| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 1fa946793c64bead43fd59c8e1a83ed79d8d996d..5a65f71fccf460f8ccb14edc671b0762bd5c9600 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -93,7 +93,7 @@ void GrGLVertexBuilder::transformSkiaToGLCoords() {
|
|
|
| void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| // Bind the attrib locations to same values for all shaders
|
| - const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->header();
|
| + const GrProgramDesc::KeyHeader& header = fProgramBuilder->header();
|
| SkASSERT(-1 != header.fPositionAttributeIndex);
|
| GL_CALL(BindAttribLocation(programID,
|
| header.fPositionAttributeIndex,
|
|
|