFeature( |
| 362 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 365 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 363 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn(
)); | 366 fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName)
; |
| 364 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn(
)); | 367 fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName)
; |
| 365 fsBuilder->codeAppendf("%s =" | 368 fsBuilder->codeAppendf("%s =" |
| 366 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", | 369 "3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.
z * %s.y;", |
| 367 dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_st
r(), v.fsIn(), | 370 dfdx.c_str(), fsName, fsName, dklmdx.c_str(),
fsName, |
| 368 dklmdx.c_str(), v.fsIn(), dklmdx.c_str()); | 371 dklmdx.c_str(), fsName, dklmdx.c_str()); |
| 369 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", | 372 fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z
- %s.z * %s.y;", |
| 370 dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_st
r(), v.fsIn(), | 373 dfdy.c_str(), fsName, fsName, dklmdy.c_str(),
fsName, |
| 371 dklmdy.c_str(), v.fsIn(), dklmdy.c_str()); | 374 dklmdy.c_str(), fsName, dklmdy.c_str()); |
| 372 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); | 375 fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(
), dfdy.c_str()); |
| 373 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); | 376 fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_
str(), gF.c_str()); |
| 374 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 377 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 375 func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v
.fsIn(), v.fsIn()); | 378 func.c_str(), fsName, fsName, fsName, fsName,
fsName); |
| 376 fsBuilder->codeAppendf("%s = %s / %s;", | 379 fsBuilder->codeAppendf("%s = %s / %s;", |
| 377 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; | 380 edgeAlpha.c_str(), func.c_str(), gFM.c_str())
; |
| 378 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", | 381 fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);", |
| 379 edgeAlpha.c_str(), edgeAlpha.c_str()); | 382 edgeAlpha.c_str(), edgeAlpha.c_str()); |
| 380 // Add line below for smooth cubic ramp | 383 // Add line below for smooth cubic ramp |
| 381 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", | 384 // fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);", |
| 382 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), | 385 // edgeAlpha.c_str(), edgeAlpha.c_str(), edge
Alpha.c_str(), |
| 383 // edgeAlpha.c_str()); | 386 // edgeAlpha.c_str()); |
| 384 break; | 387 break; |
| 385 } | 388 } |
| 386 case kFillBW_GrProcessorEdgeType: { | 389 case kFillBW_GrProcessorEdgeType: { |
| 387 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", | 390 fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;", |
| 388 edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn
(), v.fsIn(), v.fsIn()); | 391 edgeAlpha.c_str(), fsName, fsName, fsName, fs
Name, fsName); |
| 389 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); | 392 fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), e
dgeAlpha.c_str()); |
| 390 break; | 393 break; |
| 391 } | 394 } |
| 392 default: | 395 default: |
| 393 SkFAIL("Shouldn't get here"); | 396 SkFAIL("Shouldn't get here"); |
| 394 } | 397 } |
| 395 | 398 |
| 396 fsBuilder->codeAppendf("%s = %s;", args.fOutput, | 399 fsBuilder->codeAppendf("%s = %s;", args.fOutput, |
| 397 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1(edgeAlpha.c_s
tr())).c_str()); | 400 (GrGLSLExpr4(args.fInput) * GrGLSLExpr1(edgeAlpha.c_s
tr())).c_str()); |
| 398 } | 401 } |
| (...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 434 GrTexture*[]) { | 437 GrTexture*[]) { |
| 435 GrGeometryProcessor* gp; | 438 GrGeometryProcessor* gp; |
| 436 do { | 439 do { |
| 437 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 440 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 438 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); | 441 random->nextULessThan(kGrPro
cessorEdgeTypeCnt)); |
| 439 gp = GrCubicEffect::Create(edgeType, caps); | 442 gp = GrCubicEffect::Create(edgeType, caps); |
| 440 } while (NULL == gp); | 443 } while (NULL == gp); |
| 441 return gp; | 444 return gp; |
| 442 } | 445 } |
| 443 | 446 |
| OLD | NEW |