Chromium Code Reviews| Index: src/gpu/GrProgramDesc.h |
| diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/GrProgramDesc.h |
| similarity index 65% |
| copy from src/gpu/gl/GrGLProgramDesc.h |
| copy to src/gpu/GrProgramDesc.h |
| index 4e1be5b2f9c0d1127b62c134bfdc2471a17bb55d..0c9e8a21479e23e5e63babb67d515ad09fb5eadb 100644 |
| --- a/src/gpu/gl/GrGLProgramDesc.h |
| +++ b/src/gpu/GrProgramDesc.h |
| @@ -1,26 +1,25 @@ |
| /* |
| - * Copyright 2013 Google Inc. |
| + * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| -#ifndef GrGLProgramDesc_DEFINED |
| -#define GrGLProgramDesc_DEFINED |
| +#ifndef GrProgramDesc_DEFINED |
| +#define GrProgramDesc_DEFINED |
| -#include "GrGLProcessor.h" |
| -#include "GrDrawState.h" |
| +#include "GrColor.h" |
| #include "GrGpu.h" |
| -#include "GrOptDrawState.h" |
| +#include "GrTypesPriv.h" |
| class GrGpuGL; |
| /** This class describes a program to generate. It also serves as a program cache key. Very little |
| of this is GL-specific. The GL-specific parts could be factored out into a subclass. */ |
| -class GrGLProgramDesc { |
| +class GrProgramDesc { |
| public: |
| - GrGLProgramDesc() {} |
| - GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
| + // Dummy constructor creates a zombie descriptor |
|
bsalomon
2014/10/23 18:10:30
This seems like an unhelpful comment. Can you eith
|
| + GrProgramDesc() {} |
| // Returns this as a uint32_t array to be used as a key in the program cache. |
| const uint32_t* asKey() const { |
| @@ -35,48 +34,57 @@ public: |
| // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. |
| uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
| - /** |
| - * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and |
| - * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages |
| - * referenced by the generated descriptor. Coverage stages from the drawState may be treated as |
| - * color stages in the output. |
| - */ |
| - static bool Build(const GrOptDrawState&, |
| - GrGpu::DrawType, |
| - GrGpuGL*, |
| - const GrDeviceCoordTexture*, |
| - GrGLProgramDesc*); |
| - |
| - bool hasGeometryProcessor() const { |
| - return SkToBool(this->getHeader().fHasGeometryProcessor); |
| - } |
| - |
| - int numColorEffects() const { |
| - return this->getHeader().fColorEffectCnt; |
| + GrProgramDesc& operator= (const GrProgramDesc& other) { |
| + size_t keyLength = other.keyLength(); |
| + fKey.reset(keyLength); |
| + memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
| + return *this; |
| } |
| - int numCoverageEffects() const { |
| - return this->getHeader().fCoverageEffectCnt; |
| - } |
| - |
| - int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
| - |
| - GrGLProgramDesc& operator= (const GrGLProgramDesc& other); |
| - |
| - bool operator== (const GrGLProgramDesc& other) const { |
| + bool operator== (const GrProgramDesc& other) const { |
| // The length is masked as a hint to the compiler that the address will be 4 byte aligned. |
| return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); |
| } |
| - bool operator!= (const GrGLProgramDesc& other) const { |
| + bool operator!= (const GrProgramDesc& other) const { |
| return !(*this == other); |
| } |
| - static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { |
| + static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { |
| return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; |
| } |
| -private: |
| + |
| + /////////////////////////////////////////////////////////////////////////// |
| + /// @name Stage Output Types |
| + //// |
| + |
| + enum PrimaryOutputType { |
| + // Modulate color and coverage, write result as the color output. |
| + kModulate_PrimaryOutputType, |
| + // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This |
| + // can only be set if fDstReadKey is non-zero. |
| + kCombineWithDst_PrimaryOutputType, |
| + |
| + kPrimaryOutputTypeCnt, |
| + }; |
| + |
| + enum SecondaryOutputType { |
| + // There is no secondary output |
| + kNone_SecondaryOutputType, |
| + // Writes coverage as the secondary output. Only set if dual source blending is supported |
| + // and primary output is kModulate. |
| + kCoverage_SecondaryOutputType, |
| + // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending |
| + // is supported and primary output is kModulate. |
| + kCoverageISA_SecondaryOutputType, |
| + // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source |
| + // blending is supported and primary output is kModulate. |
| + kCoverageISC_SecondaryOutputType, |
| + |
| + kSecondaryOutputTypeCnt, |
| + }; |
| + |
| // Specifies where the initial color comes from before the stages are applied. |
| enum ColorInput { |
| kAllOnes_ColorInput, |
| @@ -94,14 +102,13 @@ private: |
| // effects that read the fragment position. |
| // Otherwise, 0. |
| - SkBool8 fUseFragShaderOnly; |
| SkBool8 fEmitsPointSize; |
| ColorInput fColorInput : 8; |
| ColorInput fCoverageInput : 8; |
| - GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8; |
| - GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8; |
| + PrimaryOutputType fPrimaryOutputType : 8; |
| + SecondaryOutputType fSecondaryOutputType : 8; |
| int8_t fPositionAttributeIndex; |
| int8_t fLocalCoordAttributeIndex; |
| @@ -113,46 +120,23 @@ private: |
| int8_t fCoverageEffectCnt; |
| }; |
| - // The key, stored in fKey, is composed of five parts: |
| - // 1. uint32_t for total key length. |
| - // 2. uint32_t for a checksum. |
| - // 3. Header struct defined above. |
| - // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t for each |
| - // offset and size. |
| - // 5. per-effect keys. Each effect's key is a variable length array of uint32_t. |
| - enum { |
| - // Part 1. |
| - kLengthOffset = 0, |
| - // Part 2. |
| - kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
| - // Part 3. |
| - kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
| - kHeaderSize = SkAlign4(sizeof(KeyHeader)), |
| - // Part 4. |
| - // This is the offset in the overall key to the array of per-effect offset,length pairs. |
| - kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, |
| - }; |
| - template<typename T, size_t OFFSET> T* atOffset() { |
| - return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| + bool hasGeometryProcessor() const { |
| + return SkToBool(this->header().fHasGeometryProcessor); |
| } |
| - template<typename T, size_t OFFSET> const T* atOffset() const { |
| - return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| + int numColorEffects() const { |
| + return this->header().fColorEffectCnt; |
| } |
| - KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |
| + int numCoverageEffects() const { |
| + return this->header().fCoverageEffectCnt; |
| + } |
| - // a helper class to handle getting an individual processor's key |
| - template <class ProcessorKeyBuilder> |
| - static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::StagedProcessor& stage, |
| - const GrGLCaps& caps, |
| - bool requiresLocalCoordAttrib, |
| - GrGLProgramDesc* desc, |
| - int* offsetAndSizeIndex); |
| - void finalize(); |
| + int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } |
| - const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| + // This should really only be used internally, base classes should return their own headers |
| + const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
| /** Used to provide effects' keys to their emitCode() function. */ |
| class ProcKeyProvider { |
| @@ -162,8 +146,8 @@ private: |
| kFragment_ProcessorType, |
| }; |
| - ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type) |
| - : fDesc(desc), fBaseIndex(0) { |
| + ProcKeyProvider(const GrProgramDesc* desc, ProcessorType type, int effectOffset) |
| + : fDesc(desc), fBaseIndex(0), fEffectOffset(effectOffset) { |
| switch (type) { |
| case kGeometry_ProcessorType: |
| // there can be only one |
| @@ -177,7 +161,7 @@ private: |
| GrProcessorKey get(int index) const { |
| const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>( |
| - fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset); |
| + fDesc->fKey.begin() + fEffectOffset); |
| // We store two uint16_ts per effect, one for the offset to the effect's key and one for |
| // its length. Here we just need the offset. |
| uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0]; |
| @@ -188,8 +172,38 @@ private: |
| length / sizeof(uint32_t)); |
| } |
| private: |
| - const GrGLProgramDesc* fDesc; |
| - int fBaseIndex; |
| + const GrProgramDesc* fDesc; |
| + int fBaseIndex; |
| + int fEffectOffset; |
| + }; |
| + |
| +protected: |
| + |
| + template<typename T, size_t OFFSET> T* atOffset() { |
| + return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| + } |
| + |
| + template<typename T, size_t OFFSET> const T* atOffset() const { |
| + return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
| + } |
| + // The key, stored in fKey, is composed of five parts: |
| + // 1. uint32_t for total key length. |
| + // 2. uint32_t for a checksum. |
| + // 3. Header struct defined above., also room for derived class headers. |
| + // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t for each |
| + // offset and size. |
| + // 5. per-effect keys. Each effect's key is a variable length array of uint32_t. |
| + enum KeyOffsets { |
| + // Part 1. |
| + kLengthOffset = 0, |
| + // Part 2. |
| + kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
| + // Part 3. |
| + kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
| + kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)), |
| + // Part 4. |
| + // This is the offset in the overall key to the array of per-effect offset,length pairs. |
| + kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize, |
| }; |
| enum { |
| @@ -201,15 +215,7 @@ private: |
| SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
| - // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out |
| - // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be |
| - // visible to GrGLProcessors. Then make public accessors as necessary and remove friends. |
| - friend class GrGLProgram; |
| - friend class GrGLProgramBuilder; |
| - friend class GrGLLegacyNvprProgramBuilder; |
| - friend class GrGLVertexBuilder; |
| - friend class GrGLFragmentShaderBuilder; |
| - friend class GrGLGeometryBuilder; |
| + friend class GrGLProgramDesc; |
| }; |
| #endif |