| Index: src/gpu/GrProgramDesc.h
|
| diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/GrProgramDesc.h
|
| similarity index 65%
|
| copy from src/gpu/gl/GrGLProgramDesc.h
|
| copy to src/gpu/GrProgramDesc.h
|
| index 4e1be5b2f9c0d1127b62c134bfdc2471a17bb55d..9df8378dfb27e318fbdf4eebbe27a94b6dda81e8 100644
|
| --- a/src/gpu/gl/GrGLProgramDesc.h
|
| +++ b/src/gpu/GrProgramDesc.h
|
| @@ -1,27 +1,23 @@
|
| /*
|
| - * Copyright 2013 Google Inc.
|
| + * Copyright 2014 Google Inc.
|
| *
|
| * Use of this source code is governed by a BSD-style license that can be
|
| * found in the LICENSE file.
|
| */
|
|
|
| -#ifndef GrGLProgramDesc_DEFINED
|
| -#define GrGLProgramDesc_DEFINED
|
| +#ifndef GrProgramDesc_DEFINED
|
| +#define GrProgramDesc_DEFINED
|
|
|
| -#include "GrGLProcessor.h"
|
| -#include "GrDrawState.h"
|
| +#include "GrColor.h"
|
| #include "GrGpu.h"
|
| -#include "GrOptDrawState.h"
|
| +#include "GrTypesPriv.h"
|
|
|
| class GrGpuGL;
|
|
|
| /** This class describes a program to generate. It also serves as a program cache key. Very little
|
| of this is GL-specific. The GL-specific parts could be factored out into a subclass. */
|
| -class GrGLProgramDesc {
|
| +class GrProgramDesc {
|
| public:
|
| - GrGLProgramDesc() {}
|
| - GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; }
|
| -
|
| // Returns this as a uint32_t array to be used as a key in the program cache.
|
| const uint32_t* asKey() const {
|
| return reinterpret_cast<const uint32_t*>(fKey.begin());
|
| @@ -35,48 +31,78 @@ public:
|
| // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache.
|
| uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); }
|
|
|
| - /**
|
| - * Builds a program descriptor from a GrOptDrawState. Whether the primitive type is points, and
|
| - * the caps of the GrGpuGL are also inputs. It also outputs the color and coverage stages
|
| - * referenced by the generated descriptor. Coverage stages from the drawState may be treated as
|
| - * color stages in the output.
|
| - */
|
| - static bool Build(const GrOptDrawState&,
|
| - GrGpu::DrawType,
|
| - GrGpuGL*,
|
| - const GrDeviceCoordTexture*,
|
| - GrGLProgramDesc*);
|
| + GrProgramDesc& operator= (const GrProgramDesc& other) {
|
| + size_t keyLength = other.keyLength();
|
| + fKey.reset(keyLength);
|
| + memcpy(fKey.begin(), other.fKey.begin(), keyLength);
|
| + return *this;
|
| + }
|
| +
|
| + bool operator== (const GrProgramDesc& other) const {
|
| + // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
|
| + return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
|
| + }
|
| +
|
| + bool operator!= (const GrProgramDesc& other) const {
|
| + return !(*this == other);
|
| + }
|
| +
|
| + static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
|
| + return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
|
| + }
|
|
|
| bool hasGeometryProcessor() const {
|
| - return SkToBool(this->getHeader().fHasGeometryProcessor);
|
| + return SkToBool(this->baseHeader().fHasGeometryProcessor);
|
| }
|
|
|
| int numColorEffects() const {
|
| - return this->getHeader().fColorEffectCnt;
|
| + return this->baseHeader().fColorEffectCnt;
|
| }
|
|
|
| int numCoverageEffects() const {
|
| - return this->getHeader().fCoverageEffectCnt;
|
| + return this->baseHeader().fCoverageEffectCnt;
|
| }
|
|
|
| int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); }
|
|
|
| - GrGLProgramDesc& operator= (const GrGLProgramDesc& other);
|
| + /*
|
| + * Helper to downcast to derived type
|
| + */
|
| + template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
|
|
|
| - bool operator== (const GrGLProgramDesc& other) const {
|
| - // The length is masked as a hint to the compiler that the address will be 4 byte aligned.
|
| - return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3);
|
| - }
|
| + ///////////////////////////////////////////////////////////////////////////
|
| + /// @name Stage Output Types
|
| + ////
|
|
|
| - bool operator!= (const GrGLProgramDesc& other) const {
|
| - return !(*this == other);
|
| - }
|
| + enum PrimaryOutputType {
|
| + // Modulate color and coverage, write result as the color output.
|
| + kModulate_PrimaryOutputType,
|
| + // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This
|
| + // can only be set if fDstReadKey is non-zero.
|
| + kCombineWithDst_PrimaryOutputType,
|
|
|
| - static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) {
|
| - return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
|
| - }
|
| + kPrimaryOutputTypeCnt,
|
| + };
|
| +
|
| + enum SecondaryOutputType {
|
| + // There is no secondary output
|
| + kNone_SecondaryOutputType,
|
| + // Writes coverage as the secondary output. Only set if dual source blending is supported
|
| + // and primary output is kModulate.
|
| + kCoverage_SecondaryOutputType,
|
| + // Writes coverage * (1 - colorA) as the secondary output. Only set if dual source blending
|
| + // is supported and primary output is kModulate.
|
| + kCoverageISA_SecondaryOutputType,
|
| + // Writes coverage * (1 - colorRGBA) as the secondary output. Only set if dual source
|
| + // blending is supported and primary output is kModulate.
|
| + kCoverageISC_SecondaryOutputType,
|
| +
|
| + kSecondaryOutputTypeCnt,
|
| + };
|
| +
|
| +protected:
|
| + GrProgramDesc() {}
|
|
|
| -private:
|
| // Specifies where the initial color comes from before the stages are applied.
|
| enum ColorInput {
|
| kAllOnes_ColorInput,
|
| @@ -94,14 +120,13 @@ private:
|
| // effects that read the fragment position.
|
| // Otherwise, 0.
|
|
|
| - SkBool8 fUseFragShaderOnly;
|
| SkBool8 fEmitsPointSize;
|
|
|
| ColorInput fColorInput : 8;
|
| ColorInput fCoverageInput : 8;
|
|
|
| - GrOptDrawState::PrimaryOutputType fPrimaryOutputType : 8;
|
| - GrOptDrawState::SecondaryOutputType fSecondaryOutputType : 8;
|
| + PrimaryOutputType fPrimaryOutputType : 8;
|
| + SecondaryOutputType fSecondaryOutputType : 8;
|
|
|
| int8_t fPositionAttributeIndex;
|
| int8_t fLocalCoordAttributeIndex;
|
| @@ -113,46 +138,38 @@ private:
|
| int8_t fCoverageEffectCnt;
|
| };
|
|
|
| + template<typename T, size_t OFFSET> T* atOffset() {
|
| + return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| + }
|
| +
|
| + template<typename T, size_t OFFSET> const T* atOffset() const {
|
| + return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| + }
|
| +
|
| + // This should really only be used internally, base classes should return their own headers
|
| + const KeyHeader& baseHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
|
| +
|
| +
|
| // The key, stored in fKey, is composed of five parts:
|
| // 1. uint32_t for total key length.
|
| // 2. uint32_t for a checksum.
|
| - // 3. Header struct defined above.
|
| + // 3. Header struct defined above., also room for derived class headers.
|
| // 4. An array of offsets to effect keys and their sizes (see 5). uint16_t for each
|
| // offset and size.
|
| // 5. per-effect keys. Each effect's key is a variable length array of uint32_t.
|
| - enum {
|
| + enum KeyOffsets {
|
| // Part 1.
|
| kLengthOffset = 0,
|
| // Part 2.
|
| kChecksumOffset = kLengthOffset + sizeof(uint32_t),
|
| // Part 3.
|
| kHeaderOffset = kChecksumOffset + sizeof(uint32_t),
|
| - kHeaderSize = SkAlign4(sizeof(KeyHeader)),
|
| + kHeaderSize = SkAlign4(2 * sizeof(KeyHeader)),
|
| // Part 4.
|
| // This is the offset in the overall key to the array of per-effect offset,length pairs.
|
| kEffectKeyOffsetsAndLengthOffset = kHeaderOffset + kHeaderSize,
|
| };
|
|
|
| - template<typename T, size_t OFFSET> T* atOffset() {
|
| - return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| - }
|
| -
|
| - template<typename T, size_t OFFSET> const T* atOffset() const {
|
| - return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
| - }
|
| -
|
| - KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); }
|
| -
|
| - // a helper class to handle getting an individual processor's key
|
| - template <class ProcessorKeyBuilder>
|
| - static bool BuildStagedProcessorKey(const typename ProcessorKeyBuilder::StagedProcessor& stage,
|
| - const GrGLCaps& caps,
|
| - bool requiresLocalCoordAttrib,
|
| - GrGLProgramDesc* desc,
|
| - int* offsetAndSizeIndex);
|
| - void finalize();
|
| -
|
| - const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
|
|
|
| /** Used to provide effects' keys to their emitCode() function. */
|
| class ProcKeyProvider {
|
| @@ -162,8 +179,8 @@ private:
|
| kFragment_ProcessorType,
|
| };
|
|
|
| - ProcKeyProvider(const GrGLProgramDesc* desc, ProcessorType type)
|
| - : fDesc(desc), fBaseIndex(0) {
|
| + ProcKeyProvider(const GrProgramDesc* desc, ProcessorType type, int effectOffset)
|
| + : fDesc(desc), fBaseIndex(0), fEffectOffset(effectOffset) {
|
| switch (type) {
|
| case kGeometry_ProcessorType:
|
| // there can be only one
|
| @@ -177,7 +194,7 @@ private:
|
|
|
| GrProcessorKey get(int index) const {
|
| const uint16_t* offsetsAndLengths = reinterpret_cast<const uint16_t*>(
|
| - fDesc->fKey.begin() + kEffectKeyOffsetsAndLengthOffset);
|
| + fDesc->fKey.begin() + fEffectOffset);
|
| // We store two uint16_ts per effect, one for the offset to the effect's key and one for
|
| // its length. Here we just need the offset.
|
| uint16_t offset = offsetsAndLengths[2 * (fBaseIndex + index) + 0];
|
| @@ -188,8 +205,9 @@ private:
|
| length / sizeof(uint32_t));
|
| }
|
| private:
|
| - const GrGLProgramDesc* fDesc;
|
| - int fBaseIndex;
|
| + const GrProgramDesc* fDesc;
|
| + int fBaseIndex;
|
| + int fEffectOffset;
|
| };
|
|
|
| enum {
|
| @@ -201,15 +219,8 @@ private:
|
|
|
| SkSTArray<kPreAllocSize, uint8_t, true> fKey;
|
|
|
| - // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out
|
| - // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be
|
| - // visible to GrGLProcessors. Then make public accessors as necessary and remove friends.
|
| - friend class GrGLProgram;
|
| - friend class GrGLProgramBuilder;
|
| - friend class GrGLLegacyNvprProgramBuilder;
|
| - friend class GrGLVertexBuilder;
|
| - friend class GrGLFragmentShaderBuilder;
|
| - friend class GrGLGeometryBuilder;
|
| + friend class GrGLProgramDesc;
|
| + friend class GrOptDrawState;
|
| };
|
|
|
| #endif
|
|
|