Index: src/gpu/GrProgramDesc.h |
diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h |
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+++ b/src/gpu/GrProgramDesc.h |
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+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrProgramDesc_DEFINED |
+#define GrProgramDesc_DEFINED |
+ |
+#include "GrBackendProcessorFactory.h" |
+#include "GrColor.h" |
+#include "GrTypesPriv.h" |
+#include "SkChecksum.h" |
+ |
+class GrGpuGL; |
+ |
+/** This class describes a program to generate. It also serves as a program cache key. Very little |
+ of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ |
+class GrProgramDesc { |
+public: |
+ // Creates an uninitialized key that must be populated by GrGpu::buildProgramDesc() |
+ GrProgramDesc() {} |
+ |
+ // Returns this as a uint32_t array to be used as a key in the program cache. |
+ const uint32_t* asKey() const { |
+ return reinterpret_cast<const uint32_t*>(fKey.begin()); |
+ } |
+ |
+ // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two |
+ // keys the size of either key can be used with memcmp() since the lengths themselves begin the |
+ // keys and thus the memcmp will exit early if the keys are of different lengths. |
+ uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } |
+ |
+ // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. |
+ uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
+ |
+ GrProgramDesc& operator= (const GrProgramDesc& other) { |
+ size_t keyLength = other.keyLength(); |
+ fKey.reset(keyLength); |
+ memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
+ return *this; |
+ } |
+ |
+ bool operator== (const GrProgramDesc& other) const { |
+ // The length is masked as a hint to the compiler that the address will be 4 byte aligned. |
+ return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); |
+ } |
+ |
+ bool operator!= (const GrProgramDesc& other) const { |
+ return !(*this == other); |
+ } |
+ |
+ static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { |
+ return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; |
+ } |
+ |
+ |
+ /////////////////////////////////////////////////////////////////////////// |
+ /// @name Stage Output Types |
+ //// |
+ |
+ enum PrimaryOutputType { |
+ // Modulate color and coverage, write result as the color output. |
+ kModulate_PrimaryOutputType, |
+ // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This |
+ // can only be set if fDstReadKey is non-zero. |
+ kCombineWithDst_PrimaryOutputType, |
+ |
+ kPrimaryOutputTypeCnt, |
+ }; |
+ |
+ enum SecondaryOutputType { |
+ // There is no secondary output |
+ kNone_SecondaryOutputType, |
+ // Writes coverage as the secondary output. Only set if dual source blending is supported |
+ // and primary output is kModulate. |
+ kCoverage_SecondaryOutputType, |
+ // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending |
+ // is supported and primary output is kModulate. |
+ kCoverageISA_SecondaryOutputType, |
+ // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source |
+ // blending is supported and primary output is kModulate. |
+ kCoverageISC_SecondaryOutputType, |
+ |
+ kSecondaryOutputTypeCnt, |
+ }; |
+ |
+ // Specifies where the initial color comes from before the stages are applied. |
+ enum ColorInput { |
+ kAllOnes_ColorInput, |
+ kAttribute_ColorInput, |
+ kUniform_ColorInput, |
+ |
+ kColorInputCnt |
+ }; |
+ |
+ struct KeyHeader { |
+ uint8_t fDstReadKey; // set by GrGLShaderBuilder if there |
+ // are effects that must read the dst. |
+ // Otherwise, 0. |
+ uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are |
+ // effects that read the fragment position. |
+ // Otherwise, 0. |
+ |
+ SkBool8 fEmitsPointSize; |
+ |
+ ColorInput fColorInput : 8; |
+ ColorInput fCoverageInput : 8; |
+ |
+ PrimaryOutputType fPrimaryOutputType : 8; |
+ SecondaryOutputType fSecondaryOutputType : 8; |
+ |
+ int8_t fPositionAttributeIndex; |
+ int8_t fLocalCoordAttributeIndex; |
+ int8_t fColorAttributeIndex; |
+ int8_t fCoverageAttributeIndex; |
+ |
+ SkBool8 fHasGeometryProcessor; |
+ int8_t fColorEffectCnt; |
+ int8_t fCoverageEffectCnt; |
+ }; |
+ |
+ |
+ bool hasGeometryProcessor() const { |
+ return SkToBool(this->header().fHasGeometryProcessor); |
+ } |
+ |
+ int numColorEffects() const { |
+ return this->header().fColorEffectCnt; |
+ } |
+ |
+ int numCoverageEffects() const { |
+ return this->header().fCoverageEffectCnt; |
+ } |
+ |
+ int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
+ |
+ // This should really only be used internally, base classes should return their own headers |
+ const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
+ |
+ /** Used to provide effects' keys to their emitCode() function. */ |
+ class ProcKeyProvider { |
+ public: |
+ enum ProcessorType { |
+ kGeometry_ProcessorType, |
+ kFragment_ProcessorType, |
+ }; |
+ |
+ ProcKeyProvider(const GrProgramDesc* desc, ProcessorType type, int effectOffset) |
+ : fDesc(desc), fBaseIndex(0), fEffectOffset(effectOffset) { |
+ switch (type) { |
+ case kGeometry_ProcessorType: |
+ // there can be only one |
+ fBaseIndex = 0; |
+ break; |
+ case kFragment_ProcessorType: |
+ fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; |
+ break; |
+ } |
+ } |
+ |
+ GrProcessorKey get(int index) const { |
+ const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>( |
+ fDesc->fKey.begin() + fEffectOffset); |
+ // We store two uint16_ts per effect, one for the offset to the effect's key and one for |
+ // its length. Here we just need the offset. |
+ uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; |
+ uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; |
+ // Currently effects must add to the key in units of uint32_t. |
+ SkASSERT(0 == (length % sizeof(uint32_t))); |
+ return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset), |
+ length / sizeof(uint32_t)); |
+ } |
+ private: |
+ const GrProgramDesc* fDesc; |
+ int fBaseIndex; |
+ int fEffectOffset; |
+ }; |
+ |
+ // A struct to communicate descriptor information to the program descriptor builder |
+ struct DescInfo { |
+ int positionAttributeIndex() const { |
+ return fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding]; |
+ } |
+ int localCoordAttributeIndex() const { |
+ return fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding]; |
+ } |
+ int colorVertexAttributeIndex() const { |
+ return fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding]; |
+ } |
+ int coverageVertexAttributeIndex() const { |
+ return fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding]; |
+ } |
+ bool hasLocalCoordAttribute() const { |
+ return -1 != fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding]; |
+ } |
+ bool hasColorVertexAttribute() const { |
+ return -1 != fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding]; |
+ } |
+ bool hasCoverageVertexAttribute() const { |
+ return -1 != fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding]; |
+ } |
+ |
+ int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt]; |
+ |
+ // These flags are needed to protect the code from creating an unused uniform color/coverage |
+ // which will cause shader compiler errors. |
+ bool fInputColorIsUsed; |
+ bool fInputCoverageIsUsed; |
+ |
+ // These flags give aggregated info on the processor stages that are used when building |
+ // programs. |
+ bool fReadsDst; |
+ bool fReadsFragPosition; |
+ bool fRequiresLocalCoordAttrib; |
+ |
+ // Fragment shader color outputs |
+ GrProgramDesc::PrimaryOutputType fPrimaryOutputType : 8; |
+ GrProgramDesc::SecondaryOutputType fSecondaryOutputType : 8; |
+ }; |
+ |
+private: |
+ template<typename T, size_t OFFSET> T* atOffset() { |
+ return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
+ } |
+ |
+ template<typename T, size_t OFFSET> const T* atOffset() const { |
+ return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
+ } |
+ |
+ void finalize() { |
+ int keyLength = fKey.count(); |
+ SkASSERT(0 == (keyLength % 4)); |
+ *(this->atOffset<uint32_t, GrProgramDesc::kLengthOffset>()) = SkToU32(keyLength); |
+ |
+ uint32_t* checksum = this->atOffset<uint32_t, GrProgramDesc::kChecksumOffset>(); |
+ *checksum = 0; |
+ *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), keyLength); |
+ } |
+ |
+ // The key, stored in fKey, is composed of four parts: |
+ // 1. uint32_t for total key length. |
+ // 2. uint32_t for a checksum. |
+ // 3. Header struct defined above. Also room for extensions to the header |
+ // 4. A Backend specific payload. Room is preallocated for this |
+ enum KeyOffsets { |
+ // Part 1. |
+ kLengthOffset = 0, |
+ // Part 2. |
+ kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
+ // Part 3. |
+ kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
+ kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)), |
+ }; |
+ |
+ enum { |
+ kMaxPreallocProcessors = 8, |
+ kIntsPerProcessor = 4, // This is an overestimate of the average effect key size. |
+ kPreAllocSize = kHeaderOffset + kHeaderSize + |
+ kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProcessor, |
+ }; |
+ |
+ SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
+ |
+ friend class GrGLProgramDescBuilder; |
+}; |
+ |
+#endif |