Chromium Code Reviews| Index: src/gpu/gl/GrGLProgramDesc.h |
| diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h |
| index 4e1be5b2f9c0d1127b62c134bfdc2471a17bb55d..58a15456dd98d48ce522a750538fbbb1e934b49f 100644 |
| --- a/src/gpu/gl/GrGLProgramDesc.h |
| +++ b/src/gpu/gl/GrGLProgramDesc.h |
| @@ -8,112 +8,24 @@ |
| #ifndef GrGLProgramDesc_DEFINED |
| #define GrGLProgramDesc_DEFINED |
| -#include "GrGLProcessor.h" |
| -#include "GrDrawState.h" |
| +#include "GrColor.h" |
| +#include "GrProgramDesc.h" |
| #include "GrGpu.h" |
| -#include "GrOptDrawState.h" |
| +#include "GrTypesPriv.h" |
| class GrGpuGL; |
| -/** This class describes a program to generate. It also serves as a program cache key. Very little |
| - of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ |
| -class GrGLProgramDesc { |
| +/** |
| + * This class can be used to build a GrProgramDesc. It also provides helpers for accessing |
| + * GL specific info in the header. |
| + */ |
| +class GrGLProgramDescBuilder { |
| public: |
| - GrGLProgramDesc() {} |
| - GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
| - |
| - // Returns this as a uint32_t array to be used as a key in the program cache. |
| - const uint32_t* asKey() const { |
| - return reinterpret_cast<const uint32_t*>(fKey.begin()); |
| - } |
| - |
| - // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two |
| - // keys the size of either key can be used with memcmp() since the lengths themselves begin the |
| - // keys and thus the memcmp will exit early if the keys are of different lengths. |
| - uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } |
| - |
| - // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. |
| - uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
| - |
| - /** |
| - * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and |
| - * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages |
| - * referenced by the generated descriptor. Coverage stages from the drawState may be treated as |
| - * color stages in the output. |
| - */ |
| - static bool Build(const GrOptDrawState&, |
| - GrGpu::DrawType, |
| - GrGpuGL*, |
| - const GrDeviceCoordTexture*, |
| - GrGLProgramDesc*); |
| - |
| - bool hasGeometryProcessor() const { |
| - return SkToBool(this->getHeader().fHasGeometryProcessor); |
| - } |
| - |
| - int numColorEffects() const { |
| - return this->getHeader().fColorEffectCnt; |
| - } |
| - |
| - int numCoverageEffects() const { |
| - return this->getHeader().fCoverageEffectCnt; |
| - } |
| - |
| - int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
| - |
| - GrGLProgramDesc& operator= (const GrGLProgramDesc& other); |
| - |
| - bool operator== (const GrGLProgramDesc& other) const { |
| - // The length is masked as a hint to the compiler that the address will be 4 byte aligned. |
| - return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); |
| - } |
| - |
| - bool operator!= (const GrGLProgramDesc& other) const { |
| - return !(*this == other); |
| - } |
| - |
| - static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { |
| - return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; |
| - } |
| - |
| -private: |
| - // Specifies where the initial color comes from before the stages are applied. |
| - enum ColorInput { |
| - kAllOnes_ColorInput, |
| - kAttribute_ColorInput, |
| - kUniform_ColorInput, |
| - |
| - kColorInputCnt |
| - }; |
| - |
| - struct KeyHeader { |
| - uint8_t fDstReadKey; // set by GrGLShaderBuilder if there |
| - // are effects that must read the dst. |
| - // Otherwise, 0. |
| - uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are |
| - // effects that read the fragment position. |
| - // Otherwise, 0. |
| - |
| - SkBool8 fUseFragShaderOnly; |
| - SkBool8 fEmitsPointSize; |
| - |
| - ColorInput fColorInput : 8; |
| - ColorInput fCoverageInput : 8; |
| - |
| - GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; |
| - GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; |
| - |
| - int8_t fPositionAttributeIndex; |
| - int8_t fLocalCoordAttributeIndex; |
| - int8_t fColorAttributeIndex; |
| - int8_t fCoverageAttributeIndex; |
| - |
| - SkBool8 fHasGeometryProcessor; |
| - int8_t fColorEffectCnt; |
| - int8_t fCoverageEffectCnt; |
| + struct GLKeyHeader : public GrProgramDesc::KeyHeader { |
| + SkBool8 fUseFragShaderOnly; |
| }; |
| - // The key, stored in fKey, is composed of five parts: |
| + // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself): |
| // 1. uint32_t for total key length. |
| // 2. uint32_t for a checksum. |
| // 3. Header struct defined above. |
| @@ -121,95 +33,37 @@ private: |
| // offset and size. |
| // 5. per-effect keys. Each effect's key is a variable length array of uint32_t. |
| enum { |
| - // Part 1. |
| - kLengthOffset = 0, |
| - // Part 2. |
| - kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
| // Part 3. |
| - kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
| - kHeaderSize = SkAlign4(sizeof(KeyHeader)), |
| + kHeaderOffset = GrProgramDesc::kHeaderOffset, |
| + kHeaderSize = SkAlign4(sizeof(GLKeyHeader)), |
| // Part 4. |
| // This is the offset in the overall key to the array of per-effect offset,length pairs. |
| - kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, |
| + kProcessorKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, |
| }; |
| + /** |
| + * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and |
| + * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages |
|
egdaniel
2014/10/24 14:59:31
This comment is out dated. Specifically that parts
joshualitt
2014/10/24 15:15:38
Acknowledged.
|
| + * referenced by the generated descriptor. Coverage stages from the drawState may be treated as |
| + * color stages in the output. |
| + */ |
| + static bool Build(const GrOptDrawState&, |
| + const GrProgramDesc::DescInfo&, |
| + GrGpu::DrawType, |
| + GrGpuGL*, |
| + const GrDeviceCoordTexture*, |
| + GrProgramDesc*); |
| - template<typename T, size_t OFFSET> T* atOffset() { |
| - return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| - } |
| - |
| - template<typename T, size_t OFFSET> const T* atOffset() const { |
| - return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| + static const GLKeyHeader& GetHeader(const GrProgramDesc& desc) { |
| + return *desc.atOffset<GLKeyHeader, kHeaderOffset>(); |
| } |
| - KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |
| - |
| - // a helper class to handle getting an individual processor's key |
| +private: |
| template <class ProcessorKeyBuilder> |
| static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::StagedProcessor& stage, |
| const GrGLCaps& caps, |
| bool requiresLocalCoordAttrib, |
| - GrGLProgramDesc* desc, |
| + GrProgramDesc* desc, |
| int* offsetAndSizeIndex); |
| - void finalize(); |
| - |
| - const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| - |
| - /** Used to provide effects' keys to their emitCode() function. */ |
| - class ProcKeyProvider { |
| - public: |
| - enum ProcessorType { |
| - kGeometry_ProcessorType, |
| - kFragment_ProcessorType, |
| - }; |
| - |
| - ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) |
| - : fDesc(desc), fBaseIndex(0) { |
| - switch (type) { |
| - case kGeometry_ProcessorType: |
| - // there can be only one |
| - fBaseIndex = 0; |
| - break; |
| - case kFragment_ProcessorType: |
| - fBaseIndex = desc->hasGeometryProcessor() ? 1 : 0; |
| - break; |
| - } |
| - } |
| - |
| - GrProcessorKey get(int index) const { |
| - const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>( |
| - fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); |
| - // We store two uint16_ts per effect, one for the offset to the effect's key and one for |
| - // its length. Here we just need the offset. |
| - uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; |
| - uint16_t length = offsetsAndLengths[2 * (fBaseIndex + index) + 1]; |
| - // Currently effects must add to the key in units of uint32_t. |
| - SkASSERT(0 == (length % sizeof(uint32_t))); |
| - return GrProcessorKey(reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + offset), |
| - length / sizeof(uint32_t)); |
| - } |
| - private: |
| - const GrGLProgramDesc* fDesc; |
| - int fBaseIndex; |
| - }; |
| - |
| - enum { |
| - kMaxPreallocEffects = 8, |
| - kIntsPerEffect = 4, // This is an overestimate of the average effect key size. |
| - kPreAllocSize = kEffectKeyOffsetsAndLengthOffset + |
| - kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
| - }; |
| - |
| - SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
| - |
| - // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out |
| - // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be |
| - // visible to GrGLProcessors. Then make public accessors as necessary and remove friends. |
| - friend class GrGLProgram; |
| - friend class GrGLProgramBuilder; |
| - friend class GrGLLegacyNvprProgramBuilder; |
| - friend class GrGLVertexBuilder; |
| - friend class GrGLFragmentShaderBuilder; |
| - friend class GrGLGeometryBuilder; |
| }; |
| #endif |