Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index 76026b7a25005509701e91a874837d72555fe81f..21df3629ed11da62f12db1e843881a8cba6d623e 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -98,7 +98,7 @@ void GrGLVertexBuilder::transformSkiaToGLCoords() { |
void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) { |
// Bind the attrib locations to same values for all shaders |
- const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->header(); |
+ const GrProgramDesc::KeyHeader& header = fProgramBuilder->header(); |
SkASSERT(-1 != header.fPositionAttributeIndex); |
GL_CALL(BindAttribLocation(programID, |
header.fPositionAttributeIndex, |