Index: src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
index 8a3b1f4a6eb7df27dd8826509c637e4601afb565..4b912c5159283cc22383684a7be960668420e18b 100644 |
--- a/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp |
@@ -47,7 +47,7 @@ bool GrGLGeometryBuilder::compileAndAttachShaders(GrGLuint programId, |
geomShaderSrc.append("void main() {\n"); |
geomShaderSrc.append("\tfor (int i = 0; i < 3; ++i) {\n" |
"\t\tgl_Position = gl_in[i].gl_Position;\n"); |
- if (fProgramBuilder->desc().getHeader().fEmitsPointSize) { |
+ if (fProgramBuilder->desc().header().fEmitsPointSize) { |
geomShaderSrc.append("\t\tgl_PointSize = 1.0;\n"); |
} |
SkASSERT(fInputs.count() == fOutputs.count()); |