| Index: src/gpu/GrProgramDesc.h
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| diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..cc8a38aa2d54d38745273cbbee5019244e9f427d
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| --- /dev/null
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| +++ b/src/gpu/GrProgramDesc.h
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| @@ -0,0 +1,269 @@
|
| +/*
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| + * Copyright 2014 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
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| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrProgramDesc_DEFINED
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| +#define GrProgramDesc_DEFINED
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| +
|
| +#include "GrBackendProcessorFactory.h"
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| +#include "GrColor.h"
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| +#include "GrTypesPriv.h"
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| +#include "SkChecksum.h"
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| +
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| +class GrGpuGL;
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| +
|
| +/** This class describes a program to generate. It also serves as a program cache key. Very little
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| + of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
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| +class GrProgramDesc {
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| +public:
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| + // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc()
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| + GrProgramDesc() {}
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| +
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| + // Returns this as a uint32_t array to be used as a key in the program cache.
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| + const uint32_t* asKey() const {
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| + return reinterpret_cast<const uint32_t*>(fKey.begin());
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| + }
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| +
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| + // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two
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| + // keys the size of either key can be used with memcmp() since the lengths themselves begin the
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| + // keys and thus the memcmp will exit early if the keys are of different lengths.
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| + uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); }
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| +
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| + // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
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| + uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
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| +
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| + GrProgramDesc& operator= (const GrProgramDesc& other) {
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| + size_t keyLength = other.keyLength();
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| + fKey.reset(keyLength);
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| + memcpy(fKey.begin(), other.fKey.begin(), keyLength);
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| + return *this;
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| + }
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| +
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| + bool operator== (const GrProgramDesc& other) const {
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| + // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
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| + return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
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| + }
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| +
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| + bool operator!= (const GrProgramDesc& other) const {
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| + return !(*this == other);
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| + }
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| +
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| + static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
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| + return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
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| + }
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| +
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| +
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| + ///////////////////////////////////////////////////////////////////////////
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| + /// @name Stage Output Types
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| + ////
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| +
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| + enum PrimaryOutputType {
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| + // Modulate color and coverage, write result as the color output.
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| + kModulate_PrimaryOutputType,
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| + // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
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| + // can only be set if fDstReadKey is non-zero.
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| + kCombineWithDst_PrimaryOutputType,
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| +
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| + kPrimaryOutputTypeCnt,
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| + };
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| +
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| + enum SecondaryOutputType {
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| + // There is no secondary output
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| + kNone_SecondaryOutputType,
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| + // Writes coverage as the secondary output. Only set if dual source blending is supported
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| + // and primary output is kModulate.
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| + kCoverage_SecondaryOutputType,
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| + // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending
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| + // is supported and primary output is kModulate.
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| + kCoverageISA_SecondaryOutputType,
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| + // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source
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| + // blending is supported and primary output is kModulate.
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| + kCoverageISC_SecondaryOutputType,
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| +
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| + kSecondaryOutputTypeCnt,
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| + };
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| +
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| + // Specifies where the initial color comes from before the stages are applied.
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| + enum ColorInput {
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| + kAllOnes_ColorInput,
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| + kAttribute_ColorInput,
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| + kUniform_ColorInput,
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| +
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| + kColorInputCnt
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| + };
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| +
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| + struct KeyHeader {
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| + uint8_t fDstReadKey; // set by GrGLShaderBuilder if there
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| + // are effects that must read the dst.
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| + // Otherwise, 0.
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| + uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are
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| + // effects that read the fragment position.
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| + // Otherwise, 0.
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| +
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| + SkBool8 fEmitsPointSize;
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| +
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| + ColorInput fColorInput : 8;
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| + ColorInput fCoverageInput : 8;
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| +
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| + PrimaryOutputType fPrimaryOutputType : 8;
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| + SecondaryOutputType fSecondaryOutputType : 8;
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| +
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| + int8_t fPositionAttributeIndex;
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| + int8_t fLocalCoordAttributeIndex;
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| + int8_t fColorAttributeIndex;
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| + int8_t fCoverageAttributeIndex;
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| +
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| + SkBool8 fHasGeometryProcessor;
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| + int8_t fColorEffectCnt;
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| + int8_t fCoverageEffectCnt;
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| + };
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| +
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| +
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| + bool hasGeometryProcessor() const {
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| + return SkToBool(this->header().fHasGeometryProcessor);
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| + }
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| +
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| + int numColorEffects() const {
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| + return this->header().fColorEffectCnt;
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| + }
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| +
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| + int numCoverageEffects() const {
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| + return this->header().fCoverageEffectCnt;
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| + }
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| +
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| + int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
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| +
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| + // This should really only be used internally, base classes should return their own headers
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| + const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
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| +
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| + /** Used to provide effects' keys to their emitCode() function. */
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| + class ProcKeyProvider {
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| + public:
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| + enum ProcessorType {
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| + kGeometry_ProcessorType,
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| + kFragment_ProcessorType,
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| + };
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| +
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| + ProcKeyProvider(const GrProgramDesc* desc, ProcessorType type, int effectOffset)
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| + : fDesc(desc), fBaseIndex(0), fEffectOffset(effectOffset) {
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| + switch (type) {
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| + case kGeometry_ProcessorType:
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| + // there can be only one
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| + fBaseIndex = 0;
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| + break;
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| + case kFragment_ProcessorType:
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| + fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0;
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| + break;
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| + }
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| + }
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| +
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| + GrProcessorKey get(int index) const {
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| + const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
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| + fDesc->fKey.begin() + fEffectOffset);
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| + // We store two uint16_ts per effect, one for the offset to the effect's key and one for
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| + // its length. Here we just need the offset.
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| + uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
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| + uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1];
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| + // Currently effects must add to the key in units of uint32_t.
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| + SkASSERT(0 == (length % sizeof(uint32_t)));
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| + return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset),
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| + length / sizeof(uint32_t));
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| + }
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| + private:
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| + const GrProgramDesc* fDesc;
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| + int fBaseIndex;
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| + int fEffectOffset;
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| + };
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| +
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| + // A struct to communicate descriptor information to the program descriptor builder
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| + struct DescInfo {
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| + int positionAttributeIndex() const {
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| + return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding];
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| + }
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| + int localCoordAttributeIndex() const {
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| + return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
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| + }
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| + int colorVertexAttributeIndex() const {
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| + return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
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| + }
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| + int coverageVertexAttributeIndex() const {
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| + return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
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| + }
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| + bool hasLocalCoordAttribute() const {
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| + return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
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| + }
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| + bool hasColorVertexAttribute() const {
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| + return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
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| + }
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| + bool hasCoverageVertexAttribute() const {
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| + return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
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| + }
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| +
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| + int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt];
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| +
|
| + // These flags are needed to protect the code from creating an unused uniform color/coverage
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| + // which will cause shader compiler errors.
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| + bool fInputColorIsUsed;
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| + bool fInputCoverageIsUsed;
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| +
|
| + // These flags give aggregated info on the processor stages that are used when building
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| + // programs.
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| + bool fReadsDst;
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| + bool fReadsFragPosition;
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| + bool fRequiresLocalCoordAttrib;
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| +
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| + // Fragment shader color outputs
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| + GrProgramDesc::PrimaryOutputType fPrimaryOutputType : 8;
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| + GrProgramDesc::SecondaryOutputType fSecondaryOutputType : 8;
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| + };
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| +
|
| +private:
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| + template<typename T, size_t OFFSET> T* atOffset() {
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| + return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| + }
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| +
|
| + template<typename T, size_t OFFSET> const T* atOffset() const {
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| + return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
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| + }
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| +
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| + void finalize() {
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| + int keyLength = fKey.count();
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| + SkASSERT(0 == (keyLength % 4));
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| + *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength);
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| +
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| + uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>();
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| + *checksum = 0;
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| + *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength);
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| + }
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| +
|
| + // The key, stored in fKey, is composed of four parts:
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| + // 1. uint32_t for total key length.
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| + // 2. uint32_t for a checksum.
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| + // 3. Header struct defined above. Also room for extensions to the header
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| + // 4. A Backend specific payload. Room is preallocated for this
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| + enum KeyOffsets {
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| + // Part 1.
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| + kLengthOffset = 0,
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| + // Part 2.
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| + kChecksumOffset = kLengthOffset + sizeof(uint32_t),
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| + // Part 3.
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| + kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
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| + kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)),
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| + };
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| +
|
| + enum {
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| + kMaxPreallocProcessors = 8,
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| + kIntsPerProcessor = 4, // This is an overestimate of the average effect key size.
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| + kPreAllocSize = kHeaderOffset + kHeaderSize +
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| + kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor,
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| + };
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| +
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| + SkSTArray<kPreAllocSize, uint8_t, true> fKey;
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| +
|
| + friend class GrGLProgramDescBuilder;
|
| +};
|
| +
|
| +#endif
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|
|