| Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| index 76026b7a25005509701e91a874837d72555fe81f..21df3629ed11da62f12db1e843881a8cba6d623e 100644
|
| --- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
|
| @@ -98,7 +98,7 @@ void GrGLVertexBuilder::transformSkiaToGLCoords() {
|
|
|
| void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
|
| // Bind the attrib locations to same values for all shaders
|
| - const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->header();
|
| + const GrProgramDesc::KeyHeader& header = fProgramBuilder->header();
|
| SkASSERT(-1 != header.fPositionAttributeIndex);
|
| GL_CALL(BindAttribLocation(programID,
|
| header.fPositionAttributeIndex,
|
|
|