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Side by Side Diff: Source/core/paint/SVGImagePainter.cpp

Issue 675173003: Move <svg:image> buffered-rendering management to SVGImagePainter (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/SVGImagePainter.h" 6 #include "core/paint/SVGImagePainter.h"
7 7
8 #include "core/paint/ObjectPainter.h" 8 #include "core/paint/ObjectPainter.h"
9 #include "core/rendering/GraphicsContextAnnotator.h" 9 #include "core/rendering/GraphicsContextAnnotator.h"
10 #include "core/rendering/ImageQualityController.h" 10 #include "core/rendering/ImageQualityController.h"
(...skipping 24 matching lines...) Expand all
35 GraphicsContextStateSaver stateSaver(*childPaintInfo.context, false); 35 GraphicsContextStateSaver stateSaver(*childPaintInfo.context, false);
36 36
37 childPaintInfo.applyTransform(m_renderSVGImage.localToParentTransform(), &st ateSaver); 37 childPaintInfo.applyTransform(m_renderSVGImage.localToParentTransform(), &st ateSaver);
38 38
39 if (!m_renderSVGImage.objectBoundingBox().isEmpty()) { 39 if (!m_renderSVGImage.objectBoundingBox().isEmpty()) {
40 // SVGRenderingContext may taint the state - make sure we're always savi ng. 40 // SVGRenderingContext may taint the state - make sure we're always savi ng.
41 stateSaver.saveIfNeeded(); 41 stateSaver.saveIfNeeded();
42 42
43 SVGRenderingContext renderingContext(&m_renderSVGImage, childPaintInfo); 43 SVGRenderingContext renderingContext(&m_renderSVGImage, childPaintInfo);
44 if (renderingContext.isRenderingPrepared()) { 44 if (renderingContext.isRenderingPrepared()) {
45 if (m_renderSVGImage.style()->svgStyle().bufferedRendering() == BR_S TATIC && renderingContext.bufferForeground(m_renderSVGImage.bufferedForeground() )) 45 if (m_renderSVGImage.style()->svgStyle().bufferedRendering() == BR_S TATIC && bufferForeground(childPaintInfo))
46 return; 46 return;
47 47
48 paintForeground(m_renderSVGImage, childPaintInfo); 48 paintForeground(childPaintInfo);
49 } 49 }
50 } 50 }
51 51
52 if (m_renderSVGImage.style()->outlineWidth()) 52 if (m_renderSVGImage.style()->outlineWidth())
53 ObjectPainter(m_renderSVGImage).paintOutline(childPaintInfo, IntRect(bou ndingBox)); 53 ObjectPainter(m_renderSVGImage).paintOutline(childPaintInfo, IntRect(bou ndingBox));
54 } 54 }
55 55
56 void SVGImagePainter::paintForeground(RenderSVGImage& renderer, PaintInfo& paint Info) 56 static IntSize estimateBufferSize(const AffineTransform& transform, const IntSiz e& boundingBox)
57 { 57 {
58 RefPtr<Image> image = renderer.imageResource()->image(); 58 // This is supposed to be the exact same calculation as GraphicsContext::cre ateRasterBuffer performs.
59 FloatRect destRect = renderer.objectBoundingBox(); 59 int estimatedWidth = static_cast<int>(ceil(boundingBox.width() * transform.x Scale()));
60 int estimatedHeight = static_cast<int>(ceil(boundingBox.height() * transform .yScale()));
61 return IntSize(estimatedWidth, estimatedHeight);
62 }
63
64 bool SVGImagePainter::bufferForeground(PaintInfo& paintInfo)
65 {
66 FloatRect boundingBox = m_renderSVGImage.objectBoundingBox();
67 OwnPtr<ImageBuffer>& imageBuffer = m_renderSVGImage.bufferedForeground();
68 IntSize expandedBoundingBox = expandedIntSize(boundingBox.size());
69
70 // Invalidate an existing buffer if the scale is not correct.
71 if (imageBuffer) {
72 IntSize estimatedBufferSize = estimateBufferSize(paintInfo.context->getC TM(), expandedBoundingBox);
73 if (estimatedBufferSize != imageBuffer->size())
74 imageBuffer.clear();
75 }
76
77 // Create a new buffer and paint the foreground into it.
78 if (!imageBuffer) {
79 imageBuffer = paintInfo.context->createRasterBuffer(expandedBoundingBox) ;
80 if (!imageBuffer)
81 return false;
82
83 GraphicsContext* bufferedRenderingContext = imageBuffer->context();
84 bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y());
85 PaintInfo bufferedInfo(paintInfo);
86 bufferedInfo.context = bufferedRenderingContext;
87 paintForeground(bufferedInfo);
88 }
89
90 paintInfo.context->drawImageBuffer(imageBuffer.get(), boundingBox);
91 return true;
92 }
93
94 void SVGImagePainter::paintForeground(PaintInfo& paintInfo)
95 {
96 RefPtr<Image> image = m_renderSVGImage.imageResource()->image();
97 FloatRect destRect = m_renderSVGImage.objectBoundingBox();
60 FloatRect srcRect(0, 0, image->width(), image->height()); 98 FloatRect srcRect(0, 0, image->width(), image->height());
61 99
62 SVGImageElement* imageElement = toSVGImageElement(renderer.element()); 100 SVGImageElement* imageElement = toSVGImageElement(m_renderSVGImage.element() );
63 imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect); 101 imageElement->preserveAspectRatio()->currentValue()->transformRect(destRect, srcRect);
64 102
65 InterpolationQuality interpolationQuality = InterpolationDefault; 103 InterpolationQuality interpolationQuality = InterpolationDefault;
66 if (renderer.style()->svgStyle().bufferedRendering() != BR_STATIC) 104 if (m_renderSVGImage.style()->svgStyle().bufferedRendering() != BR_STATIC)
67 interpolationQuality = ImageQualityController::imageQualityController()- >chooseInterpolationQuality(paintInfo.context, &renderer, image.get(), image.get (), LayoutSize(destRect.size())); 105 interpolationQuality = ImageQualityController::imageQualityController()- >chooseInterpolationQuality(paintInfo.context, &m_renderSVGImage, image.get(), i mage.get(), LayoutSize(destRect.size()));
68 106
69 InterpolationQuality previousInterpolationQuality = paintInfo.context->image InterpolationQuality(); 107 InterpolationQuality previousInterpolationQuality = paintInfo.context->image InterpolationQuality();
70 paintInfo.context->setImageInterpolationQuality(interpolationQuality); 108 paintInfo.context->setImageInterpolationQuality(interpolationQuality);
71 paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSource Over); 109 paintInfo.context->drawImage(image.get(), destRect, srcRect, CompositeSource Over);
72 paintInfo.context->setImageInterpolationQuality(previousInterpolationQuality ); 110 paintInfo.context->setImageInterpolationQuality(previousInterpolationQuality );
73 } 111 }
74 112
75 } // namespace blink 113 } // namespace blink
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