Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 1fa946793c64bead43fd59c8e1a83ed79d8d996d..5a65f71fccf460f8ccb14edc671b0762bd5c9600 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -93,7 +93,7 @@ void GrGLVertexBuilder::transformSkiaToGLCoords() { |
void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
// Bind the attrib locations to same values for all shaders |
- const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->header(); |
+ const GrProgramDesc::KeyHeader& header = fProgramBuilder->header(); |
SkASSERT(-1 != header.fPositionAttributeIndex); |
GL_CALL(BindAttribLocation(programID, |
header.fPositionAttributeIndex, |